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Pet peeves in games?

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  • IronCrane2003
    replied
    Unskippable cutscenes. Especially before difficult bosses.

    "Off" levels. Like when you're playing a very casual platformer and there's a single level that turns into an unforgiving autoscroller halfway through the game.

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  • Garrett
    commented on 's reply
    I assume it has Radio Towers? Tacked-on stealth? Pointless crafting? Completely inaccurate New York demographics due to NPC spawning being lazily random?

  • Raggsvettma
    replied
    Ubisoft. And when open world games copy ubisoft in any way at all. Lookin' at you spider-man. Still good game tho, but for future reference, stop with the ubisoft sillyness.

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  • Garrett
    replied
    Another annoying thing is Ubisoft not realizing that it's not 1995 anymore and savegames do not need to fit on a 8Mb memory card. Play any AAA Ubisoft game released in the last ten years and reload a previous save. Your ammo count is reset to a default value. You are holding a weapon you didn't yet have before the save. You respawn in a location you've never visited because the save can only place you in default locations. The vehicle you arrived in is gone. Enemies you killed before the save are back. Your gameplay stats reflect what you did prior to loading the game. Your level progression includes actions you did after the save was made. The time of day and weather conditions are what they were when you loaded the save, not the time of when the save was made. Et cetera.

    I mean goddamn, the original Doom literally saves the trajectory and exact position of every projectile flying through the air and they will still be flying when you reload the save. What the fuck Ubisoft? Why can you not save my goddamn data? I have hundreds of gigabytes of space.

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  • FeroxInimicus
    replied
    Restarting a mission but you have to rewatch a whole cutscene without skipping ...not that’s just a waste of time.

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  • WickedWolf
    commented on 's reply
    If it has to do with something out of the devs control, then I can’t fault them for that. It just seems to happen frequently these days. I’d rather have a finished game then something I need to need to patch right when I get it.

  • Chompy Said
    commented on 's reply
    Dragon Age: Arcane Warrior is completely broken. Dragon Age 2: Blood Mage is completely broken. Dragon Age 3: Archer is completely broken.

    Mass Effect: Soldier is completely broken. ME2: Soldier is again broken. ME3: Infiltrator is broken.

  • Garrett
    commented on 's reply
    The Elder Scrolls: Stealth Archery

  • Garrett
    commented on 's reply
    Ubisoft has had a habit of not even letting you disable depth of field entirely because their LOD uses a slight long distance blur to hide the lack of detail in distant areas.

  • Chompy Said
    replied
    In rpgs it always seems like one class is more overpowered than any others, like the developers were playing favorites.

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  • xadu
    commented on 's reply
    It is worth mentioning again, that crimes like moton blur are hated, to make clear that is not somebody's opinion, but most people hate it.

  • GarGoyle
    replied
    Motion blur has already been mentioned but I'll add Depth of Field, Chromatic Aberration and Film grain in to the mix. All god awful post processing effects that should banned upon threat of execution.

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  • SineOverCosine
    replied
    Unskipable text/cut scenes


    You know I mean you Neir: Automata... :/
    Last edited by SineOverCosine; 01-13-2019, 06:13 AM.

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  • Reiraku
    replied
    Escort missions and Tower Defense mechanics in non-Tower Defense games. Especially when the enemies can just ignore you to wail on whatever you're protecting and suffer no hit-stun.

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  • Mike
    replied
    QTE's, too many cutscenes, lens flare and all that cinematic stuff that doesn't belong in games IMO. If I wanted to watch a movie i'd watch a movie. Games are for playing not for watching...sure I get that they want you to be immersed in the "world", but that used to happen through gameplay, with cut scenes maybe 1% of the time (or less) just to expand on the storyline.

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