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Are you looking for a Game Dev section

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  • MakeGamesGreatAgain
    started a poll Are you looking for a Game Dev section

    Are you looking for a Game Dev section

    13
    Yes
    84.62%
    11
    No
    15.38%
    2
    First, I would like to thank everybody for the hard work they are putting into this place. I finally feel like I am home amongst other gamers. I love how much I am learning from all the awesome people in these forums.

    It would be awesome for a game developer forum, so I can feel comfortable in sharing my content and other people’s content in an appropriate place, because the last time I put some stuff up on the video game forum, there was some appropriate feedback that I should have it somewhere else.

    Heck, I would help moderate that forum if you choose to put it up.

    Thanks guys, you rock!

  • B_Dash
    commented on 's reply
    I do actually. The books are way too expensive and show basic stuff you can figure out if you have the theory. So doing is better than reading. And really, the technology is the same. Just different syntax. A for loop will be a for loop not matter what.

  • Aidy
    commented on 's reply
    Fair doos. I've been a professional programmer for 20 years and I've been involved in lots of major websites that you might even have used yourself. University only teaches you the theory, and it's up to you to apply that theory to any technology you want to use. As technology moves and evolves fast you have either to be constantly doing new degrees, or be self-learning and the best way to self-learn is to buy a book from people that were involved in, or know the technology. Every few years technology takes leaps such that what you know is now irrelevant and you have to either sink or swim. If you think you're going to learn as much from a few stack overflow threads as you're going to learn from a 500 page book that teaches you every conceivable aspect of a given technology then good luck.

  • B_Dash
    commented on 's reply
    Don't buy a book. I have a Bachelor's of Science in Computer Science and I am ABET certified, which means I had to take a test for programming that was three hours long after my first year and if I failed, I would be kicked out of the program. I didn't, and I never touched a book. StackOverflow is your friend. Just don't post anything. They are rude. Also, start small. I used Monogame in a school assignment and I had a character up and running around, full animation and everything in about five or ten minutes.

  • B_Dash
    commented on 's reply
    I recreated a zelda type game in school. I would suggest if you are doing an RPG, id go with Monogame. Axiom Verge was made using that and it's really quick to get things going. The tutorials are awesome. I had a character moving around with in ten minutes. And if you are doing top down, final fantasy NES type games, it will be perfect. For more 3D games, I am not sure. But I would suggest starting with 2d games, less physics and math to deal with.

  • rot1npieces
    commented on 's reply
    Good to know! I'll for sure follow

  • MakeGamesGreatAgain
    commented on 's reply
    If you’re on Twitter, and use the hashtag #GameDev or #GameDevelopment, there are a variety of automated accounts (bots) that will share your content. This allows you to find other Game Devs, and people throwing up tutorials and all kinds of resources for you to use.

    It’s an awesome resource.

    Here’s two of the one’s I follow

    https://twitter.com/Game_DevBot
    https://twitter.com/GameDev_RT
    Last edited by MakeGamesGreatAgain; 01-12-2019, 12:02 AM.

  • rot1npieces
    commented on 's reply
    What do you mean game dev bots? Is that the twitter account? Or do you mean game dev's like Blizzard or whatever have bots that post tutorials and random things?

  • MakeGamesGreatAgain
    commented on 's reply
    One of the best things to do is have a Twitter Account and follow all the Game Dev Bots.

    Not only do they have gems like I just shared, there’s another account that posts up all kinds of how to think when you are drawing tutorials. They post 10 times a day, so if you want to improve your 2d drawing skills, that is an account to follow and practice.

  • rot1npieces
    commented on 's reply
    Nice! Didn't know that site existed. Going to pour over their videos this week for sure. Would love to get something going.

  • MakeGamesGreatAgain
    commented on 's reply
    Like I said, I’m playing Devil’s Advocate.

    There are good reasons for a game dev forum, and there are also things to look out for.

    I still like the idea of having a parallel but aligned website for game devs. I was working towards that before I even heard of this place. That way there can be an open but arm’s length relationship between the two independent entities.
    Last edited by MakeGamesGreatAgain; 01-11-2019, 10:46 PM.

  • MakeGamesGreatAgain
    commented on 's reply
    From what I’ve seen some game devs, yes you can have a 2.5d or 2d game in unity.

    Like this one game I’m following called TowerTale.

    It has a real Battle Heart feel to it, very cartoony 2d characters in a bit of a 3d environment.

    The developers are using Unity for it.

    Just find yourself a great Unity development YouTube Channel and go on from there.

    Also, I just found about this website today -

    https://www.startmakinggames.com/

    They have one section for education where someone goes from a complete newbie in game development to creating their first video game, and shares all the work they did on YouTube as tutorials.
    Last edited by MakeGamesGreatAgain; 01-11-2019, 10:21 PM.

  • baboon
    replied
    @MakeGamesGreatAgain

    I think the big thing will be percieved bias.

    Let’s say a bunch of gaming devs do come to this forum and they start working on games IRL together (which is one of my hopes my YT/BC channel will do).

    People can then look at the reviews of those games from Exclusive Games website, and people will shout from the rooftops how biased this all is. Promoting games that they help create. It’d be just like GamerGate all over again. . .

    I can’t believe I am giving the argument against this, as the original OP. . .

    If that is the concern, it may never happen - but if I continue to do the work that I am doing with my channels for Game Development, I may have a companion site for game developers in a year or so, focusing on learning games in a non-political way, going from a complete newbie to game development to the final creation video.

    - Sorry mate I think you are completely over thinking this.

    Worst case, EG can recuse themselves and say they won't review this game due to it originating on their forums.

    Best case, as I said, you can post anonymously and PM privately, so there is no link back.

    Leave a comment:


  • rot1npieces
    commented on 's reply
    I knew RPG maker was going to come up. I've been using it but I wanted to learn something that I can build something up, and not have a ton of limitations. RPG maker is pretty fun, but I want to sell something that doesn't have a stigma of "an RPG maker game." I know that is kinda silly, but is the reason I want to learn other things.

    If Unity can support 2D and 3D games, I think that sounds like a winner. If I want to switch between the two based on projects, that would be good to learn. I guess it is time to study up... Do you have a particular book to suggest when learning Unity or are they more or less the same?

  • MakeGamesGreatAgain
    commented on 's reply
    There’s RPG Maker, it’s a nice and simple 2d RPG game engine that has a lot of capabilities through plug-ins.

    Class systems, conversation systems, leveling and probably everything you would want.

    Just find a great 2d drawing app that will allow you to make sprites on the fly - like Procreate/Sketchbook Pro.
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