3 New Warhammer Video Games in Development: What I Want to See
There are three brand new Warhammer video games in development from three different studios at the minute, and we know practically nothing about them except that one is in the Age of Sigmar setting while the other two are rooted in the Warhammer 40,000 universe. These titles were announced as part of a partnership between Focus Home Interactive and Games Workshop but we still know nothing about the games, and despite Focus Home Interactive’s extremely shady actions from earlier in the year, I’m still intrigued.
Being a fan of the settings, here’s what I want to see in the upcoming games.
Descend. Assassinate. Collect. – Streum On Studio
Streum On Studio are perhaps best known in the Warhammer community for being the team behind Space Hulk: Deathwing, perhaps my favourite game in the 40K universe, thanks to its excellent representation of the Deathwing Terminators, unending hordes of Tyranids, and the general Grimdark aesthetic, to name but a few of its better qualities. Beyond the Warhammer community, they might be better known for their exceptionally original and in-depth FPS RPG, E.Y.E: Divine Cybermancy.
When we combine these two games, we get sprawling environments with capable enemies and RPG elements that help us develop our character into a more capable killing machine. Combine that with “Descend. Assassinate. Collect.,” and it’s easy to envision the Assassins of the Officio Assassinorum, but they don’t typically “collect” any sort of payment. So perhaps this will be a game focusing on a Bounty Hunter instead, operating within the confines of a Hive Spire, thus explaining the “Descend” portion of text. There’s already a Necromunda video game in development, and it was supposed to be out this year, but that’s not happening and Necromunda has already moved on from Underhive Wars to Dark Uprising, so maybe this mystery game will fill the Necromunda void?
The Warhammer 40,000 universe has no shortage of unique characters, and it has a seemingly never ending pile of gadgets and strange equipment that people can equip themselves with. If you recall the three playstyles from Splinter Cell Blacklist, that sort of thing could work well in a first-person bounty hunter RPG, with offensive, stealth, and lethal stealth being archetypes that players could easily work with while they develop their character. Purely speculatory, of course, but I’m already sort of married to the idea of a bounty hunter game…
Protect. Redeem. Purge. – Saber Interactive
Scratch what I said above; I want a divorce from the Bounty Hunter idea; this is where I want to pitch my wagon. I’m basically condemning myself to a massive disappointment with this one, but I would love a game focused on the Adeptus Arbites. The no-nonsense distributors of the Law in the Imperium, Arbites are perhaps one of the most niché factions in the setting and, because of that, the love runs deep.
Saber Interactive are a studio who work on big-budget titles Halo: Combat Evolved Anniversary Edition and Halo: The Master Chief Collection, but also create their own games like World War Z while dabbling in “sports, fighting, mobile titles and more” while also having a “specialty in casino games for mobile, online, and real-world Vegas style machines.”
Personally, I don’t quite think they fit the bill for a Warhammer title, given their backlog of titles, but the “Protect. Redeem. Purge.” text has me hoping beyond reason that we get an Adeptus Arbites game. Protect the populace, redeem the recidivist, purge the heretic. That, to me, sounds excellent. Especially given how heavy handed the Arbites are with the application of the law, frequently being seen carrying everything from Shotguns to Bolters, and Batons to Shock Staves. If you’re not familiar with the Arbites, think Judge Dredd on a bad day, but make him more dangerous than normal.
A third-person RPG-ish melee shooter, something akin to Space Marine, would suit an Arbites game rather well and could, perhaps, be used to give the player a chance at solving crime in the 41st Millenium, tracking escaped convicts or wanted persons across the dark and unruly streets of some backwater sump city. Throw in customizable war gear and maybe some nice cosmetics, and we’re onto something.
Rise. Invade. Conquer. – Gasket Games
Rise, Invade, Conquer. All the hallmarks of a strategy game of some type if you ask me, and that’s not a bad thing given the Warammer settings history of solid strategy games. But we know little about Gasket Games, other than their rich pedigree. Formed from former team members of Relic Entertainment (Dawn of War, Company of Heroes) and Blackbird Interactive (Homeworld: Deserts of Kharak), Gasket Games is “is a development studio dedicated to developing online games using innovative match-making and streaming technologies.”
That immediately puts a hole in the balloon of hope I had for something akin to Dawn of War Sigmar Edition, or a 4X strategy game with an AoS flourish. I’m hoping for an RTS of some description, but something inside me is screaming, “This will be a mobile game,” and by Sigmar I hope I’m wrong, because the last time someone told me Warhammer was getting a mobile game, it turned out to be Horus Heresy Legions. Ultimately, Gasket Games has the most to prove given the fact that they’re the new dog in the race, I just hope they deliver something good.