The Galactic Market is clearly a good addition to the game, because now I can sell what I don’t need and buy what I do, but there’s a 30% markup on all the prices on the Galactic Market. If you make a mistake then that’s a lot of energy you just wasted, because every transaction has the same 30% markup. No refunds available. For myself alloys and food were the most frequently purchased items. I bought most of the alloys I needed for big things like starbase upgrades and fleet upgrades, because I couldn’t be bothered to wait for a few years until I could afford them through the production I had. I was constantly losing a bit of food. Those darned farmers just wouldn’t stay on their farms and waiting for Specialists to turn into Workers seemed to take forever. Thankfully I could always buy a couple of thousand units of food on the Galactic Market, which would last me for years.
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Stellaris has steadily introduced new limits to the game, but very few of them are hard limits. You have an administrative cap, which is used up by districts, systems and colonies. I built tall, so my total empire size is 240 with an administrative cap of 100 (30 plus lots of tech). Even with all the cumulative costs of being 140% over my administrative cap, I’m still superior in both economic power and technology level to most of the other empires. There’s a starbase capacity, but going over that limit only adds an increased upkeep cost. Same deal with naval capacity. The game expects you go over these limits at least momentarily and the administrative cap is definitely one that everyone will go over. The Galactic Market is a great way to take risks and lower the odds of losing outright.
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