I've seen it many times game devs. boasting about their games, that it will have a persistent universe.
But why saying "persistent universe" has appeal? It seems to me, it's something that everyone just assumes is a good thing without ever stopping to think about what it really means.
I'd argue that that's not really a good thing, in fact it is a con not a pro for me.
The biggest issue with games that have this "feature" is that by design any effect you can have on the game world must be insignificant.
What it basically comes down to is that players can't really affect the game world, as it would affect other players as well. which of course nobody would want. In a sense every classic multiplayer game had a persistent universe as it never changed, everything was set in stone, and the same every time you played.
Current multiplayer games are like giant virtual vivariums. You put the low level life forms in it, and watch them as they chase their tails. You might even add toys to make them more entertaining.
The only difference is that my pet hamster doesn't pay for the privilege, or for a new skin for the ratwheel.
Some gamers might be OK with this, they may even want this experience. But I want games where the game world reacts to my presence, and where I can make a difference. Where I can accomplish something. You can't have that in a persistent universe.
The point of a game to me is to play the role of a hero character. But if you share a game world with thousands or even just dozens of players, you're a nobody, just one of many insignificant dwellers.
You might think this also could be an argument against multiplayer games in general, and that would be correct for many games. But you can make a multiplayer game where the world is not shared.
The only example I can come up with is: Mass Effect 3. If that's how you do a multiplayer experience, then you can make it affect the individual personalised universes of the players instead of one big shared universe.
For those that never played ME3: It's multiplayer portion was a tie in game to the single player part. Where you accomplished certain mission types, and your results added to your war effort's strength in the single player play trough you were in. It had an automatic matchmaking system, and basically zero chat. I loved it, because players were just there to play, not socialize, you were paired with random players who were also there to enjoy the game and to win.
So what do you think about persistent universes, is it a selling point, or is it a negative, or you don't care either way?
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