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Games that died too early in your opinion.

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  • Games that died too early in your opinion.

    Warhammer Online : Age of Reckoning

    Was a great game that sadly died due to bad future development IMO. This is when I learned how terrible EA is as a company. Any petition help or services were non existent, terrible customer service.

  • #2
    Originally posted by Ivlr.Club View Post
    Warhammer Online : Age of Reckoning

    Was a great game that sadly died due to bad future development IMO. This is when I learned how terrible EA is as a company. Any petition help or services were non existent, terrible customer service.
    Yeah i agree with this one

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    • Ivlr.Club
      Ivlr.Club commented
      Editing a comment
      Had such great potential I left WoW to play it and was glad I did.

  • #3
    Destiny of Spirits on Vita

    https://www.youtube.com/watch?v=YXBDdVwHTrI

    Probably few people outside of early adopter, Vita diehards played it, but it was the only F2P title I ever got into and it was over too soon. Loved the music and art work, and got hooked on it. Then again, it was kind of a whale net so it's probably for the best. Surprised it didn't just end up ported to mobile.
    Last edited by Dub-Z; 12-21-2018, 01:09 AM.

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    • #4
      The Culling: Origins was a BR game that seemed to have a lot of potential. It was unique, and I liked the fighting mechanics because they were based more on skill than luck. However, the devs ran it into the ground yet again.
      My Profile > Edit Settings > Account Tab > Scroll down to "Conversational Detail Options" > Click the Link > Eat a cookie

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      • #5
        Verdun not officially dead but the servers are often empty
        it is a realistic world war 1 first person shooter

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        • #6
          Earth & Beyond Online. It was murdered. It was a MMO by Westwood Studios and when they were bought out, they contractually obligated EA to not shut it down for a year as long as it was in the black.

          Exactly 1 year later they shut it down after putting in pennys to keep a skeleton crew running it. It had been solidly in the black, fully profitable, the whole time with no advertisement, no news, no staff and no updates not pushed out by that skeleton crew. They shut it down anyway because EA only cared about getting the Command & Conquer Intellectual Property.
          The Once and Future DM of many table top games. Sorain on SV and SB, kknd2 on Fanfiction.net, kilokilonovemberdelta2 on Wordpress. Further Information Not Available Here.

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          • Ivlr.Club
            Ivlr.Club commented
            Editing a comment
            EA is the worst. What franchise have they not made worse? Madden?

        • #7
          Depth, Atlas Reactor and Guns of Icarus. They're technically still "live" but...

          And then there's these that I can't say died too early, as they died for a reason. But games that I think deserved better are APB, Vanguard and Battleborn. They could've been so much more.

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          • #8
            Battleborn. 100%. The game design was really solid even though it had an RNG loot system. Shame the servers were dead for the most part. There was a lot of depth and experimentation with the characters that I'll miss being able to properly use against actual opponents.
            "Video Games are hard" - Video Game Journalism being casual AF

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            • #9
              Blacklight Retribution

              At launch it was at the top of the free to play ladder for a reason. It truly embodied what f2p meant for me.

              There was not a single item in game that affected gameplay that you could not obtain through in game grind. And any limitations you had were cosmetic (which you still could mostly acquire), or slot based, but not in the fact that you can not have all the guns cuz no space, no

              Slots were only for different builds (loadouts) you made. so lets say you had a light armored sniper guy and a heavy armored dude withan assault rifle. out of game you could change them all around, in game tho you switch between your builds and play, so you make different builds for diff playstyles.

              A fast paced tactical fps with really fun and snappy gameplay,innovative elements such as the HVR(basically in gameWH executed in a reallyfun and interestingway), the Hardsuit) robots you could play in), custom servers with custom rules, clans, even official competitions and LOADS of customization for the guns (barrel, muzzle, stock...) and the characters (heavy or lighter armor for torso, body, legs all with their own impact on how your character plays and how many gear slors for nades or other items you could have)

              The game had SO much potential it makes me cry it failed, i spent over 500h in it. I can safely say there has not been a single f2p game that camptured me as much as it did, and im sure i would be still playing it regularly today if the devs kept on updating it. Sometimes i still dk to get my FPS fix.

              And the reason the game died is the devs abandoned development on the pc build so they could rush the game on ps4 for the console launch, and they never returned

              I could go on forages about the game itwas so good

              Comment


              • Ivlr.Club
                Ivlr.Club commented
                Editing a comment
                Gah wish I had played sounds right up my ally

              • Noobc0re
                Noobc0re commented
                Editing a comment
                At start it was a fair system. Then they got greedy.

              • Yozika
                Yozika commented
                Editing a comment
                Maybe but it was 2 years after the ps4 launch :S For 2 years theer was no word from the devs.Then a smaller group of people from the dev studio bought the game rights, released 2 3 patches and its dead now again

            • #10
              Originally posted by Ivlr.Club View Post
              Warhammer Online : Age of Reckoning

              Was a great game that sadly died due to bad future development IMO. This is when I learned how terrible EA is as a company. Any petition help or services were non existent, terrible customer service.
              Aww man. I agree. That was a great game. It felt like a well-balanced and well put-together game to me. Had a lot of fun with it.

              Comment


            • #11
              Rule of Rose, and not for whatever reasons the mainstream created / invented / tried to find to try to censor this game. But because it had some very down to earth, scary, psychological, intellectual themes reflecting on how society actually really works.
              Last edited by Imaginalex; 12-21-2018, 03:17 PM.

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              • #12
                FireFall.
                yes I know the released product was not the same as the Beta version, but if the Beta continued on as the Devs, Red5, had originally desired I think it would still be around today with a healthy player base.
                Bad management, soliciting foriegn backers with a different idea for the game and a last minute180 in game direction before release were the primary reasons why it was doomed to fail.
                FireFall was originally intended to be an open world shooter/mmo/PvE with a crafting system, dynamic events and fighting off planetary invasions. I think it was the foriegn investors that pushed for the last minute change of the games core into a WOW style shooter with level caps and boring fetch missions that ultimately killed it.
                Luckily it's spiritual successor Em-8ER is a few months away from its Kickstarter with a playable mockup of the game. Mtechs vs Kaiju, crafting, bases and planetary warfare are its core tenets.
                This is what FireFall should have been
                I have my fingers crossed for Em-8ER in 2019!
                Full time Father.. PartTimeJedi

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                • #13
                  the game of life

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                  • #14
                    Hellgate London MMO comes to mind. Was a good time until you did all the content after like 8 measly hours. It died shortly after.

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                    • #15
                      Singleplayer games can die too. Mirror's Edge was killed by a reboot made by people who had no idea how to design a game like that.

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                      • Noobc0re
                        Noobc0re commented
                        Editing a comment
                        What are you talking about? You can play Mirror's Edge just as well today as you could on launch.
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