Maybe 'engaging' is a better term. As most people mentioned, fun is broad and subjective. Intellectual stimulation, reading, strategizing, planning, kinetic stimulation, introspection, dominating others, viewing aesthetically pleasing art, the list goes on for miles. All of these and many more are things that are varying levels of fun for different people.
I think it's really more of a question of: should video games be judged by one inflexible metric? And to that, I think the answer is no. I think the term 'games' is already too broad to be useful. What we consider games today, because of the system they're delivered through and the social groups that are drawn to them, are actually just a form of advancement of human communication which combines both media and activity into one holistic experience. Advancement from "Visual Media" to "Interactive Media" occurs on the same timeline as the advancement from "Oral Tradition" to "Written Word" to "Visual Media". What we call video games today are the first entry into this new media, but it is actually the gradual digitization of all activity and media: storytelling, journalism, sports, gambling, board games, etc, all of which have completely different audiences and rubrics for what makes them engaging.
So to me, do all 'games' need to be fun to be good is like... do all stories need to be fun? All sports? All gambling? All media and activity? Engaging on some level, I suppose. But it's such a dramatically broad concept. It's making me go down this mental rabbit hole of "is the purpose of life just to have fun?" I mean... probably not. But maybe, if you abstract it out super broadly?
I think it's really more of a question of: should video games be judged by one inflexible metric? And to that, I think the answer is no. I think the term 'games' is already too broad to be useful. What we consider games today, because of the system they're delivered through and the social groups that are drawn to them, are actually just a form of advancement of human communication which combines both media and activity into one holistic experience. Advancement from "Visual Media" to "Interactive Media" occurs on the same timeline as the advancement from "Oral Tradition" to "Written Word" to "Visual Media". What we call video games today are the first entry into this new media, but it is actually the gradual digitization of all activity and media: storytelling, journalism, sports, gambling, board games, etc, all of which have completely different audiences and rubrics for what makes them engaging.
So to me, do all 'games' need to be fun to be good is like... do all stories need to be fun? All sports? All gambling? All media and activity? Engaging on some level, I suppose. But it's such a dramatically broad concept. It's making me go down this mental rabbit hole of "is the purpose of life just to have fun?" I mean... probably not. But maybe, if you abstract it out super broadly?

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