‘Factorio’ Developer Takes Aim at G2A in Latest Update Post
- Developer claims that over 300 fraudulent keys were sold on G2A.com.
- The chargeback from these fraudulent keys are estimated to have cost around $6,600.
- G2A has previously promised to repay chargeback costs times ten.
G2A is still in hot water, this time under direct assault from the developers of indie hit Factorio. In their weekly developer update post, Friday Facts #303, the developers mention the recent spark for G2A falling under fire, when Mike Rose of No More Robots tweeted that he’d rather users pirate a game instead of buying it from G2A. “Our stance is pretty much the same as Mike, we would rather you pirate Factorio.” the developers said. This, however, was only the beginning.
G2A responded to the general outrage by declaring they would pay developers 10x the costs of chargebacks as long as they had proof. In response to this, the Factorio team reached out. At the time of writing, G2A is in the process of reviewing the keys with the “independent auditing company” mentioned in the article about their repayment promise. If there was doubt in people’s minds about the validity of accusations against G2A, the Factorio developers also provided anonymous messages and emails from users who had their keys revoked due to chargebacks. The transcribed messages are all connected to G2A, whether the user bought it themselves or was given the key as a gift. While there is no way to determine the validity of these messages, it fits the trend of questionable G2A sales that often pop up in stories about the site.
The developers also discussed the currently available Factorio Steam gifts on G2A, and what is gained from these sales. The two ideas are simple: Regional Fraud and Speculative Buying. Regional Fraud is simply buying a game in a region where it is less expensive, generally due to exchange rates. This can net a profit, but it is not always valuable. The second option, speculative purchasing, is often done in larger amounts. If the game goes on sale or has a price increase, you can make decent cash. If an early access game is $20, but the developers have announced their intent to increase the price to $25 once reaching a certain milestone. “Buying 1,000 copies and waiting…nets you a profit of $5,000 if you sell it for $25.”
G2A recently also announced a new system where developers can become verified, and alert G2A if review keys or giveaway keys are being sold on their platform. This continues G2A’s assertion that developers only need to reach out if they believe illicit keys are being sold, and that they work diligently to prevent illicit sales.