Also, everyone wants to be the hero. Sometimes you just have to let the more experienced player or more experienced leader lead and follow suit. Most empires in history were undone because of greed and power, and thus lack of unity. Is pretty much the same mentality. People want to succeed at all costs, and sometimes they do; which gives them the notion that you win some and lose some. And when you lose, is probably because people didn't back you up. Without taking into consideration that working well with others will give you the most benefit overall.
A good game to note here is Pay Day 2. the runs were we get the most money, xp, and rewards is when we all work together. But every once in a while we get someone that just doesn't want to cooperate and the team suffers for it. Also Warcraft, once they included queuing into dungeons we got a lot of people trying to play the hero, because either they were better geared, they are used to play as a leading class, or they are new and believe they can take over the world on their own.
Another example, one which I've been more acquainted lately is in Guild Wars 2. Certain world boss battles require a commander or mentor present, so the newbies know where to stand or what to do. Is pretty cool when people cooperate doing the prerequisites to the world bosses.
As someone mentioned before, sometimes lack of communication is a thing. Some people need actual communication to function. However, I've played on teams where nothing is said through out and we steam roll the opposition, because we all know our strengths and weaknesses and have that chemistry without words. Sometimes, I knew the game well enough to do what was required, sometimes I didn't know the game well enough and still manage to do something to help the team succeed.
I should note here that i like to play ranged dps roles and sometimes support roles.
That's it.
A good game to note here is Pay Day 2. the runs were we get the most money, xp, and rewards is when we all work together. But every once in a while we get someone that just doesn't want to cooperate and the team suffers for it. Also Warcraft, once they included queuing into dungeons we got a lot of people trying to play the hero, because either they were better geared, they are used to play as a leading class, or they are new and believe they can take over the world on their own.
Another example, one which I've been more acquainted lately is in Guild Wars 2. Certain world boss battles require a commander or mentor present, so the newbies know where to stand or what to do. Is pretty cool when people cooperate doing the prerequisites to the world bosses.
As someone mentioned before, sometimes lack of communication is a thing. Some people need actual communication to function. However, I've played on teams where nothing is said through out and we steam roll the opposition, because we all know our strengths and weaknesses and have that chemistry without words. Sometimes, I knew the game well enough to do what was required, sometimes I didn't know the game well enough and still manage to do something to help the team succeed.
I should note here that i like to play ranged dps roles and sometimes support roles.
That's it.
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