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Unfinished Games - the rationale
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For me, part of the issue comes from the $60 USD price tag (even more outside of the US) that used to mean complete, tested packages. I think some companies should embrace an early access mode where they charge maybe $30 to early adopters (maybe limit to a max of 500K - 1M early access keys) , and building the game together with the feedback they receive. I am assuming this would lessen a bit the pressure from the investors on how soon they must release the game. By the time the game has been polished and tailored, It would be fair to charge the $60+ tag, or keep the lower price tag + micro-transactions. I'm no expert in economics and wouldn't know if this is viable though.
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