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F76 never stops failing...Bethesda being incompetent yet again

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  • Inkdipper
    commented on 's reply
    Yeah not exactly the same, but you do have to glitch the game to enter the room.
    >Breaking and entering

  • Animusisters
    replied
    Good for them. They haven't reached rockbottom.

    Leave a comment:


  • Aidy
    commented on 's reply
    Why is it their "fault" for leaving something there for convenience? Do you think they've removed the console and it isn't still there but inaccessible? Do you think god mode and no-clip mode have been removed? Games are always packed with developer "conveniences" and this is no different. It's not necessarily a result of bugs or a "historic engine" and they're only doing something every other game does too. Devs need these things to properly test the game.

  • MadMummy76
    commented on 's reply
    Please don't play dumb, there are two options why it can be in the game:

    1. It's necessary
    2. For convenience

    Either way it's their fault for leaving it there. Sure they must have thought that players won't be able to get to it. But that's just being tone deaf. Every child tries to take apart their toys. And the clever ones usually able to do it without breaking it.

  • Aidy
    commented on 's reply
    Who says it is necessary?

  • MadMummy76
    commented on 's reply
    Isn't it being necessary for the engine to function correctly a remnant of the engine?

  • Aidy
    commented on 's reply
    I don't equate what you posted with "I specifically mentioned the possible reasons why it is there" but that's neither here nor there.

    The issue I was trying to make wasn't so much about who dropped what ball, but that the issue wasn't necessarily a bug and not necessarily a remnant of their engine.

  • MadMummy76
    commented on 's reply
    It was in the very post you quoted. "I don't know if the engine actually requires the room to exist, or it's only there for the devs convenience"

    We agree that the players were in the wrong for accessing and exploiting this. That doesn't mean bethesda didn't drop the ball.

  • Aidy
    replied
    Originally posted by MadMummy76 View Post

    You're in write only mode? I specifically mentioned the possible reasons why it is there.

    One being that it is a requirement of the engine to function correctly to have 1 instance of every item in the game world at all times
    second being that it's for the developers convenience.

    Neither makes it's presence in the public build excusable.
    If you did make those suggestions it must have been in a different thread. If it was a requirement to have at least one instance of things at all times then that doesn't explain why the boxes contain the maximum number of items. Games contain all sorts of things that aren't visible or available to the player but are available through hacking the game, it's far from unusual. Where Bethesda dropped the ball was not doing more to stop player access, they obviously just assumed that people wouldn't be able to access the room, and incorrect assumptions are the root of many a security issue.

    Leave a comment:


  • MadMummy76
    replied
    Originally posted by Aidy View Post

    Don't you think maybe there *is* a reason, you just don't know what it is? The room isn't there because of a "buggy engine", it is there because someone put it there. They probably use it for testing things not only on their test environments but the live environment too.
    You're in write only mode? I specifically mentioned the possible reasons why it is there.

    One being that it is a requirement of the engine to function correctly to have 1 instance of every item in the game world at all times
    second being that it's for the developers convenience.

    Neither makes it's presence in the public build excusable.

    Leave a comment:


  • Aidy
    replied
    Originally posted by MadMummy76 View Post

    It is perfectly reasonable to blame the old buggy engine, the room exists because of the engine in the first place. I don't know if the engine actually requires the room to exist, or it's only there for the devs convenience, either way it shouldn't be in a public build. When you have a room full of skeletons the issue is not how we found it, but why do you have it in the first place.
    Don't you think maybe there *is* a reason, you just don't know what it is? The room isn't there because of a "buggy engine", it is there because someone put it there. They probably use it for testing things not only on their test environments but the live environment too.

    Leave a comment:


  • MadMummy76
    replied
    Originally posted by Aidy View Post

    Meh, a lot of nonsense in that video. He seems to be blaming the "dev room fiasco" on Bethesda's historic and "buggy" engine. How does he know? He doesn't know how access was gained to the room so how can he know what the underlying issue is, or what the cause of that issue is? Just bringing out the same old "muh buggy engine" horse to beat a little more cos it gets him over the 10 minute mark. The cause of this might not even be a bug at all, if people are hacking the game to access places they shouldn't normally be allowed to access then that's not really a bug.
    It is perfectly reasonable to blame the old buggy engine, the room exists because of the engine in the first place. I don't know if the engine actually requires the room to exist, or it's only there for the devs convenience, either way it shouldn't be in a public build. When you have a room full of skeletons the issue is not how we found it, but why do you have it in the first place.

    Leave a comment:


  • MadMummy76
    commented on 's reply
    It's not exactly the same. Because Bethesda has opened their "house" to the public. And someone wandered into the secret chamber of unspeakable riches.

    It's not the same as being in the house completely uninvited.

  • Inkdipper
    replied
    If they were taking stuff out of the room then that is for sure a ban worthy offence.
    I don't think just going there in itself should constitute a ban though.
    I do agree if the game wasn't a Frankenstein abomination of cobbled together code they wouldn't have this issue.
    Seems like the equivalent to leaving your door unlocked and getting robbed. Yeah the person who stole from your house was in the wrong(completely), but you knowingly left your house vulnerable to intruders.

    Leave a comment:


  • ollie191
    commented on 's reply
    Yeah, I found that part hilarious. The concept of Bethesda giving players a big telling off and then bending down to their level whispering "But could you uhh... like, tell us how you did it? Please...?" is very amusing
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