The Nintendo 64 was released in 1996. At that time, computer developers were beginning to see the value of PCs in gaming. Early games were mostly text based adventures and other simple games. In 1996 you had games like Quake and Nights come out on PC. Keep in mind Quake was offered on the Nintendo 64. It really feels like gaming consoles were an easier alternative to PCs because game developers saw the purpose behind proprietary software that they could easily control and work with verses the ever-changing properties of PCs.
If you scale it forward to now-a-days, there's hardly a difference in performance between console and PC gaming at comparable hardware. Zelda Ocarina of Time came out in 1998 and was a landmark achievement in gaming. It featured complex mechanics such as 3D movement, day-night cycle, complex particle effects, Z-targeting, and (too an extent) dynamic dialog options. On PC in 1998, you had landmark games such Half Life 1 and Starcraft. While technically impressive games that nobody could argue against the fact that they were key contributors in what gaming has be come in the current era - They offered a different experience then what is comparable to the single player adventure that is Ocarina of Time.
Top downs and FPS were much better suited for PC gaming while single player adventures could be enjoyed on your couch with a controller and friend. It's a really subjective topic and there's no truly correct answer. Both have their places in gamer's hearts and it depends on your personal preference.
That being said, I would say that modern consoles aren't giving you everything you could get on PC. I feel the console exclusive games such as COD and BF5 aren't going to give you a rich fulfilling experience that you'll want to come back to day after day in their modern iterations.
Thanks for reading my post.
How many Play stations do you own? I mean I have the OG audiophile version of the Play station 1, do you have that?
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