Originally posted by ImmersiveGaming
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You failed to mention a single inaccuracy. I didn't mean launchers were exactly the same as an installshield wizard, I meant they cause no more inconvenience than them. I hate to break it to you, but you can quit from all the launchers after you installed a game. You don't play more than one game simultaneously, so you only ever have to have one launcher in memory at any time. So yeah, having a single launcher vs many makes absolutely no difference in that regard.Originally posted by Hobbes View PostThey're not InstallShield wizards. Those clean up after themselves once they are done. Store launchers are effectively Terminate, Stay Resident programs. So! When you load up Origin, Uplay, Steam, GOG, Epic, etc to run all the games you've got installed because in most cases those things need to be active (with the exception being GOG and to a lesser extent Epic if the developer opts for no DRM) what you're doing is clogging up your system with lots of apps that eat memory and sit in the background. You DO need to have those launchers present in many cases which means you're wasting CPU and RAM because those launchers insist on being around to mind your game (I dare you to run most Ubi games without Uplay these days as an example).
Now, this is me being polite in correcting your inaccuracies. You posted the same nonsense twice, if I have to correct you again, it won't be pretty
Yes you have to manually quit the launcher after playing a game. Such first world problems, that you'd rather campaign for a full monopoly than right click on the tray icon and then left click quit. As opposed to having to eject the game disc after playing, before the era of launchers. Or have we forgotten that already?Last edited by MadMummy76; 12-17-2018, 10:16 AM.
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straw manOriginally posted by MadMummy76 View Post
"We want a monopoly because we find more than one launcher an inconvenience". Convince me how is that a good stance to hold.
/ˌstrô ˈman/
noun- 1.
an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument.
"her familiar procedure of creating a straw man by exaggerating their approach" - 2.
a person regarded as having no substance or integrity.
"a photogenic straw man gets inserted into office and advisers dictate policy"
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Pointing out the inherent cost of your wants is not strawmanning. You can't have one without the other. If you're against multiple launchers you're campaigning for having a monopoly. Is there a middle ground I'm not seeing?Originally posted by Lord Nikon View Post
straw man
/ˌstrô ˈman/
noun- 1.
an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument.
"her familiar procedure of creating a straw man by exaggerating their approach" - 2.
a person regarded as having no substance or integrity.
"a photogenic straw man gets inserted into office and advisers dictate policy"
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Yeah but you failed to mention, that the option to this monopoly is not a free market, because there's no competition. Let say i like WOW, Half life and Fortnite, meaning i have to get all 3 launchers, where's the competition there?, and you might say, "well they have the right cause they made the games", but still, i have to get 3 different services that do the same just cause exclusivity, they don't compete in anyway. The problem is exclusivity, if you tell me that the 2 different launchers are gonna have the same games, then it wouldn't be an issue.Originally posted by MadMummy76 View PostYou failed to mention a single inaccuracy. I didn't mean launchers were exactly the same as an installshield wizard, I meant they cause no more inconvenience than them. I hate to break it to you, but you can quit from all the launchers after you installed a game. You don't play more than one game simultaneously, so you only ever have to have one launcher in memory at any time. So yeah, having a single launcher vs many makes absolutely no difference in that regard.
Yes you have to manually quit the launcher after playing a game. Such first world problems, that you'd rather campaign for a full monopoly than right click on the tray icon and then left click quit. As opposed to having to eject the game disc after playing, before the era of launchers. Or have we forgotten that already?
Competition like this is beneficial for the developers and publishers, they would get better deals and more exposure; and that might translate to more games for gamers, eventually; but i don't see how this type of competition is beneficial for customer.
And also, it's annoying to have different launchers running at the same time, it consumes CPU and RAM. But also all the launcher update the games, meaning if i only run them when i want to play a game, there's a chance i wont be able to play the game, and i'll have to wait until it finish, and if there's something like a 14GB update, that's it i cant play that game for that day. In my case i have steam always open, and if there's a update in one of the games taht im playing, i let it update, if im not doing something else, but i also have blizzard, and there's always an update in that, so i started to open both when i boot my pc. But imagine having to do that for every single launcher, and all the band that it would consume if you just let it be.
What am saying is, i think rather deal with a monopoly, than having to deal with 6 different monopolies.
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When mention competition what i mean was that there's not competition for giving a better service, just to see who get more exclusives.Originally posted by Jack-Garcia View Post
Yeah but you failed to mention, that the option to this monopoly is not a free market, because there's no competition. Let say i like WOW, Half life and Fortnite, meaning i have to get all 3 launchers, where's the competition there?, and you might say, "well they have the right cause they made the games", but still, i have to get 3 different services that do the same just cause exclusivity, they don't compete in anyway. The problem is exclusivity, if you tell me that the 2 different launchers are gonna have the same games, then it wouldn't be an issue.
Competition like this is beneficial for the developers and publishers, they would get better deals and more exposure; and that might translate to more games for gamers, eventually; but i don't see how this type of competition is beneficial for customer.
And also, it's annoying to have different launchers running at the same time, it consumes CPU and RAM. But also all the launcher update the games, meaning if i only run them when i want to play a game, there's a chance i wont be able to play the game, and i'll have to wait until it finish, and if there's something like a 14GB update, that's it i cant play that game for that day. In my case i have steam always open, and if there's a update in one of the games taht im playing, i let it update, if im not doing something else, but i also have blizzard, and there's always an update in that, so i started to open both when i boot my pc. But imagine having to do that for every single launcher, and all the band that it would consume if you just let it be.
What am saying is, i think rather deal with a monopoly, than having to deal with 6 different monopolies.
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False dilemma. (I'm not even bothering with your take on attempting to compare "Origin.exe" to "Setup.exe" because the two are so far removed from each other it's an apples to oranges comparison)Originally posted by MadMummy76 View Post
Pointing out the inherent cost of your wants is not strawmanning. You can't have one without the other. If you're against multiple launchers you're campaigning for having a monopoly. Is there a middle ground I'm not seeing?
Nobody is arguing against multiple launchers provided they are a voluntary element. Epic is making them _mandatory_ by moneyhatting games so you are forced to install the said launcher to get a hold of game X, Discord is doing the same for game Y, and given this appears to be the tactic to get a foothold against steam, the next launcher will do the same. This is creating fragmentation of the market through the effective equivalent of "Console wars" on the PC, it's not creating more choice for the consumer because the consumer can't choose where to buy the game. Instead, the consumer is forced into installing lots of storefronts in order to access the same choice of games, but now they're divided over multiple launchers.
This is explicitly anti-consumer and only benefits the storefront holders in the long run.
If this really was about the cut, you'd see games like Hades also appear on itch.io which offer a 100% or near as cut to the developer, so it's not about that, it's about the bag of cash Epic plunked down to make sure a game stays exclusive to their platform.
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Please keep in mind that the orignal discussion here is about Epic Games' free games offering
Since the discussion is leaning towards discussing the concerns:
Here is a thread to discuss the concerns about the Epic Games Store
https://www.exclusivelygames.com/for...oly-exclusives
Last edited by Tom; 12-17-2018, 06:28 PM.First Generation 1:1 "And they did make the console, and said "Let there be games" and it was good"
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Post your comments about the free games from EGs here,
or join the new thread and have a good talk.
Peace!
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Nice to see (off)topic splitting here is a thing. On a small local tech forum I always got infuriated when mods locked whole thread because people started talking about something a bit different, but often very interesting. I suggested thread splitting multiple times, but I guess locking was easier...
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If EPIC pays a full price to developers, for every copy claimed, It can be a lot of money.Originally posted by Tom View PostThere are heavier and heavier shots at steam every new week.
Looks like Epic is no joke.
What do you guys think about this offer?[/CENTER]
Subnautica was on 25% sale on Steam recently and they got 7300 reviews.
Maybe they have an agreement to pay only 70-80% which the developer would get on Steam, from that reduced by 25% price.
Usually only 1% to 2% of players write a review.
One can estimate how much money Unknown Worlds Entertainment got.
At the next sale we can check how the trend on Steam for this game is.
If people still buy the game, they either don't know about Epic or just want to stay on Steam.
But the beginning is good. Starting with Subnautica was a definitely a good investment, to attract potential customers.
Satisfactory will come to Epic only in the first year and those customers might buy that game too, at full price.
If more medium sized developers move to the Epic store in such an exclusive way, the sales might cover some of the initial investment to attract players.
I would say, Epic will not have profits from the store in 2019 if a player will get 25 games for free in 2019.
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