Sorry for multi posting, but the forum was showing me untranslated error message...
I am not sure about Playstation 2 era, but it definitely existed before almost every AAA company started using engines from others. Only every studio had their own engine which they used for dozen of games. It just started to make more sense financially recently (well, years ago) because commercial engines were/are more feature rich with great tooling and costs have gone down a lot (how much costs unity or unreal now? even indies can use them). Also if you are doing something engine is not exactly built for, you still will have to write a lot of lower level stuff yourself (e.g. generating of voxel terrain meshes). Some studios do modify engines they paid for, because otherwise they wouldn't be able to optimize it enough. And there are still studios which have their own engines (e.g. Bethesda or Blizzard).
But I agree a lot of money (percentage-wise, not sure about absolute numbers) is going now to graphics and marketing instead of programming.
Originally posted by Odyssey
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But I agree a lot of money (percentage-wise, not sure about absolute numbers) is going now to graphics and marketing instead of programming.
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