I have to respectfully disagree Etheras.
Your first argument is that there is no point of a developer adding a feature or mechanic if they're unsure if it will be well received or successful. And that this is a common practice among developers.
First, this simply isn't true. While yes there has been a trend of late for AAA titles to come out the oven half baked, if you look at the overwhelming trend of game releases, both as of now and historically the majority will fall into the completed category (Steam early acess excluded.)
This practice of releasing titles unfinished, just doesn't fly. The gaming industry seems to be the only one to use this tactic. To use some poorly thought out metaphor. Imagine watching the sixth sense, only to have the movie stop short because the director wasn't sure if he wanted Bruce Willis to be dead at the end or not (If you haven't seen it by now and I just spoiled it. It's your own fault.) Or if you bought a brand new Tesla and were informed after purchase it had no suspension because they hadn't worked the mechanics out yet.
To do this to consumers shows a lack of confidence in their product and a lack of understanding of their own fan base. Trawl the forums, Look at user reviews. It's not that hard to see what people want.
Your second point is games are more complex and expensive to build. Yes this is true, Games have longer envelopment cycles, more staff and vastly higher budget. However Developers and publishers are making more money than ever. The gaming industry is estimated to be worth nearly $138 Billion by the end of the year. I just don't buy into the "oh poor little old us. We need to cut corners so we don't go bankrupt" That's just bullshit. Developers have more money, more man power and a market that's growing at a never before seen rate. There is simply just no excuse for releasing an unfinished AAA title in 2018.
I believe publishers like EA, Activision, Ubi etc have grown fat and complacent and this is dangerous. We are already seeing the results with crashing stock prices.
Complacency is dangerous. Its a cancer that has torn down many an industry. I'm afraid that this cancer is metastasizing its way though an industry I love so dearly.
Anywho, I appreciate your side of the argument and it's nice to have a place we can have these debates.
Your first argument is that there is no point of a developer adding a feature or mechanic if they're unsure if it will be well received or successful. And that this is a common practice among developers.
First, this simply isn't true. While yes there has been a trend of late for AAA titles to come out the oven half baked, if you look at the overwhelming trend of game releases, both as of now and historically the majority will fall into the completed category (Steam early acess excluded.)
This practice of releasing titles unfinished, just doesn't fly. The gaming industry seems to be the only one to use this tactic. To use some poorly thought out metaphor. Imagine watching the sixth sense, only to have the movie stop short because the director wasn't sure if he wanted Bruce Willis to be dead at the end or not (If you haven't seen it by now and I just spoiled it. It's your own fault.) Or if you bought a brand new Tesla and were informed after purchase it had no suspension because they hadn't worked the mechanics out yet.
To do this to consumers shows a lack of confidence in their product and a lack of understanding of their own fan base. Trawl the forums, Look at user reviews. It's not that hard to see what people want.
Your second point is games are more complex and expensive to build. Yes this is true, Games have longer envelopment cycles, more staff and vastly higher budget. However Developers and publishers are making more money than ever. The gaming industry is estimated to be worth nearly $138 Billion by the end of the year. I just don't buy into the "oh poor little old us. We need to cut corners so we don't go bankrupt" That's just bullshit. Developers have more money, more man power and a market that's growing at a never before seen rate. There is simply just no excuse for releasing an unfinished AAA title in 2018.
I believe publishers like EA, Activision, Ubi etc have grown fat and complacent and this is dangerous. We are already seeing the results with crashing stock prices.
Complacency is dangerous. Its a cancer that has torn down many an industry. I'm afraid that this cancer is metastasizing its way though an industry I love so dearly.
Anywho, I appreciate your side of the argument and it's nice to have a place we can have these debates.

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