Hello everyone. This is somewhat unusual post i think. As this is an idea for a game.
Now, i am not a game developer myself, practically zero programing skills, and not rich enaugh to finanse game project. Now many of you ask: then why propose it, if i cant support development in any way?
Well.. My main hope is to perhaps interest some game developers, or some group who perhaps thinking about making one. And perhaps inspiring them to make one. Because there is practically no ww2 warship management games out there.
Now, dont get me wrong, there is a lot of great naval strategy games about ww2. But not one about managing a single warship. In most games battleships have longest health bar, packs biggest guns, slow and big upkeep. But apart from that, no difference from cruisers or destroyers. What i miss in all these games are complexity and sheer size of the these mighty beasts.
For some time i had hope that after FTL game there would be some developers who would expand on this idea, but apart from few games who inprove just a few details, but follows the same path made by FTL, some half arcade games about sail ships, and thats it.
And this is what i really would love to play: Managing mighty battleship, with a lot of interlocking systems inside ship. And one of the most important aspect of these tipe of games: damage control
There is a lot of potential if done right:
You just got torpedoed by enemy DD. Part of your ship is flooding. Will you risk managing current speed, or you slow down, as not to risk enlarging breach? As the same time you scrambe engineers to patch hole in the hull, and just hope that water wont flood electrical generators, who in turn compromise a lot of other systems in the ship, not to mention stooping pumps. Or perhaps you just will seal watertight compartment and deal with the damage after the battle.
Or perhaps you are now leaking fuel, and have to decide whatever follow original mission, or head to nearest freandly port for repairs?
What do you want to install in your ship: better resoliution radar, or bigger caliber guns? Or perhaps both? But then you are taking risk, that after firing main guns vibration can damage sensitive parts in new radar system(real problem in ww2 for Iowa battleship)
Will you after being atacked by planes try to lip into cover of the night to sneak away, or order to engage all searchlights and try to down all atacking planes? And what secondary guns have you instaled in your ship? Dual purpose guns, or dedicated AA guns?
Train you crew to faster supply ammo to your batteries, Or to fight fire on board more efectively. asign officers to different stations for navigation, engine efectiveness, or fire coordination bonuses.
Possabilities and sheer complexity of that kind of game is yet to be fully explored, and i would really love to see more games in this genre being developed.
So what do you thing guys? Any thougt, observations or further suggestions are welcome. I wish you good day!!
Now, i am not a game developer myself, practically zero programing skills, and not rich enaugh to finanse game project. Now many of you ask: then why propose it, if i cant support development in any way?
Well.. My main hope is to perhaps interest some game developers, or some group who perhaps thinking about making one. And perhaps inspiring them to make one. Because there is practically no ww2 warship management games out there.
Now, dont get me wrong, there is a lot of great naval strategy games about ww2. But not one about managing a single warship. In most games battleships have longest health bar, packs biggest guns, slow and big upkeep. But apart from that, no difference from cruisers or destroyers. What i miss in all these games are complexity and sheer size of the these mighty beasts.
For some time i had hope that after FTL game there would be some developers who would expand on this idea, but apart from few games who inprove just a few details, but follows the same path made by FTL, some half arcade games about sail ships, and thats it.
And this is what i really would love to play: Managing mighty battleship, with a lot of interlocking systems inside ship. And one of the most important aspect of these tipe of games: damage control
There is a lot of potential if done right:
You just got torpedoed by enemy DD. Part of your ship is flooding. Will you risk managing current speed, or you slow down, as not to risk enlarging breach? As the same time you scrambe engineers to patch hole in the hull, and just hope that water wont flood electrical generators, who in turn compromise a lot of other systems in the ship, not to mention stooping pumps. Or perhaps you just will seal watertight compartment and deal with the damage after the battle.
Or perhaps you are now leaking fuel, and have to decide whatever follow original mission, or head to nearest freandly port for repairs?
What do you want to install in your ship: better resoliution radar, or bigger caliber guns? Or perhaps both? But then you are taking risk, that after firing main guns vibration can damage sensitive parts in new radar system(real problem in ww2 for Iowa battleship)
Will you after being atacked by planes try to lip into cover of the night to sneak away, or order to engage all searchlights and try to down all atacking planes? And what secondary guns have you instaled in your ship? Dual purpose guns, or dedicated AA guns?
Train you crew to faster supply ammo to your batteries, Or to fight fire on board more efectively. asign officers to different stations for navigation, engine efectiveness, or fire coordination bonuses.
Possabilities and sheer complexity of that kind of game is yet to be fully explored, and i would really love to see more games in this genre being developed.
So what do you thing guys? Any thougt, observations or further suggestions are welcome. I wish you good day!!
Got an art director?!
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