Today I learned that Resident Evil 2 Remake will have - what they call - "adaptive difficulty". It means the game will get easier or harder based on how the player performs. It was a tough cookie to swallow for me, because I like my difficulty to be set in stone.
Why, does it make you feel supreme when you beat it in hard mode?
Yes, it gives me a feeling of mastery over game mechanics in a game I enjoy enough to bother with harder settings. When you give a player a difficulty that isn't set in stone like a slider you can adjust while playing (Late elder scrolls games and many more) it's just a matter of resisting that slider. But when the difficulty automatically changes based on how you perform it's worse.
You will never feel thoroughly frustrated, but you'll also never feel real mastery over a game which takes away difficulty control from the player. It will never give you any incentive to learn enemy patterns , conserve ammo, generally 'git gud' (and feel supreme).
There's many games that have built in 'cheat difficulty', whether it's in it's worst form (adaptive) or being able to slide/finetune it during a playtrough. I get that some people might prefer this to have a more cinematic experience, which is totally fine but I hope more developers will give us the option to opt-out of that model.
/rant.
Why, does it make you feel supreme when you beat it in hard mode?
Yes, it gives me a feeling of mastery over game mechanics in a game I enjoy enough to bother with harder settings. When you give a player a difficulty that isn't set in stone like a slider you can adjust while playing (Late elder scrolls games and many more) it's just a matter of resisting that slider. But when the difficulty automatically changes based on how you perform it's worse.
You will never feel thoroughly frustrated, but you'll also never feel real mastery over a game which takes away difficulty control from the player. It will never give you any incentive to learn enemy patterns , conserve ammo, generally 'git gud' (and feel supreme).
There's many games that have built in 'cheat difficulty', whether it's in it's worst form (adaptive) or being able to slide/finetune it during a playtrough. I get that some people might prefer this to have a more cinematic experience, which is totally fine but I hope more developers will give us the option to opt-out of that model.
/rant.
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