So, if you're like me, you've been gaming for probably a long time and probably have stumbled upon a diamond in the rough every now and again.
I want to hear from anyone in this post: What game of little-to-no status have you played, and is your favorite?
I'll start with mine: Einhander on PS1.
Einhander is a 2.5D shooter that was made by Squaresoft back in 1997.
And yes, I mean Squaresoft, not Square Enix.
Einhander has a really neat Mechanic where when certain types of enemies were destroyed, they would drop their weapon. if you hovered over the weapon, you would grab it and this weapon would be apart of your arsenal. Weapons would range from rocket launchers to minigun to laser beams to frickin' star wars light sabers (they were called beam swords, but c'mon, it's a friggin' light saber.)
On top of that, weapons had different functions based on positioning. If you pressed the triangle button, you could raise a weapon above your head, or below your body with your single mechanical arm. (Hence the name, Einhander. In German, it means one-handed. Which is a reference to the bastard sword.)
Rocket launchers below the body would shoot straight forward, but above, they would become homing missiles, which were useful for defeating enemies before they even appeared on screen. Shotguns could shoot backwards, Chainguns could be aimed diagonally or forwards, so on and so on.
And on top of that, if you get a game over, (and trust me, you will) Any weapons you pick up on the battlefield will be available next time you pick a loadout (from three different types of ships) in your next play through.
And my god, the sound effects they chose for these weapons, and for the game in general, is so satisfying. The mechanical whirring of the shrimp as he swerves and jumps around the ground, The sound of the Juno as it rips into enemies, the "boom" of said enemies as bullets, rockets, and shells rip through their metallic bodies, it is amazing.
Speaking of sound, the music. I can't do the soundtrack any justice hear, just look up the soundtrack online. You want a good starting spot, try assault, dawn, or shudder. The entire soundtrack is good, but those are my favorites.
The boss fights are really fast paced, and can get pretty insane at points, (look at said shrimp from earlier, seriously, he is a great mid-boss.) I can recall every single boss and mid-boss from this game, they are all great.
Now, i do have to mention again that this game IS from the PS1, so the graphics have not aged all that well, though they aren't really eye-bleeding like some games from this era. *cough* OOT *cough*
And this game also doesn't have multiplayer, which to me was a REALLY big missed opportunity.
This was my sort of mini-review on a game i really wish would get more traction. What games do you know of should get more traction? Let me know down below.
I want to hear from anyone in this post: What game of little-to-no status have you played, and is your favorite?
I'll start with mine: Einhander on PS1.
Einhander is a 2.5D shooter that was made by Squaresoft back in 1997.
And yes, I mean Squaresoft, not Square Enix.
Einhander has a really neat Mechanic where when certain types of enemies were destroyed, they would drop their weapon. if you hovered over the weapon, you would grab it and this weapon would be apart of your arsenal. Weapons would range from rocket launchers to minigun to laser beams to frickin' star wars light sabers (they were called beam swords, but c'mon, it's a friggin' light saber.)
On top of that, weapons had different functions based on positioning. If you pressed the triangle button, you could raise a weapon above your head, or below your body with your single mechanical arm. (Hence the name, Einhander. In German, it means one-handed. Which is a reference to the bastard sword.)
Rocket launchers below the body would shoot straight forward, but above, they would become homing missiles, which were useful for defeating enemies before they even appeared on screen. Shotguns could shoot backwards, Chainguns could be aimed diagonally or forwards, so on and so on.
And on top of that, if you get a game over, (and trust me, you will) Any weapons you pick up on the battlefield will be available next time you pick a loadout (from three different types of ships) in your next play through.
And my god, the sound effects they chose for these weapons, and for the game in general, is so satisfying. The mechanical whirring of the shrimp as he swerves and jumps around the ground, The sound of the Juno as it rips into enemies, the "boom" of said enemies as bullets, rockets, and shells rip through their metallic bodies, it is amazing.
Speaking of sound, the music. I can't do the soundtrack any justice hear, just look up the soundtrack online. You want a good starting spot, try assault, dawn, or shudder. The entire soundtrack is good, but those are my favorites.
The boss fights are really fast paced, and can get pretty insane at points, (look at said shrimp from earlier, seriously, he is a great mid-boss.) I can recall every single boss and mid-boss from this game, they are all great.
Now, i do have to mention again that this game IS from the PS1, so the graphics have not aged all that well, though they aren't really eye-bleeding like some games from this era. *cough* OOT *cough*
And this game also doesn't have multiplayer, which to me was a REALLY big missed opportunity.
This was my sort of mini-review on a game i really wish would get more traction. What games do you know of should get more traction? Let me know down below.

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