So there are many games with online play, and to cover server costs they either have a monthly/yearly subscription or offer an in-game shop which you can buy items or boosts for money. Both have ups and downs; the monthly subscription (usually) means that there is no real pay to win elements and the company does not have to keep pushing the pay content. Cash shops mean you can play for free if you choose, even if it is detrimental to progress, and if you choose to support the game you can and be rewarded for it.
Personally I prefer a monthly or flat rate pay option that means there is no shop; I'd rather pay a set amount and have the game be equal for all who play. Too many times games start with small things in the shops, skins, pets, or other cosmetic things but soon enough you can buy experience boosts, items that give you a huge step over normal players, in game money, inventory space.... things that actually give those who drop more cash a benefit. That's fair enough in terms of they are paying more for the service, but it leads to some scummy cash grabs by many developers.
So what are your thoughts and preferences between the two? Assuming for the sake of this that one is needed to keep a game online.
Personally I prefer a monthly or flat rate pay option that means there is no shop; I'd rather pay a set amount and have the game be equal for all who play. Too many times games start with small things in the shops, skins, pets, or other cosmetic things but soon enough you can buy experience boosts, items that give you a huge step over normal players, in game money, inventory space.... things that actually give those who drop more cash a benefit. That's fair enough in terms of they are paying more for the service, but it leads to some scummy cash grabs by many developers.
So what are your thoughts and preferences between the two? Assuming for the sake of this that one is needed to keep a game online.
Comment