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‘Dragon Ball Z: Kakarot’ Gets New Trailer

  • Several mechanics shown.
  • Fight against defeated enemies.
  • Still coming on January 17th.

 

Bandai Namco has released another new gameplay trailer for Dragon Ball Z: Kakarot, and this one explains the title’s systems. As of the writing of this article, the trailer is only in Japanese. Special shoutout to DualShockers for being able to translate most of it. Dragon Ball Z: Kakarot is set to launch on the 17th of January 2020 for PlayStation 4, Xbox One, and PC via Steam.

At the start of the trailer we have several of the previously shown gameplay systems reintroduced, and we’re reminded that this is an action RPG. There are several activities to participate in to make your characters stronger, such as: eating, completing quests, raising your friendship levels with side characters, training, and fighting. Eating will give the player special temporary stat boots, the best of which will come from food prepared by Goku’s wife Chichi.

Dragon Ball Z: Kakarot’s training system is organized by different battles, and many different difficulty options. Clearing these training battles will get the player new ultimate moves. An example given is Vegeta’s Final Flash technique. The trailer also shows the player fighting against himself, and defeated enemies in locations they didn’t fight at. This has been explained using the lore of the series, the mental training technique called Image Training.

From here we get to see the title’s skill tree system. Scattered across the world, or by defeating enemies, the player will find and get Z-Orbs. You earn new skills by spending these Z-Orbs, and it reminds me of old classic adventure platforming collectathons, like Donkey Kong 64. There are six different types of Z-Orbs to find, and different skills will require specific types and varying amounts. Skills, as of now, come in two types: active and passive. Does the call back to older titles of collecting items something that excites you? Do you feel that’s a trope that should never return?

Dragon Ball Z: Kakarot makes me more and more excited every passing day we get closer to its release. I’m a huge fan of the franchise, and can’t wait to get my hands on it. Everything we’ve seen from the title: being able to collect the Dragon Balls, the tease of the Buu Saga, the screenshots that confirmed it, the Gamescom 2019 trailer, learning that Piccolo and Vegeta are playable, the open world trailer featuring Badman Vegeta, and it’s initial reveal have all shown this will be a phenomenal experience.

Has Dragon Ball Z: Kakarot won you over? What would you like to see added? What is your favorite title based on the Dragon Ball franchise? To stay up to date on Dragon Ball Z: Kakarot, make sure to follow the developers on Twitter, Facebook, and their official website.

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  1. Seeing some classic Dragon Ball characters was great. Not making the game in the original series’ setting is a huge missed opportunity.

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