I don't know why is this a thing now, there is no problem with ratings, as long as the person giving the rating can be trusted.
The problems originated with the shill media refusing to give bad ratings to really bad games, to keep the good will of their industry friends. Which resulted in gamers starting to consider 7/10 games as shit. And even the industry adopting the notion that anything below a 9/10 score is a complete failure.
But as usual that is human stupidity at work, not an issue with the concept of numbered scores. I mean why would "skip / pause / buy" be any better? It's still just a rating system but your replaced the numbers with words. It's a very restricted rating system that can't separate OK games from brilliant games. There is no nuance to it. It's basically a rating system that goes from one to three with no fractional values.
I don't believe it is a good solution.. If you want words instead of numbers that's fine. But stuffing all games into three categories is a disservice to games and gamers as well.
I've come up with my own rating system years ago and have been sticking to it ever since. I use a scale of 10, where each score corresponds to the value of the game. You might argue that 10 categories is too much, and I guess it could be condensed into 7 or so. But definitely not 3.
- Absolute shit, avoid at all cost
- Really bad game, no redeeming value at all
- Bad game, that some still might find interesting
- Worse than average, has some serious flaws, but still can get some enjoyment out of it if you're into the genre
- Completely average game, it does what it advertises and nothing more.
- Better than average, good quality game, which shines on a few points but nothing extraordinary
- Good game, that's well worth playing
- Very good game, that's a must buy
- Great game, that is truly awesome
- Ground breaking, genre defining, mindblowing.
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