I'm just going to put it out there. I don't think head shots need to be instant kill and I don't think head shots even need to be a thing in every shooter. Team Fortress 2 is a good example of a game that has a low occurrence of head shots along with several other arcade shooters so there is some precedence for what I'm putting out here.
Don't get me wrong I don't hate head shots entirely but there is this trend that I have been noticing lately in shooters and it seems to just be getting worse where head shots are becoming instant kill regardless of the games usual TTK, armor, weapon damage, etc.
In older shooters if the game had a very low TTK like say a gun took 3-4 body shots to put someone down then 1 head shot would also do the job and that made it possible to potentially put someone down with a single bullet even if they got the drop on you.
Now recently that feels like it has gone out the window and I can talk about stuff like Rainbow Six Siege like how the weakest pistol will one shot head shot every character whether they have a helmet or not through a wall or Far Cry 5 where it takes sometimes 15 bullets to kill someone, or, one head shot. Or the smattering of battle royale games where I honestly find instant kills to be terribly boring because of the huge to get back to the fun after getting kicked back to menu.
But mainly what I wanted to bring up is finding this exact same practice on Red Red Redemption 2 Online. For those that don't know RDR2 Online has instant kill head shots. It also shows your enemies on a minimap at all times. It also has very heavy auto aim. On top of that the guns damage and your character health has absolutely no bearing on head shot death. Using the shotgun point blank? dead. Using the weakest gun in the game at long range? dead. This creates this unusually lopsided TTK where when dumping bullets into a guys body you could have to push the fire button 12 times for a single action revolver. Or once with the lowest damage gun, the varmint rifle, if you get a head shot. Now you could argue this rewards skill but that isn't accurate in this case. On RDR2 when you aim your gun your crosshair snaps to the nearest target to it whether that be the enemy or a random passing horse. Now when you do lock onto an enemy it sets about their mid body and follows them as they move. If you adjust left or right then the crosshair will move off of them a little but still maintain speed with them so there is no aiming ahead of someone and letting them run into your line of fire as the crosshair will just float in front/behind them as they sprint around.
So what people end up doing is lock on to an enemy, there is no dodging now unless you start doing that crouch flopping around thing, then moving the crosshair up a little, and bam headshot. Even if the guy is actively shooting you the TTK is so high with some guns doing very low damage to having such a low rate of fire that it just comes down to who can get a head shot first. And I ask: Is this fun? Do instant kill body/head shot have a place in a game with auto aim? And beyond that are the TTK in games now a days just getting too low?
I look forward to seeing some other peoples opinions and welcome the oncoming flames.
Don't get me wrong I don't hate head shots entirely but there is this trend that I have been noticing lately in shooters and it seems to just be getting worse where head shots are becoming instant kill regardless of the games usual TTK, armor, weapon damage, etc.
In older shooters if the game had a very low TTK like say a gun took 3-4 body shots to put someone down then 1 head shot would also do the job and that made it possible to potentially put someone down with a single bullet even if they got the drop on you.
Now recently that feels like it has gone out the window and I can talk about stuff like Rainbow Six Siege like how the weakest pistol will one shot head shot every character whether they have a helmet or not through a wall or Far Cry 5 where it takes sometimes 15 bullets to kill someone, or, one head shot. Or the smattering of battle royale games where I honestly find instant kills to be terribly boring because of the huge to get back to the fun after getting kicked back to menu.
But mainly what I wanted to bring up is finding this exact same practice on Red Red Redemption 2 Online. For those that don't know RDR2 Online has instant kill head shots. It also shows your enemies on a minimap at all times. It also has very heavy auto aim. On top of that the guns damage and your character health has absolutely no bearing on head shot death. Using the shotgun point blank? dead. Using the weakest gun in the game at long range? dead. This creates this unusually lopsided TTK where when dumping bullets into a guys body you could have to push the fire button 12 times for a single action revolver. Or once with the lowest damage gun, the varmint rifle, if you get a head shot. Now you could argue this rewards skill but that isn't accurate in this case. On RDR2 when you aim your gun your crosshair snaps to the nearest target to it whether that be the enemy or a random passing horse. Now when you do lock onto an enemy it sets about their mid body and follows them as they move. If you adjust left or right then the crosshair will move off of them a little but still maintain speed with them so there is no aiming ahead of someone and letting them run into your line of fire as the crosshair will just float in front/behind them as they sprint around.
So what people end up doing is lock on to an enemy, there is no dodging now unless you start doing that crouch flopping around thing, then moving the crosshair up a little, and bam headshot. Even if the guy is actively shooting you the TTK is so high with some guns doing very low damage to having such a low rate of fire that it just comes down to who can get a head shot first. And I ask: Is this fun? Do instant kill body/head shot have a place in a game with auto aim? And beyond that are the TTK in games now a days just getting too low?
I look forward to seeing some other peoples opinions and welcome the oncoming flames.
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