The Elder Scroll VI only in VR.
Role Playing Game in the front line of the RPG realm coming out in 2020 or 2023.
Hardware is already decent for PCs and Consoles.
Would you think VR in RPGs is the future or a failure?
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The Elder Scroll 6 only in VR. Would it improve the RPG experience?
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The Elder Scroll 6 only in VR. Would it improve the RPG experience?
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No matter what anyone thinks of VR, going exclusively for it would just be utterly stupid.
So... might be right up Bethesda's alley.
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I don't think VR will be big enough for the next gen consoles to get the sales out of TES 6 that Bethesda would want
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Thalos, no. RPGs have been immersive for years thanks to the ability of writers and ambient design. Having VR allows developers to skimp on both things because you are already "in" the game on their view.
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Releasing such a big title as VR "only" would be ridiculously bad business.
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I don't have VR equipment, but I sure would like to try Skyrim VR or a future ES6 VR. VR only? Nah. When is ES6 scheduled to come out? Unless there's a major sudden uptake in the number of people with VR equipment (or people **willing** to use VR equipment), then it won't sell well enough if they go VR only. Will it improve the RPG experience? I'm going to say yes. Maybe some people on the forum lived and played through the whole evolution of RPGs, from text only, to static graphics in a dinky window, to moving graphics in more or all of the screen, to fully 3D from a first person perspective. I think those steps did improve the experience. Were they everything? Definitely not. Nothing will be a success just because it's VR.
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I like this post, because you hit a major nail on the head here; Elder Scrolls sucks now. I, and a few friends, call Skyrim the Fisher Price edition of ES; it is so watered down it isn't the same experience. Extreme customization, even to game breaking levels, isn't something available now outside of Saints Row unless you use cheats.Originally posted by fenrif View PostVR will not improve the RPG experience in the next Eldar Scrolls game. But not because of VR. It's because I highly doubt the next Eldar Scrolls game will actually be an RPG. It'll be like F4 and F76. Continuing the downward trend away from any RPG mechanics started in Oblivion and ran with in Skyrim. VR doesn't make a game have dialogue choices, it doesn't let you make a unique character, it doesn't make the gameworld react to your choices and playstyle. And those are all things Bethesda seems to want nothing to do with any more.
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VR will not improve the RPG experience in the next Eldar Scrolls game. But not because of VR. It's because I highly doubt the next Eldar Scrolls game will actually be an RPG. It'll be like F4 and F76. Continuing the downward trend away from any RPG mechanics started in Oblivion and ran with in Skyrim. VR doesn't make a game have dialogue choices, it doesn't let you make a unique character, it doesn't make the gameworld react to your choices and playstyle. And those are all things Bethesda seems to want nothing to do with any more.
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the AAA games being shoehorned into VR break immersion beacuse they are AAA shoehorned into VR. Not because of a deficiancy in the hardware. It's like saying mobile phones are bad because an android port of Starcraft 2 has bad controls.
Also Bethesda doesn't make RPGs anymore. F76 and F4 are both not RPGs and Skyrim was borderline at best.
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You really dont. All you need is to be able to take a step in any direction from a central point. My VR space is about 6"x6" and i've never had any problem with any VR games. There are I think 1 or 2 games I've had trouble playing and that's only because they were poorly designed. Which VR games require more room?
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It would be a great experience...
...for the handful of us that have VR equipment. I'm pretty sure Bethesda would go broke from making that move without even having to go woke.
On the downside, many people (including myself) have problems with VR games which include artificial movement (using the joystick to go forward in-game, for example). The disconnect in motion is nauseating. A game like ES6 would include a ton of artificial movement, and that problem hasn't really been solved yet.
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