‘Cyberpunk 2077’ Will Not Avoid Difficult Subjects, and Intends to Tell an Adult Story
- Multiple sci-fi aesthetics combine to create Night City.
- The game wants you to think for yourself. Nothing is black and white.
- Immortality is the key to V’s freedom.
But Jack, I don’t speak Polish! How will I ever understand what the interview says? Well, thanks to the efforts of Redditor TheNeonArcade, we have a summary of the new information down below.
The interview itself is between Polskie Radio and the Lead Quest Designer for Cyberpunk 2077, Pawel Sasco. Sasco sheds some like on the mature themes of Cyberpunk 2077, and how it will not shy away from contentious topics, contrary to many games in today’s climate. Check out the full summary below:
- Four styles they have presented after the e3: entropism, kitsch, neomilitarism and neokitch will influence how Night City looks like in general, not only affecting the clothing but also the architecture of different parts of the city.
- Their goal is to tell a movie-like story for adult audience, touching subjects that we face in our times. He specifies that their games are not toys and are not for children, he says in todays culture we try to avoid difficult subjects, but they will not shy away from these, in fact, he says, the game is loaded with them – they want people to think for themselves and it will be up to us to decide what our morality is. He then continues – the game will allow you to look at things from different perspectives so knowing them it will rarely be a black and white situation we find ourselves in, the goal is to keep the player on the edge of his seat by telling a breathtaking story.
- V’s main goal is to break free from NC’s shackles and find himself a better life, and finding the immortality chip is closely connected to this goal, which makes Johnny the key to the main plot and your relationship with him that you will build over time will shape the game’s ending – his precise words, I translated everything so that there won’t be any additional meanings created or lost in the translation, everything is as he said.