This will be fun. Please don't get too serious about it. I know it's a sensitive topic for some people.
I feel Microtransactions are fine in games. As long as they are not implemented in a way that impacts one's ability to beat a game beginning to end, I don't see an issue with them. It's a fair way for developers and publishers to fund a rather stagnant industry while still giving us the games. I know it's a hard concept for us "oldies" (I'm 34) to sometimes accept, but it's really not a problem when handled correctly. And yes, I would argue there are companies, even amongst the hated ones, that handle it properly. For example, Ubisoft's handling of them in AC Origins (I haven't played the latest, so maybe it's changed). I beat the game from beginning to end without ever buying any kind of boosts. I never felt shorted, I never felt the game progression was artificially stymied in favor of boosters, etc. The store was pretty out-of-sight. I think that is a fair way to implement the feature.
I feel DLC, in general, is acceptable. Most DLC is garbage like a few extra side quests or missions thrown into the open-world, but it's all optional. There are honest packs out there though that legitimately lengthen the time with the game. I don't see how that's a bad thing getting more time with something you enjoy with fresh content. I would rather have the option to pay $90 and extend my game than to be forced to always pay $90 regardless of getting DLC or not. I think it is a fair way to keep games at $60 while giving developers/publishers more streams of increased revenue to offset the difference in stagnant prices and rocketing overhead. After all, I quite clearly remember with just about every platform generation came an increase in MSRP on games. We are now heading into a third generation, possibly, without a base-rate increase since the last generation when games hit $60 MSRP on average. That's pretty good.
I also believe that nobody is entitled to the labor of others. When I purchased the game, I went into a contract with the creators agreeing to pay X amount of dollars for what it shipped as. Anything they do afterwards is outside that original contract and I should have to pay for that extra stuff if I want it. Unless of course, they want to give it away - then that's on them.
I'm not denying there aren't predatory practices out there, primarily in mobile and F2P. I'm only looking at premium, $60 games.
Change my mind.
I feel Microtransactions are fine in games. As long as they are not implemented in a way that impacts one's ability to beat a game beginning to end, I don't see an issue with them. It's a fair way for developers and publishers to fund a rather stagnant industry while still giving us the games. I know it's a hard concept for us "oldies" (I'm 34) to sometimes accept, but it's really not a problem when handled correctly. And yes, I would argue there are companies, even amongst the hated ones, that handle it properly. For example, Ubisoft's handling of them in AC Origins (I haven't played the latest, so maybe it's changed). I beat the game from beginning to end without ever buying any kind of boosts. I never felt shorted, I never felt the game progression was artificially stymied in favor of boosters, etc. The store was pretty out-of-sight. I think that is a fair way to implement the feature.
I feel DLC, in general, is acceptable. Most DLC is garbage like a few extra side quests or missions thrown into the open-world, but it's all optional. There are honest packs out there though that legitimately lengthen the time with the game. I don't see how that's a bad thing getting more time with something you enjoy with fresh content. I would rather have the option to pay $90 and extend my game than to be forced to always pay $90 regardless of getting DLC or not. I think it is a fair way to keep games at $60 while giving developers/publishers more streams of increased revenue to offset the difference in stagnant prices and rocketing overhead. After all, I quite clearly remember with just about every platform generation came an increase in MSRP on games. We are now heading into a third generation, possibly, without a base-rate increase since the last generation when games hit $60 MSRP on average. That's pretty good.
I also believe that nobody is entitled to the labor of others. When I purchased the game, I went into a contract with the creators agreeing to pay X amount of dollars for what it shipped as. Anything they do afterwards is outside that original contract and I should have to pay for that extra stuff if I want it. Unless of course, they want to give it away - then that's on them.
I'm not denying there aren't predatory practices out there, primarily in mobile and F2P. I'm only looking at premium, $60 games.
Change my mind.
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