I didn't feel any decline in quality in F4 compared to F3. If anything the actual gunplay has been improved tenfold. The writing was meh in F3 already. I didn't spend any less time with F4, if I'm being honest I probably spent more in it.
But then again I never spend as much time in bethesda games as the hardcore fans. 60-70 hours is more than enough for me in such a game. And I don't have the patience to fiddle with mods. Some cosmetic mods for my own character that's the extent I'm willing to go.
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Fallout 4 Was a Massive Disappointment
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My numbers are pretty comparable to yours on every point.
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Yeah, the game has many points at which people realize "wow, this game isn't good."
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I clocked like 400+ hours in fallout 3, 1200+ hours in New Vegas (thanks to mods), and probably around 2000 hours in Skyrim (again largely due to mods). But in Fallout 4, I spent maybe 40 hours in total before giving up on it. Fallout 4 feels like a Chinese knock off of a Fallout game, I can only imagine how bad Fallout 76 is.
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I loved Far Harbor, it added a lot to the game i agree. Although the whole expansion felt rushed though.
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I played all the way through the main quest of Fallout 4 even though I had long before decided I didn't like it one bit, but the crowning moment that made me realize just how bad it was was when the final mission was to follow Liberty Prime through the city and fight your way into the enemy base. If that sounds familiar it's because that is point for point the last quest in Fallout 3. I finished the game and tried messing around with it a bit afterwards but quickly decided that I was wasting my time and tainting my good memories of Fallout more and more every minute I played. I haven't touched the game since 2015 and don't plan to ever again.
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Shooting range is a good way to describe it. I remember calling it a “shooting gallery.”
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Making your verdict the title of your review wasn't your best move.
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I mostly agree with you, but Far Harbor was one thing that saved the game for me. It is so much better than anything else in the game that i shines like a beacon of good writing, and it's a pretty unique location, reminded me a lot about fo3 point lookout.
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Well, considering I grew up playing the first Fallout games made by Interplay comparison of the storyline is pretty much day and night. Though, I would have to play through the two first ones to actually remember all the possible details that came up during the game-play. Most memorable ones, of course, were the easter eggs i.e. where you found the shuttle from Enterprise crash landed with two red-shirts outside, dead.
Either how, comparing the story of Fallout 4 it does not have much of an re-play value when thinking how the stories in Fallout 1,2, 3 and New Vegas were more compelling to play it through again at some point, because you might discover again something new in the wastelands and you have the sense that you actually made some kind of an impact to the game.
Even with the interesting small gimmicks like building your old settlements, building your own weapons and such (which are not really part of the story, but more of an sandbox feature to me) it was more of an shooting range in the end than following up a proper story. Now, don't get me wrong, there was a story there, but it could used more of imaginative approach and perhaps more transparent characters. Like watching any movie, I did like go through the story and follow it up, but it does not withhold any additional value to me to scrounge it any further.
Coming back to the feature I mentioned earlier, settlement building. It is fun to a point, but it gets tiresome after awhile when you've hauled in the umpteenth time piece of tin can for your turrets or the bags of cements to erect your settlement walls. Or build your Hilton Hotel middle of nowhere. Besides that new feature I did not really see anything "new" in Fallout 4 compared to the first two Fallout of the genre. (Fallout 3 and Fallout New Vegas)
It was mediocre game-play excluding all the plausible bugs that had to be either patches or corrected with community adjustments.
That was my thoughts of the game in a short summary.
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Fallout 76 wasn’t a surprise to me at all. I saw how the settlement building was working and was like “yeah, they’re going to make a multiplayer game that’s just this.”
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Oh i totally agree with you post, i have been a Fallout fan for years i think my first was as the tail end of Fallout 2 and i really got into the world with Fallout 3 and New Veagus.
usually i ignored the story and just played around with the side quests and mini events which seem to have had a lot more effort and care put into them. The subtle story telling of all the areas in the waste land and the hundreds of little things that added such flavor ad a sense of dread really pulled me in. That's not to say it was perfect by any sense but i, me, myself was enchanted by Fallout 4. Im a sucker from subtle story telling and this game did deliver, only in the side quests but it was enough to bring me back to play again with mods.
I liked it enough and genuinely enjoyed the settlement system but i can see that people have issues with how this system worked. It was accentuated with Fallout 76 where it was brought whole sale from Fallout 4 issues bugs and all, bar none. But I can concede that without mods this was a bit of a lack luster system. For anyone who is still playing Fallout 4 and doesn't know i highly suggest the Rise of the Commonwealth mod bundle. https://www.nexusmods.com/fallout4/mods/28599
It added a reason to pick up all the junk outside of the adhesive and aluminum, and added a reason to keep going back to established settlements after you set them up. it really added a lot more flavor and depth to the system.
It a shame what happened to the Fallout series as a whole, i know it wasn't a perfect game but i liked the go anywhere do what you want approached to the game play. it was a lot of find your own fun with just enough structure to it that it didn't feel like a survival game. Although i look forward to seeing how the Obsidian team do their Outer Worlds game it looks like old school Fallout.
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I agree. There are a lot of excellent mods that really improve the experience. It's amazing that Bethesda understands what the fans want so poorly when they can just look at the mods people use.
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I agree with what you say Meteor Mash. Only thing that saves Fallout 4 is the Nexus modding community. Besides that, theres so many bugs that without the Unofficial Patch, it was annoying to play.
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