On Friday 28th of December Netflix released Bandersnatch,a feature length Black Mirror episode.It's a choose your own adventure experience with the viewer(player) tasked to make key decisions that drastically affect outcome though out the movie. Does this qualify as a game? or an interactive movie?
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Netflix's Bandersnatch;is it a game?
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It depends how drastically it alters the ending. Most video games that make the claim to drastically altered narratives don't even attempt to pull it off, unless you think red, blue and green are drastically different in terms of plot.Originally posted by Lackrobat View PostOn Friday 28th of December Netflix released Bandersnatch,a feature length Black Mirror episode.It's a choose your own adventure experience with the viewer(player) tasked to make key decisions that drastically affect outcome though out the movie. Does this qualify as a game? or an interactive movie?
Interactive movies aren't games because it's just a movie you watch and then push a button once in a while to chose a different scene, or swap out an actor. If your choices actually have meaningful impact, and they are based on logic, then I'd say that's a game. If you're just randomly pressing buttons to get a win or a lose then it's more gambling than a game. But if you have to work out clues and deduce the correct choice based on whats going on in the film then i could see some good gameplay there.
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Sure, and Netflix is clearly making a push towards this, with their old Telltale deal in the mix. It might even be a good thing in terms of accessibility and giving a demographic of people something that traditional game designers just aren't interested in creating. It might even let most of the philosophies around that push go where they aren't a detriment to an engineering-oriented mind's focus on mathematical precision and gameplay development, or player expectations.
At some point we're debating whether it's Dragon's Lair or a DVD menu, and even games like Dragon's Lair are appreciated more for their Bluth animation and Laserdisc novelty (shout out to Time Gal). Same for Night Trap's nostalgic controversy and B movie appeal... something which, to this day, is better experienced by just watching the video files than by playing it. However, in recent years with games like Her Story and Roundabout, maybe technology and design simplicity is finally ready for FMV games to be a valid thing.
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Just bumping this after seeing that Activision Blizzard's Spencer Neumann was poached by Netflix to be their CFO. I'd say they're confident that interactive programming will be their rock going forward.
The pessimist in me would say to expect a future where even watching a show is going to be full of recurrent spending, and I can already picture fans of film needing to have their own version of the "walking sim" debate about whether this counts as film, and companies saying eye roll-inducing, EA-style "[viewers] just aren't interested in linear [movies] anymore" things to their investors when non-interactive movies "just aren't profitable enough" etc.
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It's a game in that there are "failure states" and it is interactive. But in my opinion I would not classify it as a game. More of an interactive experience, but the line has become more and more blurred with how games are made these days. I can see something like this being easily applied to VR and I think that is the future for this sort of thing.
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Seems relevant.I game, therefore I am.
Steam: old_Navy_twidget
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No, it's an interactive film. It's just like those books that let you make the decisions in it. That's still a book.
Video games are primarily an intereactive experience with controllers.
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