Announcement

Collapse
No announcement yet.

If you could build a game tomorrow what would it be?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Things I've dreamed of and would create if I had all the know-how and time in the world:
    1. Starflight III. This is the big one for me.
    2. A multiplayer Zelda game. I don't mean like Four Swords, I mean a typical, open-world Zelda game where Player 1 can go complete the ice dungeon while Player 2 tackles the forest dungeon, upgrades being shared when found. Similar idea for an Arkham game where you can play several characters in at least four-player co-op campaign in the same sense.
    3. A recreation of about any of a good dozen classic Nintendo titles, but with achievements/trophies. I don't NEED an excuse to go back and play old Zelda games, but I just think it would a helluva lot of fun with them.
    4. A straight-up No Mercy remake with modern graphics, updated roster, downloadable original roster, achievements/trophies, and without the glitch but with the blood. All original features included.
    5. Guitar Hero: Dream Theater, or at least an add-on to Rock Band 4 that would allow tracking to music I already own, even if it couldn't be shared for copyright reasons.
    6. A story/character-driven RPG that would make me love RPGs again instead of being built on the bloat I hate so much in modern RPGs (e.g., having to play the game a dozen times to get all the achievements or best endings, too much level grinding, being long enough that it takes half a year for any normally-functioning adult to finish, etc.).
    7. An actual, legitimate, preferably parser-based finale for the King's Quest series in lieu of the monstrosity that was Mask of Eternity.
    8. An Assassin's Creed game set during the American Civil War.
    9. An Assassin's Creed series finale where you somehow get to play as all the main protagonists one last time.
    10. An Assassin's Creed game that actually bothers to follow and finish the storyline with Juno that they built over the course of a half-dozen games instead of shunting it all to the comics, an act that REALLY effing pisses me off.
    11. Mr. Rogers vs Brian Peppers: The Video Game. A fighter.
    12. A weird, but surprisingly-effective story/character-based shared-universe concept where all the major 1980s action show stars have to meet and team up. (Dukes of Hazzard, Knight Rider, MacGuyver, and the A-Team at least. I just like the idea of Michael Knight getting injured and MacGyver having to be the one to drive KITT while Bo and Luke actually have to team up for at least one mission with their less-popular cousins Coy and Vance.) Note: I'm absolutely not kidding. I would do this is I had the ability.
    13. An open-world Star Wars ga... oh. Wait. Never mind.

    Comment


    • #47
      I've got a couple. Has anyone seen Tier Zoo on Youtube? Just take all of his videos and data and compile them into a crazy Earth mmo.

      I'd probably also make more content for Death Road to Canada' probably the greatest zombie survival rpg I've played, minus the fact that it could use more things to do.

      I I really had the time and money to make anything I wanted it would probably just be some disgusting mash of Borderlands and Feed the Beast Minecraft. All I wanna do is enjoy a good story and world while I shoot, loot, craft, and hate myself for the hours I put in to complex recipes requiring dedication and patience.
      "Are you Left or Right?"
      Bruh I'm just chillin'.

      Comment


      • #48
        I would totally replace enemies "AI" with modern neural networks, so they can have complex, rational behaviors.

        To this point, the only game I have notice that does it, is Samurai Shodown. But is a "street fighter clone", and I don't like that type of game.

        I would make enemies to have objectives, intelligently working to achieve them. It would make fun to interfere with their plans.


        I get great fun from games when I can create new ways of manipulating the enemies, and having intelligent AI would make possible to destroy their plans, or use their expectations against them.


        For example, on strategy games, like Civilization, the enemies do not depend on their ability to compete with the player. Instead they enemy AI is given free resources, free units, free stuff. If it really had to play with the same rules than the player, then it would be dependent on resources which the human player can fight for, and defeat the AI strategically.
        Free resources is making the AI cheat, because otherwise it would not be able to present a challenge to the player, but that cheating makes impossible to use many strategies, as for example, making the AI "believe" that it will be attacked by one way, and then attacking it by another way.

        Civilization AI tends to use dumb tactics, like simply throwing units against the player without a plan which can be understood and manipulated.

        Something I missed on Far Cry 2 were dangerous animals. I enjoyed wandering on nature, and expected to be attacked by lions in Africa, by crocodiles on the rivers, I expected to be stalked by predators, but there was none.
        I complained, and maybe it influenced the FC 3, 4 and 6 to have some predators and dangerous animals, but those predators are nothing like I expected.

        I would like a predator to actually have his own life, depending on hunting to survive, and having their plans, so if I walk unprepared on an open space, some tiger starts to stalk me, and I need to disorient him to save my life. It should be as dangerous as the alien in Alien Isolation. It should not bite me causing a small loss of health. That's not scary, and is not realistic.

        If I cross a river, I want it to be dangerous, and be forced to make a plan to cross the river. For example, I could kill an antelope, and throw it on the water to distract the crocodiles, so I can swim to the other coast.

        Having the animals been controlled by a modern NN AI (Neural network AI) would make possible to invent logical ways to deal with them, which are not been predicted by the game developers. Because depending on the prediction from the programmers limits the ways in which the animals can interact. For example, today programmers make a behavior tree for the animal, and it only does what the tree has programmed. That's very limited and boring.

        I would like the predators to really learn from the player and make counter plans, as Creative Assembly claimed that the alien, in Alien Isolation, did, but was a lie. The alien was supposed to learn from the player, but I played the game lots of times, and the alien never learned absolutely anything. His behavior was modified as the game progressed, but that was absolutely independent off the player tactics. The alien was absolutely scripted. For example, it should had learn that flares and noisemakers were distractions, but never did.

        I would like to create a stampede to make a lion chase the animals, and be safe myself, but then after that, the lion should mistrust stampedes, and move to the place from which the animals run, and then I could start a fire to trap the lion, or kill it.
        I would like to push a boulder down a slope to scare the lion, and then having the lion mistrusting boulders, so I could manipulate him from the peak of a mountain to move him towards human enemies.

        Shooters with good AI make the enemy soldiers to guess the player position, and attempt to flank. It is fun, because the player can prepare traps on the paths needed to flank the player.
        The AI for a shooter should be trained against itself, so different levels of difficulty come from the increased intelligence of the AI, and not by making the enemies just larger sponge bullets.

        The AI should plan, tactically adapting itself to the environment, and learning to counteract the player tactics, for example, if the player likes to use bobby trap, the AI could learn to clean the path with a grenade.
        NEVER use any Procter & Gamble product. Specially Gillette.

        Comment


        • #49
          A collectible card game. Have fooled around with command line versions of this, and making it is just as enjoyable as playing. If I had time I'd start one from the ground up, try to add in some mechanics not seen in other CCGs

          Comment


          • #50
            A street racing simulator like NFS used to be, but with proper simulator physics. TDU came closest to this, only to drift further away with TDU2. I don't know why isn't this a thing. Why are all simulators closed circuit racers, and why are all street racing games shitty arcade garbage?

            Also C&C Generals 2
            Click here for all my game reviews. or Click here for my PC hardware history from 1991

            Comment

            Working...
            X