Bad Games (Developers) are getting attention --- There are lots of good (Indy + Smaller) games out there !
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The end of gaming?
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The problem is that as games become better business, they attract "professional managers", which want to apply the same recipes that work on other industries, and stick to what is safe. They aren't gamers, and don't know the gaming industry.
It causes game to be made all equal to attract as many buyers as possible. It stops creativity, new mechanics, new game concepts.
They try to maximize profits, so, what counts to CEOs is the stock market value of the company. The owners of Microsoft, Apple, Facebook and Google didn't got billionaires by selling software, but by raising the stock market shares of the company. So, the priorities for CEOs are not to please gamers, but to please wall street traders.
Also, there are powerful corporations whose purpose is to control the population, so they buy game companies to use games as tools for propaganda, to normalize and impose ideas, and change the population's behavior.
So, companies stop making games for leisure and love to gaming. They become dry propaganda tools, pushing a SWJ agenda, and decisions are made to please people which are not gamers. They don't love gaming, don't buy, play or create games, don't understand games, and don't care.Last edited by xadu; 12-29-2018, 10:07 PM.NEVER use any Procter & Gamble product. Specially Gillette.
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Thank you all for the civil conversation - personally I believe the future of gaming is bright and the market is at a time in which it is correcting itself. Companies are learning that forced agendas and shady business practices that were able to work in other industries is faltering in the games industries. Here is to gaming into 2019 and beyond.
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I cover Cyberpunk 2077 & CD Projekt Red on YouTube. Most of the news I see, tends to be positive. That said, as a Cyberpunk 2077 content creator, I find myself fighting street rats and YouTube click-bait on a daily basis. As the YouTube algorithm heavily favors click-bait, negativity and idiocy, the alternate voices often become lost.Kazuliski YouTube
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Gaming will never end anytime soon. It simply prints too much money. It's like how as a non-smoker, I wish tobacco would die out so I could feel comfortable hanging out with friends at clubs (a lot of them picking non-restricted ones for this reason). It won't because it prints too much money.
As for now, it's a cultural shift. Negativity is getting drawn out of everything right now. The recent roster of releases (most probably snowballing from Star Wars Battlefront 2) has pretty much brought a lot things to light for the masses and so we as gamers have developed a higher level of scrutiny more than ever before."Video Games are hard" - Video Game Journalism being casual AF
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And it is why game developers, like myself, like to come to these kinds of forums to hear about your scutiny.
While I am working on my first game title right now, I’m sure to learn from all of you and create the best game I can create based upon all your feedback.
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I mean it's not that I'm on the offensive against developers. However the industry is becoming more expensive and lucrative than ever before, which is why microtransactions are more prevalent than ever. Publishers are simply trying to see how far they will push it and I think we've hit a point where people are fucking over it. It shows when we've gone from online subscriptions and DLC packages, to F2P tier payments for the smallest things possible... like save files... wait, Metal Gear Survive wasn't a F2P. . . . . . . .
I've had an idea for a F2P mobile game in mind for quite a whille, where you have a one time buy for a quality of life change for a dollar, and a 30 day seasonal access pass which allows you to do any seasonal event that's ever happened (which wouldn't be available immediately for obvious reasons). Can't even stack them. I'd like to think that's consumer friendly and puts the game in a good light. Otherwise everything the game offers is free.
If I ever do become a developer this is the path that I would rather take. It feels bad watching these people loving the money making that it makes them lose sight of what's important here, building a solid relationship with consumers. It's why I bite the bullet and pay more at places like EB Games, because those people are amigos, even if I know I could get it cheaper online. Maybe I'm still decently pure.
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Monetization seems to have gotten way out of control. I remember when BioWare introduced Premium Modules for about $5 from a store within NWN.
Then it was $10 DLC in Mass Effect.
Then it was multiple DLCs for $10 in DA:O and other games.
And the DA:I and ME:A had loot boxes for multi player.
And for MMOs, I liked it when games with monthly subscription made it easy and gave us a $200 permanent account and that was it.
Now so much has been tied to it.
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I don’t think there will be a fall of gaming.
Like JackofTears has said, we’re making gaming companies much more accountable. I’m tired, and probably everybody here is tired of, having game companies like Blizzard, Bethesda, EA and others treat us with contempt. After we spend $1000s of our hard earned money for years they treat us with contempt and we’ve had enough.
While Jeremy has started the process of creating this amazing place, which I hope works to bring gamers together, I have started a similar journey. In Sept, I decided that I would start teaching game development with videos on BitChute and YouTube - you check them out by clicking the link in my signature. I want to help people become game developers themselves, so they can create games without all the politics nonsense and without treating their customers like shit.
My hope, as I work on my own game titles, is to help people to gain the skills to work with me and I can hire them and start the next generation of game developers who can see the pitfalls of the current game developing industry being infected with politics.If you’re interested in Game Development - I run a BitChute Channel to learn how to make video games.
https://www.bitchute.com/channel/makegamesgreatagain/
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There needs to be another industry crash at least for aaa publishers it is the only way things will improve
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@Noobc0re
The problem with many indie game developers is they came together while the Internet was starting to create echo chapters. I read Zoey Quinn’s book on how she got involved in Game Development and what she ‘experienced’ during GamerGate, so there was a trend towards that already.
Also, while I took animation in college it was being backed up there. Our ‘ethics’ teacher kept on going on about the weirdest things, like how some guy cheated on his wife through Second Life, and the kid who didn’t eat and drink for 36 while playing WOW who died. At the time, it was okay to pushback on that - but I wonder now.
One of the post secondary schools who had a game development program, the University of Technology in Ontario, was in the news a couple of years ago with the ‘how not to rape women students’ pamphlets that was approved by their board of directors. I wonder how much more authoritarian it is now compared to 2008, and how much more Sarkeesian’s politics are infused into their ethics class?
That’s one of the reason’s why I am creating my YouTube/BitChute channel. Teach people how to make video games without all the fucking politics pushed down our throats. If you want to put them into your game, go for it, I won’t push people into it through classes that are there only to guilt people. They also get a college level education on how to develop games absolutely free of charge.
Hopefully, I can create a place where politically neutral video game developers can work together to just make fun games with good stories and interesting game play.Last edited by MakeGamesGreatAgain; 12-30-2018, 05:00 PM.
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MakeGamesGreatAgain You say you want to teach games without pushing politics down people's throats....yet your YouTube videos are full of pushing politics down people's throats (enemies are Antifa thugs, feminazis and other pejorative terms). You do know that just because it is politics you agree with, that doesn't stop it being politics, right? To teach games without forcing politics (including your own) then maybe stick to more classical gaming tropes.
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If the continuous shafting(cash grab by greedy corporate slugs in"__________fill in the blanks") as mentioned by Jeremy not to mentioning the creeping presence of NPCs into game content releases (made a post concerning toning done of already M rated games in Japan by Sony America), this issue might just happen unless the industry self corrects and breaks away from the yoke of greed and virtue signaling.
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It takes people who can rally around something.
Exclusively Games is a great first step.
The next step is for people like myself to teach video game development and help the next generation of game developers to be more politically neutral while listening to all our customers, like yourself. That way they can avoid the political rankings of indie developers on the left, and the indoctrination camps called colleges and universities who teach game design.
The virtue signalling will start to end, trust me.Last edited by MakeGamesGreatAgain; 12-30-2018, 05:05 PM.
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Amen to that mein freund! I sure hope so there will be a mass shift from the consumers who will drown out the Virtue signaling and teach greedy companies a lesson like that stunt they pulled with that Pirate game mentioned by Jeremy!
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Short of the end of society itself, I dont think we'll ever see the end of gaming. It's the same with movies, written media etc. We crave entertainment. I agree we've had a bad year in terms of shaky releases and a backlash over shady business practices. However, as long as anyone seeks out escapism and entertainment, we'll have games to play.Have you ever thought about registering as a sex offender just so your friends won't bring their kids over to your house?
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The end of gaming isn't here folks. And alot of the good devs smell the burning fire, and leave quickly to get into new studios, typically.. better ones. The big 3 idiots this year seem to be Activison / Blizzard, churning out as many pay to win mobile games, and EA for continuing it's downward trend to satisfy feminists & "legal gambling" for kids (aka lootbox/lootcrate)...
Bethesda (which should know better...) for making insane claims of their new game being ground breaking, fun, and yet... it's just a complete failure. The game is riddled with bugs (a joke todd made during it's preview), it lacks a story completely, nearly all the content is copy-pasted from Fallout 4 on a aging engine that is nearly 20 years old now. They broke all the lore, the enemies spawn constantly, and the "Break it Early Test Application" wasn't a beta as much as a preview of your typical bethesda game. (Except... modding is NOT allowed.) There's so many things wrong with this game, and everything related to it. You could easily write a book. But in my mind, if they retain all those idiots over there, without even one held accountable.. I think Starfield and Elder Scrolls 6 will be a even bigger flop.
The better games out there to play aren't really talked about because they sell themselves... Red Dead Redemption 2's single player game a perfect example of what happens when you release a game when it's ready, and make sure it's a darn good consistent experience. I'm edging my bets on "The Outer Worlds" being a good RPG, for the time being, I'm going to give Atom RPG a try. Gaming isn't dead, it's just the egotism of bigger publishers' destroying their IP, and losing touch of what gamers are after.War... War Never Changes...
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I agree with you.
BioWare was my favourite game developer in the 2000s, no small thanks to NeverWinter Nights, with the aurora toolset that had me captivated for months at a time, working on adventures I wanted to make with it.
I think they learned just as much from the creator community surrounding NWN as the community learned from them. You can see it in KOTOR and Jade Empire.
Then EA bought them.
BioWare who said there was going to be a DA:O toolset included created one that couldn’t be used to create unique content. All creativity crushed by EA who was only out for profit, not thinking, hey BioWare knows that kind of toolset kept NWN alive for 4 years. Imagine all the copies of the game and DLC we could sell if a DA:O lasts 4 years!
And now BioWare doesn’t even listen to the fans anymore.
They use too, and they didn’t even have to go far to find out what fans like in comfort, because their fans wouldn’t be bashful on what modules were great and horrible made by other people in NWN.Last edited by MakeGamesGreatAgain; 01-01-2019, 02:09 AM.
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It's not just gaming news, how often is the normie news good? It's always more profitable to report on the bad stuff.
And no It isn't the end of gaming, it's bigger than it has ever been and the vast majority of gamers pay little to no attention to the youtube scene."it was the daedric prince of douchebaggery in disguise"
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I think that "back in the days" people were looking for recommendation and the sources you could find that information was limited. It took a forum like a paper to get the information out and the market wanted to find out what was good. Now all it takes to get your opinion out there is a $100 smartphone. So the pool of information is larger and it seems humanity is stuck in a negativity vortex, that is what sells now. Doom and gloom, the world is about to crash and burn. You should be angry and if you somehow avoided that then there are a million reasons to
The overall quality has gone down with the huge amount of new actors on the gaming scene. On top of being a constantly growing market there are bound to be both old and new actors who look for a quick fix. That on top of the vast majority of new games are "follow ups" (squeal, prequel, reboot, remastered, DLC) makes the situation looking grim
All is not lost. But we relay on the market (people) to get wise. So its not 100% lost, just 99% lost. The market has all the power but people refuse to open their eyes and take back the power. If we would stop buying CoD version 143,231,220 then they would stop making them. Its that simple but yet it seems so far away. People still pre-order games even after being burnt so many times
In the end Im still hopeful that things will turn around. If there is hope it lies in the proles
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Quick Fixes never work.
I often talk about a psychological experiment that was done with 8 years olds to show this. 1000s of 8 year olds were invited to talk to a psychologist, who asked a bunch of questions for them about how they feel about different things. Then the psychologist left a cookie with them, and told them if they could wait until they came back to eat the cookie they would get a second cookie. Some ate the cookie, and some didn’t.
10 years later, they were all asked back, and those who ate the cookie were doing far worse than those who waited.
Quick fixes never solve anything. It takes blood, sweat and tears to change things and that can take years, but it is far better than the quick and easy approach.
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I don't think gaming's anywhere near dying. We're in an era where Indie is King and the AAA titans are proving themselves to be incapable of managing, and are collapsing under their own weight.
Society is nothing if not cyclical. I don't know if you were around at this time, but gaming DID almost die in the US back in the 70's because AAA titans were doing what they're doing now. Shoveling out crap to make money. We may not see an E.T. level event, but we're certainly looking at these industry mammoths in their death throes. As these dudes shovel out more shit, more people get turned off gaming, etc. etc. etc.
But unlike last time, the tools to make games are more accessible than ever. There's a reason you see small teams like Nicalis getting the attention they do. Because there are teams and companies dedicated to making good games, and there's a lot of them. Sure, Fallout 76 was garbage, but there's a ton of indie games that can easily take its place. Sure Battlefield 5 sucked, but again, there's an indie title for you to fill that slot.
Long and short, if gaming's dying, it's only because the "cornerstone" companies are, and I say good riddance.
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