Making bad products.
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What is the fastest way to fail in the gaming industry?
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At the end of the day, I think the only one that qualifies is not learning from your mistakes.
Any first time game from a studio can fail for any number of reasons. But if you want consistently fatal actions/decisions then this is it. How many other options on that poll fall under the 'failure to learn from mistakes' tag I ask you?The Once and Future DM of many table top games. Sorain on SV and SB, kknd2 on Fanfiction.net, kilokilonovemberdelta2 on Wordpress. Further Information Not Available Here.
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Be an asshole.
I am pretty serious, I feel like.... As long as people are kind, sincere, open, listen and so forth. Genuinely listen, people are willing to forgive. People are willing to say. "Yeah it was a mistake, but you are obviously trying and listening, it's okay. We'll try again."
How-ever, people whom are asshole with asshole attitudes, why would we give them second chances? There's no reason.
Yeah, it's that simple. If you are legit nice and sincerely, people will be nice in return. If you are an asshole... well... why should we be nice?
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with Bethesda, the weren't pushing political opinions with Fallout at all, it was down to how poorly they treat their customers with the game. then again, Wolfenstein was where all the political opinions surfaced. honestly, it comes down to the games. even though forced politics prevents people from being interested in your game, if your game is broken then you lose the people who actually paid for it.
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Have a narcissist in command, incapable of conceive other people viewpoints and wills.
Narcissists tend to raise very fast on corporations, because they know how to manipulate, but they can't empathize with other people, so they are bound to fail when the company needs to understand and empathize with his clients.Last edited by xadu; 01-08-2019, 08:53 PM.NEVER use any Procter & Gamble product. Specially Gillette.
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I took more time to think what has ruined a game I love. Halo. What ruined Halo? having totally different people make the game who didn't know that Master Chief was the protagonist in Halo 5 just about did it. Of course even if it did go back to Bungie most of the big names behind the first 5 games were fired or quit. So its about people at the end of the day.
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There is no fastest way, many factors contribute, and every franchise suffers from more than one of the listed things. It all depends on the level though, if strong enough any one of these could kill a game in theory.
For example being subscription based is a complete deal breaker to me.
Appealing to wider audiences usually means alienating the core fans who made the franchise great in the first place. It's good for a quick money grab, but bad for the long term survival of it. In a sense mobile is a symptom of trying to appeal to a wider audience. AAA companies are vapid that they don't get a pie from mobile gaming. As AAA devs they feel entitled to get a piece of that, so we get brilliant games like C&C rivals, diablo immortal and alien blackout.
And the problem is not releasing mobile cashgrabs, it's that they're doing that instead of AAA games, not besides. For example fallout shelter was a complete garbage microtransacion fest, but I didn't care because they put out F4 soon after.Last edited by MadMummy76; 01-09-2019, 12:09 PM.
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