We Happy Few is a good game, burdened with some really appalling save-game features.

Plot breakdown - it's an Alternate Universe in which the war was not started by the Nazis, but by a more competant general who overthrew Hitler before he could kick it off, and lasted four more years than previously, with the Americans and Russians showing less inclination to assist. The setting is the town of Wellington Wells, whose citizens did a Very Bad Thing - so bad, they're all taking a drug known as Joy to forget and make themselves happy. It's pretty much compulsory to take Joy or get beaten to death; the problem is that most people are so stoned out of their heads that they hardly notice the disrepair the town is falling into with toxic fumes rising at night, or the way everybody's starving to death. You play three stories; three very different people with three different reasons for quitting Joy and getting out.

Good things first. It's colourful, it's imaginative, and now that it's been out for two years most of the bugs are gone. The graphics are just great, the voice-acting rocks, and the story is excellent. The crafting is uncomplicated and will always give you what you need when you really need it.

Now, bad things. The save game method is the worst. You can save the game but you won't save at the point you save - the nearest respawn point might actually kick in a five minute run away. Usually the location of the last cutscene. So you can save in a crucial location and sign out, but when you return, while all your searching is still intact, you could be at the gate to the fortress and have to scuttle past those guards all over again. You can kill people or use stunning weapons, but it makes no difference. There's an achievement but gameplay wise it means nothing.

Collision detection is terrible. You just try to keep the red dot on your opponent's face and flail around and pray your stamina doesn't run out. I suppose you could excuse how stupid the AI is by saying they're all stoned but really, they are still stupid. The fields and streets feel awfully empty, and while there's a lot to pick up, there's not a lot to craft it on nor do you get recipies quickly. Lots of graphics clip through everything.

In conclusion, it's terribly frustrating. And not because you keep getting killed due to being ganged up on or terrible collision detection, but because when you get killed you get respawned like, ten minutes sprint from your location and tearing your hair out because there's nothing inbetween but a wide-open field and flowers.

So... all these things taken into account very firmly...

Yeah. When I'm playing this game I kind of... put on my happy face, y'know? Sometimes I am really enjoying myself. And then along comes the bullshit that reminds me "Story isn't everything after all" and I just want to grab those Canadian devs and say "If it's so great, YOU play it" cuz you get this feeling that they spent an awful lot of time looking at making the game look really really great and then just forgot that we have to play the game to see the story.