Romance in Games : Comparative look at Dragon Age and Mass Effect
First off I am going to preface this by saying that i truly enjoy making research projects like papers and miss my university classes the forced me to make them. I am a weird forever academic type and i don't expect anyone to actually enjoy reading these but this is going to be a fun project for me. I plan to do a few of these that analyze aspects of some of my favored games. I have a few in mind and this just so happens to be the first topic that i have had some discussions with friends before. So if you do read this all the way through i welcome your feed back and discussion.
For the longest time I have enjoyed playing games, since i was 13 i have looked eagerly forward to the next game in a franchise or the next big revolutionary thing. And with those entries we have made a great deal of progress from the simple hack and slash of early games to fully 3D and scripted productions of today. The advancements in games these days are truly amazing and wowed me in a way that i never though of before. And with these advancements in games it is my opinion that RPGs have been the most affected and enhanced. The addition of voice actors for NPCs, the addition of companions, added graphics, and branching narrative just to name a few. These were truly wondrous additions to a forum that allowed the player to truly loose themselves in the new reality that the game offered. So why is it that I find that the addition of romance options are almost always forced and clumsy. There are some that do romance options better then others, for example The Witcher series and then there have been some poor entries like Fallout 4. For the purpose of this post I plan to look at the romance options in two of my personally beloved series whose romances that I reacted to very differently the Mass Effect Series and the Dragon Age series. I find this an interesting example because these two games are created by the same company with similar writing styles and narrative. So why is it that i hate the romance options in Dragon Age games, but love the romance options in Mass Effect games? For simplicity purposes this will focus on the first 3 Mass Effect Games and the current 3 Dragon Age games.
Mass Effect for those who are unaware, was a Bioware title that took place in the future in the Milky Way galaxy. It was a galaxy wide space opera where the main protagonist and playable character SHEPARD, struggled to save the galaxy in the primary three games. By compassion the Dragon Age trilogy took place in the created land of Theadus and followed around three different player characters the Warden, Hawk, and the Inquisitor, in a similar epic to save the land from a great threat that could destroy everything the player characters hold dear. As a set up I personally think that this is a great start to an adventure. Sprawling epic adventures really appeal to me and many other in the gaming community. And as is befitting of games of this nature the story and the real preference is in the hero's journey rather then the climax. In both games the player will collect companions to follow and aid them, learning a great deal about their followers along the way. In both games i find that the introduction, establishment, and development of the companions to be top notch. There were many times that I found myself laughing at a joke that Rex cracked, or felt the sadness for Cole when he struggled to grasp at what it is to be human. And as one would think both games offer the option for the character to develop feelings for the companions or secondary characters. This option I found to be interesting as it allows a deeper connection between the player and an a secondary character. Personally I was excited to learn in that I could romance a companion in Dragon Age and Mass Effect. It was a concept from Bioware I was familiar with in Bioware games but it was an area I felt was not always done well, from a previous romp though their Neverwinter games. By comparison Dragon Age and then Mass Effect I found that the romance systems to be much more engaging, more effective and over all more fun and immersive. It allowed the player to participate even in some token way, in a relationship with a sexual preference that may not be their own. A point that was bough up in a Zero Punctuation Review for Dragon Age 2 *1. For the most part both Dragon Age and Mass Effect had the same system and set up for romance options. The divergence for me occurred in the second installments of both games. Where I found the romance in Mass Effect to be more real and the romance in Dragon age to be less engaging and fun. Which is not to say that it wasn't fun to learn more about these characters, but rather it felt off and kind of strange to me. It want until the third installment of both that i decided I hated the romance options and to a certain extent the characters around them for Dragon Age and by contrast loved the romance in Mass Effect and by extension the characters. But why? I had to ask myself why I hated Dragon Age romance but not Mass Effect.
First off I am going to preface this by saying that i truly enjoy making research projects like papers and miss my university classes the forced me to make them. I am a weird forever academic type and i don't expect anyone to actually enjoy reading these but this is going to be a fun project for me. I plan to do a few of these that analyze aspects of some of my favored games. I have a few in mind and this just so happens to be the first topic that i have had some discussions with friends before. So if you do read this all the way through i welcome your feed back and discussion.
For the longest time I have enjoyed playing games, since i was 13 i have looked eagerly forward to the next game in a franchise or the next big revolutionary thing. And with those entries we have made a great deal of progress from the simple hack and slash of early games to fully 3D and scripted productions of today. The advancements in games these days are truly amazing and wowed me in a way that i never though of before. And with these advancements in games it is my opinion that RPGs have been the most affected and enhanced. The addition of voice actors for NPCs, the addition of companions, added graphics, and branching narrative just to name a few. These were truly wondrous additions to a forum that allowed the player to truly loose themselves in the new reality that the game offered. So why is it that I find that the addition of romance options are almost always forced and clumsy. There are some that do romance options better then others, for example The Witcher series and then there have been some poor entries like Fallout 4. For the purpose of this post I plan to look at the romance options in two of my personally beloved series whose romances that I reacted to very differently the Mass Effect Series and the Dragon Age series. I find this an interesting example because these two games are created by the same company with similar writing styles and narrative. So why is it that i hate the romance options in Dragon Age games, but love the romance options in Mass Effect games? For simplicity purposes this will focus on the first 3 Mass Effect Games and the current 3 Dragon Age games.
Mass Effect for those who are unaware, was a Bioware title that took place in the future in the Milky Way galaxy. It was a galaxy wide space opera where the main protagonist and playable character SHEPARD, struggled to save the galaxy in the primary three games. By compassion the Dragon Age trilogy took place in the created land of Theadus and followed around three different player characters the Warden, Hawk, and the Inquisitor, in a similar epic to save the land from a great threat that could destroy everything the player characters hold dear. As a set up I personally think that this is a great start to an adventure. Sprawling epic adventures really appeal to me and many other in the gaming community. And as is befitting of games of this nature the story and the real preference is in the hero's journey rather then the climax. In both games the player will collect companions to follow and aid them, learning a great deal about their followers along the way. In both games i find that the introduction, establishment, and development of the companions to be top notch. There were many times that I found myself laughing at a joke that Rex cracked, or felt the sadness for Cole when he struggled to grasp at what it is to be human. And as one would think both games offer the option for the character to develop feelings for the companions or secondary characters. This option I found to be interesting as it allows a deeper connection between the player and an a secondary character. Personally I was excited to learn in that I could romance a companion in Dragon Age and Mass Effect. It was a concept from Bioware I was familiar with in Bioware games but it was an area I felt was not always done well, from a previous romp though their Neverwinter games. By comparison Dragon Age and then Mass Effect I found that the romance systems to be much more engaging, more effective and over all more fun and immersive. It allowed the player to participate even in some token way, in a relationship with a sexual preference that may not be their own. A point that was bough up in a Zero Punctuation Review for Dragon Age 2 *1. For the most part both Dragon Age and Mass Effect had the same system and set up for romance options. The divergence for me occurred in the second installments of both games. Where I found the romance in Mass Effect to be more real and the romance in Dragon age to be less engaging and fun. Which is not to say that it wasn't fun to learn more about these characters, but rather it felt off and kind of strange to me. It want until the third installment of both that i decided I hated the romance options and to a certain extent the characters around them for Dragon Age and by contrast loved the romance in Mass Effect and by extension the characters. But why? I had to ask myself why I hated Dragon Age romance but not Mass Effect.
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