Announcement

Collapse
No announcement yet.

Games that died too early in your opinion.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • system11
    replied
    Hi, seemed worth signing up. The world is short of general gaming forums which aren't huge dumpster fires, so let's see

    Leave a comment:


  • Yoshi
    replied
    Originally posted by system11 View Post
    Phantasy Star Universe. You have no idea how many hours I poured into that game - enough that people would have sent me to a therapist. Despite being incredibly poorly run and supported by Sega, towards the end with no updates in sight while Japan had years more content - there were still hundreds of people playing each evening on the US/World servers. However, Sega wanted to close their RMT ridden Japanese server to push all the players to PSO2, and they weren't going to close Japan without closing everyone else too.

    People would probably still be playing it now.
    system11! It's great to see you here. I don't post as much on shmups as I should.

    Leave a comment:


  • ryan_
    commented on 's reply
    100% agree, but for different reasons. I wish that post-patch dumpster fire could burn forever I remember there was a time where there was a glitch where you could lure someone into your player house, lock the doors and logout and they had to delete their character because there was no way to escape.

  • system11
    replied
    Phantasy Star Universe. You have no idea how many hours I poured into that game - enough that people would have sent me to a therapist. Despite being incredibly poorly run and supported by Sega, towards the end with no updates in sight while Japan had years more content - there were still hundreds of people playing each evening on the US/World servers. However, Sega wanted to close their RMT ridden Japanese server to push all the players to PSO2, and they weren't going to close Japan without closing everyone else too.

    People would probably still be playing it now.

    Leave a comment:


  • Sorain
    commented on 's reply
    No kidding. That game got mutilated, there are no more polite terms for it. It went from the game where my Doctor/Entertainer sat it a tavern in mos eisley and healed peoples stat damage while they told, me how they got it, into a garbage fire rip off of every other MMO at the time.

  • Yoshi
    replied
    Star Wars Galaxies, especially if you consider its undead period after the "New Game Enhancements" and "Combat Revamp". The base original game with the Jump to Lightspeed expansion was the best MMO ever made.

    Leave a comment:


  • Necromancerx69
    replied
    Leviathan: Warships

    God I loved the PvP, sure the story (Campaign) was awful, but the game play make it up for it.
    Sadly the game lacked AI skirmish mode. So the moment people stopped playing it, it died very soon (I don't remember it lasting more than 3 or 4 months).
    Sure it had a campaign mode but it's not fun to play more than once. Not to mention they never ended the story (only had like chapter 1 of various missions).
    To this day I miss Leviathan: Warships, cause I seriously loved the PvP. I also have to mention the game trailer is awesome.

    Leave a comment:


  • isturbo1984
    replied
    muliplayer problems

    Leave a comment:


  • Garrett
    replied
    Singleplayer games can die too. Mirror's Edge was killed by a reboot made by people who had no idea how to design a game like that.

    Leave a comment:


  • Justince
    replied
    Hellgate London MMO comes to mind. Was a good time until you did all the content after like 8 measly hours. It died shortly after.

    Leave a comment:


  • LordSparkleButt
    replied
    the game of life

    Leave a comment:


  • PartTimeJedi
    replied
    FireFall.
    yes I know the released product was not the same as the Beta version, but if the Beta continued on as the Devs, Red5, had originally desired I think it would still be around today with a healthy player base.
    Bad management, soliciting foriegn backers with a different idea for the game and a last minute180 in game direction before release were the primary reasons why it was doomed to fail.
    FireFall was originally intended to be an open world shooter/mmo/PvE with a crafting system, dynamic events and fighting off planetary invasions. I think it was the foriegn investors that pushed for the last minute change of the games core into a WOW style shooter with level caps and boring fetch missions that ultimately killed it.
    Luckily it's spiritual successor Em-8ER is a few months away from its Kickstarter with a playable mockup of the game. Mtechs vs Kaiju, crafting, bases and planetary warfare are its core tenets.
    This is what FireFall should have been
    I have my fingers crossed for Em-8ER in 2019!

    Leave a comment:


  • Imaginalex
    replied
    Rule of Rose, and not for whatever reasons the mainstream created / invented / tried to find to try to censor this game. But because it had some very down to earth, scary, psychological, intellectual themes reflecting on how society actually really works.
    Last edited by Imaginalex; 12-21-2018, 03:17 PM.

    Leave a comment:


  • Ivlr.Club
    commented on 's reply
    Yea making this post got me curious I found a Private server. https://www.returnofreckoning.com/

  • Ivlr.Club
    commented on 's reply
    Gah wish I had played sounds right up my ally
Working...
X