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What is the fastest way to fail in the gaming industry?

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  • What is the fastest way to fail in the gaming industry?

    49
    Pushing political agendas through your game.
    69.39%
    34
    Rushed updates and little care about the quality.
    53.06%
    26
    Introduction of microtransactions, recurring subscriptions etc.
    51.02%
    25
    Dumbing down the game in order to "appeal to wider audience".
    46.94%
    23
    Option to pay real money for having an advantage .
    44.90%
    22
    Public relations failure ( "The intent is to provide players"... - straight up lying).
    55.10%
    27
    Popular franchise to low effort cash grab ( ex. Command and Conquer: Rivals).
    53.06%
    26
    "Do you guys not have phones?".
    40.82%
    20
    Inability to admit own mistakes.
    40.82%
    20
    Lootboxes with more than cosmetics.
    44.90%
    22











    Multiple options survey*
    What is the fastest way to kill the game?
    Last edited by k4far; 01-07-2019, 10:30 AM. Reason: Added: "Inability to admit own mistakes".

  • QuinnsScoundrel
    replied
    I personally think the fastest way is to get woke.

    Leave a comment:


  • Vespo27
    replied
    Tell a mob of angry fans "do you guys not have phones?"

    Leave a comment:


  • MadMummy76
    replied
    There is no fastest way, many factors contribute, and every franchise suffers from more than one of the listed things. It all depends on the level though, if strong enough any one of these could kill a game in theory.

    For example being subscription based is a complete deal breaker to me.

    Appealing to wider audiences usually means alienating the core fans who made the franchise great in the first place. It's good for a quick money grab, but bad for the long term survival of it. In a sense mobile is a symptom of trying to appeal to a wider audience. AAA companies are vapid that they don't get a pie from mobile gaming. As AAA devs they feel entitled to get a piece of that, so we get brilliant games like C&C rivals, diablo immortal and alien blackout.

    And the problem is not releasing mobile cashgrabs, it's that they're doing that instead of AAA games, not besides. For example fallout shelter was a complete garbage microtransacion fest, but I didn't care because they put out F4 soon after.
    Last edited by MadMummy76; 01-09-2019, 12:09 PM.

    Leave a comment:


  • Sirgeorge
    replied
    What is the fastest way to fail in the gaming industry? Don't try in the first place.

    Leave a comment:


  • Merlin
    replied
    I took more time to think what has ruined a game I love. Halo. What ruined Halo? having totally different people make the game who didn't know that Master Chief was the protagonist in Halo 5 just about did it. Of course even if it did go back to Bungie most of the big names behind the first 5 games were fired or quit. So its about people at the end of the day.

    Leave a comment:


  • Ryan
    replied
    Just making an objectively bad game, and of course making enemies out of your customers. That's essentially biting the hand that's feeding you. Not wise at all.

    Leave a comment:


  • DeathBySNUSNUU
    replied
    Originally posted by Animusisters View Post
    Making bad products.
    There have been companies that have gone bankrupt but still made good games. Although making bad games doesn't help lol.

    Leave a comment:


  • xadu
    replied
    Have a narcissist in command, incapable of conceive other people viewpoints and wills.

    Narcissists tend to raise very fast on corporations, because they know how to manipulate, but they can't empathize with other people, so they are bound to fail when the company needs to understand and empathize with his clients.
    Last edited by xadu; 01-08-2019, 08:53 PM.

    Leave a comment:


  • k4far
    replied
    Some company told me once to buy the game AGAIN because English language is region locked and will not be available.

    Leave a comment:


  • Erebus
    replied
    Probably the fastest way is to hire a diversity and inclusion consultant then listen to them. Another two that are just as bad is put a progressive in charge of hiring or PR.

    Leave a comment:


  • nintles
    replied
    with Bethesda, the weren't pushing political opinions with Fallout at all, it was down to how poorly they treat their customers with the game. then again, Wolfenstein was where all the political opinions surfaced. honestly, it comes down to the games. even though forced politics prevents people from being interested in your game, if your game is broken then you lose the people who actually paid for it.

    Leave a comment:


  • Hyperweasle
    replied
    I marked all the options, because every terrible game company now, seems to committed all those sins and more.

    Leave a comment:


  • Irritablesquid
    commented on 's reply
    That's my motto now.
    I've started using that all the time now.
    That and "don't be sorry be better"

  • Saskia
    replied
    Having your successful game studio bought out by a AAA publisher and then shut down 6 months later

    Leave a comment:

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