Originally posted by fenrif
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If we really were to call every game that let's you play a role like you describe be called an RPG, then basically any game would be an RPG. Including Super Mario World. I play the role of Mario, and choose to bring a genocide of the goombas, by jumping on their heads. I could choose not to, so the game allows me to play as I want. This isn't any different from games like Deus Ex allowing a non-lethal playthrough.
There are also many RPGs (or partly RPGs) that do not let you create the role to begin with (Witcher comes to mind). So character creation is optional as well (for the sake of the definition).
Character stats are an abstraction, yes, and that abstraction is what makes an RPG an RPG.
Originally posted by fenrif
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There are many arcade games that are non-linear (for example, the path you take is determined by how you beat bosses), yet nobody would get the idea that they would be RPGs.
Originally posted by fenrif
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At that point, RPG wouldn't much less broad than just calling something "game". The more vague a definition gets, the less useful it is.
The term "RPG" comes from tabletop gaming, where stats + RNG define the outcome of an action. That is the historical definition and therefore the one that should be used instead of trying to redefine it every odd year because everyone now calls everything an RPG, as it may have some small splashes of it. Just because something is old, that doesn't make it wrong.
I agree that the words themselves "role playing game" are extremely vague, which is problematic and has lead to the confusion in many people claiming all kinds of unrelated things. Therefore, it makes more sense to define it historically, by its beginnings.
Some of the people which are also knowledgeable in RPGs say that my definition of RPG is actually cRPG (c stands for computer in that one). I'm a bit on the fence about that. If cRPG is a subset of RPG that focuses on stat abstraction, then what do they actually have in common with just "RPGs"?
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