Unskippable cutscenes. Especially before difficult bosses.
"Off" levels. Like when you're playing a very casual platformer and there's a single level that turns into an unforgiving autoscroller halfway through the game.
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Pet peeves in games?
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I assume it has Radio Towers? Tacked-on stealth? Pointless crafting? Completely inaccurate New York demographics due to NPC spawning being lazily random?
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Ubisoft. And when open world games copy ubisoft in any way at all. Lookin' at you spider-man. Still good game tho, but for future reference, stop with the ubisoft sillyness.
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Another annoying thing is Ubisoft not realizing that it's not 1995 anymore and savegames do not need to fit on a 8Mb memory card. Play any AAA Ubisoft game released in the last ten years and reload a previous save. Your ammo count is reset to a default value. You are holding a weapon you didn't yet have before the save. You respawn in a location you've never visited because the save can only place you in default locations. The vehicle you arrived in is gone. Enemies you killed before the save are back. Your gameplay stats reflect what you did prior to loading the game. Your level progression includes actions you did after the save was made. The time of day and weather conditions are what they were when you loaded the save, not the time of when the save was made. Et cetera.
I mean goddamn, the original Doom literally saves the trajectory and exact position of every projectile flying through the air and they will still be flying when you reload the save. What the fuck Ubisoft? Why can you not save my goddamn data? I have hundreds of gigabytes of space.
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Restarting a mission but you have to rewatch a whole cutscene without skipping ...not that’s just a waste of time.
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If it has to do with something out of the devs control, then I can’t fault them for that. It just seems to happen frequently these days. I’d rather have a finished game then something I need to need to patch right when I get it.
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Dragon Age: Arcane Warrior is completely broken. Dragon Age 2: Blood Mage is completely broken. Dragon Age 3: Archer is completely broken.
Mass Effect: Soldier is completely broken. ME2: Soldier is again broken. ME3: Infiltrator is broken.
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In rpgs it always seems like one class is more overpowered than any others, like the developers were playing favorites.
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Motion blur has already been mentioned but I'll add Depth of Field, Chromatic Aberration and Film grain in to the mix. All god awful post processing effects that should banned upon threat of execution.
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Unskipable text/cut scenes
You know I mean you Neir: Automata... :/Last edited by SineOverCosine; 01-13-2019, 06:13 AM.
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Escort missions and Tower Defense mechanics in non-Tower Defense games. Especially when the enemies can just ignore you to wail on whatever you're protecting and suffer no hit-stun.
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QTE's, too many cutscenes, lens flare and all that cinematic stuff that doesn't belong in games IMO. If I wanted to watch a movie i'd watch a movie. Games are for playing not for watching...sure I get that they want you to be immersed in the "world", but that used to happen through gameplay, with cut scenes maybe 1% of the time (or less) just to expand on the storyline.
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