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What is the fastest way to fail in the gaming industry?

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  • TheDorkyDane
    replied
    Be an asshole.

    I am pretty serious, I feel like.... As long as people are kind, sincere, open, listen and so forth. Genuinely listen, people are willing to forgive. People are willing to say. "Yeah it was a mistake, but you are obviously trying and listening, it's okay. We'll try again."

    How-ever, people whom are asshole with asshole attitudes, why would we give them second chances? There's no reason.

    Yeah, it's that simple. If you are legit nice and sincerely, people will be nice in return. If you are an asshole... well... why should we be nice?

    Leave a comment:


  • Sorain
    replied
    At the end of the day, I think the only one that qualifies is not learning from your mistakes.

    Any first time game from a studio can fail for any number of reasons. But if you want consistently fatal actions/decisions then this is it. How many other options on that poll fall under the 'failure to learn from mistakes' tag I ask you?

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  • Merlin
    replied
    I think it defeats the purpose to allow us to choose multiple things if you want to know the #1 reason. Nice meme though.

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  • Animusisters
    replied
    Making bad products.

    Leave a comment:


  • Methpoodle
    replied
    I'd say just follow the current status quo.

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  • SnarkyJay
    replied
    The easiest way to fail as a game developer is to not listen to your customers. Games aren't made for the developers sake. They are made to be played by gamers. When the gaming community gives you feedback, the best thing you can do is listen to what they are saying, even if you disagree with them. I understand that you can't make everyone happy, and there will always be people who are dissatisfied, but when you listen to investors and focus groups, and shut out the community, you have one foot in the grave.

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  • PriestTroit
    replied
    I chose pushing political agendas and dumbing the game down. Ethansito says dumbing the game down may increase sales, which is what the developer's goal is, but I don't know too much about that. Eh.

    The rest I didn't choose because it really does depend on what game you're talking about. Is it a mobile F2P game, a MOBA, an MMO? MTXs are standard fare there.

    Leave a comment:


  • ethansito
    replied
    An interesting thought is that dumbing down games usually leads to more success because it opens it up to a wider audience of people. I don't like it though, so I stay away from games like that.

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  • Lars
    replied
    It's funny, or sad, depending how you see it that many games tick ALL these boxes.

    I think the fastest way is antagonizing your customers though. Called them toxic, ignorant etc.

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  • IcedViking
    replied
    tell customers if they don't like it don't buy it

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  • Guammastermind671
    replied
    easy way is to listen to your investors and screw everyone else thats your bread and butter around you

    Leave a comment:


  • Irritablesquid
    replied
    All the options had a right way, sadly it takes effort and that's something publishers can't be bothered with.
    Publishers and journalists need to accept that gamers can criticise games too, while not being bigots or whatever else they can think of.
    ​​​

    Leave a comment:


  • ryvrdrgn14
    replied
    I've played bad games and didn't regret it. If companies try to push their politics in the game though, I don't care if it's the best game in the world and all my friends and family are playing it, I'm just gonna say no.

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  • Turnikman228
    replied
    Political agendas and fake news alongside whatever they call their cringy articles this week ("reviews") are just about the worst thing on the list.

    Leave a comment:


  • decoyOctopus
    replied
    I had to mark all of the options.

    Ironically, every single option has a "right way" to do, except the phone one, cause this one is just pathetic.

    Leave a comment:

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