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  • Elite Dangerous, Star Citizen, X4 and Space sims, traders, combat games

    One of my favourite Genres is Space trading,combat, exploration sims.

    There's something to these sort of games that really appeal to me.
    Sure pretty graphics are part of it. But the detail of flying, acquiring ships, trading, fighting, exploring new areas and generally flying around in space is just so fun.

    I've played a lot of them over the years, but I'm mainly interested in discussing the current crop of Space sims.

    I own X4, but have only played a little of it. As usual, the makers of X4 released an X game in a buggy state, so I'm waiting for a bit before immersing myself properly into it.
    From what I've played, the combat is pretty average, but I like walking around bases, the trading and exploration.
    I'm REALLY looking forward to getting a base, setting up trade routes, building my empire and so on.
    So ATM, this is a slow burner for me that'll I'll delve into properly in 6 months maybe.

    Elite Dangerous is a REALLY big game. You can approach this from so many angles.
    Whether it's pure combat and doing bounty hunting.
    Running trade routes.
    Doing lots of various missions.
    Exploring
    Mining.
    Right now I'm really into the scanning of planets in remote areas to make lots of money, so I can buy better ships.

    As to Star Citizen. Well, it's not officially released yet and I don't really know when or even IF this is gonna get a release.
    It does look very nice, but there's no way I'm investing time or money into it until it get a full release.
    It looks super detailed and if it DOES get a release. I can see myself putting 100s of hours into this.

    Any others out there people know, like, play?
    What are your views on the ones I've mentioned?



    Last edited by danskmacabre; 08-12-2019, 10:04 PM.

  • #2
    I have Elite Dangerous but haven't played it much. Basically the grind got to me. Even if I do get back into I will have to relearn a lot of stuff cause it's been a few years since I played and even then I didn't have a complete grasp of the game. All I did was deliver stuff and run from enemies.

    Comment


    • danskmacabre
      danskmacabre commented
      Editing a comment
      I felt like that some time back. But there's been all sorts of features added to it now and the possibilities for things to do has really opened up.
      There's been some things added to reduce the waiting too, such as Supercruise assist (an autopilot for supercruise)

      Missions seem to pay more too as well as alternative ways to make money. But yeah, you need to do your research to figure out all the new features.
      ED is a deep dive.

  • #3
    Rebel Galaxy Dood

    Comment


    • Necromancerx69
      Necromancerx69 commented
      Editing a comment
      I see you are a man of culture as well my Dood.

    • danskmacabre
      danskmacabre commented
      Editing a comment
      You mean the original Rebel galaxy. Not the new Outlaw game coming out any day?
      I found it hard getting past the 2d plane for combat.
      Still, I might give it another go sometime.

    • Sick243
      Sick243 commented
      Editing a comment
      Yeah meant the first one don't rely like the look of new one
      Last edited by Sick243; 08-13-2019, 01:36 PM.

  • #4
    Star Citizen is not a game, you can remove that from the topic. It's a tech demo to sell an ongoing scam. I've been following it since day one, and it isn't much closer to a functioning game than it was in 2013. A bunch of mechanics thrown into a sandbox, a lot of placeholder stuff with no overarching narrative to tie it all together. It's just a meaningless and boring and mostly broken sandbox still at this point. And instead of trying to tie it together into something gamelike they just keep throwing new mechanics and assets at it to keep the hype and virtual ship purchases rolling.

    I mean they did nail something. The first title to have macrotransactions. Long before a playable version was even out. I'm not sure the current version is even "playable" but you can definitely run it and be disappointed at the lack of meaningful things to do in it.
    Click here for all my game reviews. | Click here for my PC hardware history from 1991
    Games purchased on EGS: 0 | Free games redeemed on EGS: 0

    Comment


    • danskmacabre
      danskmacabre commented
      Editing a comment
      Yeah I somewhat agree with you. It does look like this will die before it ever gets a release.
      But it's still worth a mention as a possible game and a WIP.
      I think you can actually play the game somewhat. fly about and fight a bit, but I'm not sure.

      When/if they finally throw in the towel, there's gonna be hell to pay...

    • MadMummy76
      MadMummy76 commented
      Editing a comment
      danskmacabre
      Yeah, you can fly, but that's about the most you can do, walk from a living quarters trough a derelict space station derelict of npcs and anything to interact with to a space sport get in your ship and fly aimlessly into oblivion.

      There is apparently a mining minigame as well, that I didn't try out because I got bored flying in an empty void after 10 minutes.

      And this was the ultrasecret invite only test universe which is supposed to run the latest build.

  • #5
    Space Rangers for the win. Oldie but goodie.

    Comment


    • danskmacabre
      danskmacabre commented
      Editing a comment
      Heh that looks kinda fun.
      I've played a sort of similar game called "Space pirates and Zombies".
      https://www.youtube.com/watch?v=IxJTul3AEAE

      I think there was sequel too. Don't think I have that tho.

    • Necromancerx69
      Necromancerx69 commented
      Editing a comment
      I would like to play Space Pirates and Zombies.
      But my problem with that game it's the tiny text, I can hardly read anything and I haven't found a way to fix the text size.

  • #6
    I love Rebel Galaxy and Star Point Gemini 2.
    I tried to get into the X3 games but my problem with them is that they are way 2 sloooow.
    [ You could say other games spoiled me with their speed. ]


    I would play other games like Elite Dangerous, Star Point Gemini Warlords, and others if my toaster could handle them...
    ( ´・ω・`)_且~ Would you care to join me for a cup of tea?
    Sips Tea Majeeeeestically!

    Comment


    • danskmacabre
      danskmacabre commented
      Editing a comment
      Heh. Some people have called the X games "Spreadsheets in space".
      You have to be in the mood for this sort of game. it's a steep learning curve and you need to be into LONG gaming sessions.
      But if you get into it. it's very rewarding.

      X4 is defo more approachable though.

    • Necromancerx69
      Necromancerx69 commented
      Editing a comment
      @danskmacabre
      To be honest, I don't mind the spreadsheets, I am talking more of the speed of the space ships. xD
      They are just 2 slow for my taste, still I do have to man up and fully play X3 terran conflict.


      I saw your comment on: "I found it hard getting past the 2d plane for combat on Rebel Galaxy (the original)."
      My recommendation is to do trading runs so you can get enough money for buying better MK weaponry, also having a good mercenary helps a lot on combat.

      I made a small guide on Mercenary ships: https://steamcommunity.com/sharedfil.../?id=565326813

      I also recommend using the mod that fixes prices (on Vanilla you can hardly roleplay as a miner since the prices for ores are crap, but with the mod you can roleplay as a miner and get decent money out of it using the mod and it's not game breaking): https://steamcommunity.com/app/29030...3406947283770/

      There is also the issue that I recommend saving money before fully upgrading your ship with the next level of weaponry / systems since enemies can also level with the weapons you have.
      In other words, if you equip a MK4 Weapon on your ship made out of Mk 2 parts. Enemies will have MK4 weaponry, even if your ship is MK2. Better to fully buy a set of MK3 weaponry / systems. Before going for MK4. Silly game flaw design (well that and escort missions, they are not worth it, never do escort missions), but it's still a fun game to relax.

      Hope this helps you and safe flying.

  • #7
    For a while, my dad played EVE Online, which is that type of game from what I gathered. I dunno if it's considered to be a good example of that type of game, but I was bored as hell watching my dad play that when we could've been playing I Was An Atomic Mutant or DOOM.
    Last edited by PotPi; 08-12-2019, 11:56 PM. Reason: Those pesky verb tenses always give me trouble.

    Comment


    • danskmacabre
      danskmacabre commented
      Editing a comment
      I had a go at Eve online too. It never appealed to me either.
      Not saying it's a bad game, but yeah, it's kinda boring and as far as I remember, you don't exactly fly your ship, but point and click where it flies to.
      Even by my standards liking the X games, but this is too much like "Spreadsheets in space" for me.

  • #8
    A few years back when I had a Sega Genesis and tried to get into retro game collecting I had a game called Starflight. It was ok. A little clunky. It was on the PC as well. It was kind of like an early version of these newer space games. It even had aliens in the game. Though they were cartoony. It was like the game was aimed at kids. But I couldn't see many kids getting into it.

    Comment


    • #9
      Has anyone on here tried Starsector? https://www.youtube.com/watch?v=acqpulP1hLo&

      I personally only tried FTL and Stellaris, which I am ashamed of becuase I am generally a big fan of space in general.
      I also can't praise StarWars: Empire at War which is an amazingly fun game in the 4X spirit set in the Star Wars Universe.
      Last edited by Latham; 08-13-2019, 08:23 AM.

      Comment


      • #10
        If you want new ships in Elite: Dangerous then what you should really be aiming for is mining.
        Don't listen to the get-rich-quick schemesters that shout "Void Opals" to the heavens on every forum, because those are far more chance based, just outfit your mining ship and hit up one of the known double or triple painite mining spots, fill up your holds with the good stuff, then jump to the nearest station that wants painite.
        Google Stadia - "Shortly after launch"

        Comment


        • danskmacabre
          danskmacabre commented
          Editing a comment
          I defo want to give mining a go sometime. It looks a lot of fun.

          ATM, I like a bit of exploring and scanning planets, using the new FSS scanner.
          You can make quite a bit of money doing that.

      • #11
        Elite Dangerous is the be all, end all of the genre, It's just ashame the PC specs are so high.

        Comment


        • danskmacabre
          danskmacabre commented
          Editing a comment
          I have a pretty decent gaming rig, so it plays ED at max settings.
          I thought you could set the graphics settings pretty low so older PCs can still play well.

          Yeah it looks awesome, but like you say, it's the one to beat ATM that is actually a playable game.
          There's so many different things you can do in the game.

        • Zoltor
          Zoltor commented
          Editing a comment
          Yea, but unless you bult the best PC possible in 2014 or made a still pretty damn beefy PC after 2014, people's PC Isn't running it. The good graphics card makes sense, the problem is the unwarranted Quad core requirement. Nearly all the CPU heavy stuff Isn't even handled locally, and even then It's not a CPU intensive game, like at all(mind you the game came out in 2014, so yea, very insane).

          I don't see any game ever coming close to Elite Dangerous, Elite Dangerous is literally everything people want from a space sim. The ship systems are so customizable, It's as if they were literally real. During a fight, someone managed to survive a pirate attack, however their power supply was nearly destroyed, so he was virtually dead in the water so to speak, far away from a base. He then created a new startup sequence, allowing him to get his drive back on, so he could get back to a base.

          It's crazy

        • danskmacabre
          danskmacabre commented
          Editing a comment
          TBH, I didn't particularly like ED when it first came out.
          To me, it was clunky and unwieldy. It didn't feel like there was a lot to do and what there WAS to do just seemed too much like actual work than fun.

          So I uninstalled it and left it for a few years, then picked it up again early last year. got into it for a while, got bored and left it again, as I felt it still just wasn't there for me yet.

          I picked it up again a few months ago and yeah, NOW it had all sorts of module s added, functionality, balance issues sorted, rewards improved and so on and it's a real pleasure to play.

          The PC I had wayback in 2014 could play ED with pretty high settings, although not at Max settings.
          Now my PC is better and newer, but not the cutting edge of PCs and it runs fine. It's not a particularly expensive PC either.

          Still, it's about priorities. I'm a Computer programmer by trade, so I use and prioritise PCs tech above other stuff.
          I have a cheap car. An old Ute which does the job and is nothing fancy.

      • #12
        I enjoyed the X3 series of games. It was a fun sandbox but it really took a lot of time to get rolling. I really appreciated that npc traders were actually trading and making a difference in the universe.

        If you want a different spin on this, try Star Tradiers: Frontiers. It's not as deep as the games it pulls it's influences from, but you'll see influences from Darkest Dungeon, FTL with trading and combat missions between factions. The developers are actively improving the game and are also responsive in the steam forums.

        https://store.steampowered.com/app/3...ers_Frontiers/

        Comment


        • #13
          Originally posted by MadMummy76 View Post
          Star Citizen is not a game, you can remove that from the topic. It's a tech demo to sell an ongoing scam. I've been following it since day one, and it isn't much closer to a functioning game than it was in 2013. A bunch of mechanics thrown into a sandbox, a lot of placeholder stuff with no overarching narrative to tie it all together. It's just a meaningless and boring and mostly broken sandbox still at this point. And instead of trying to tie it together into something gamelike they just keep throwing new mechanics and assets at it to keep the hype and virtual ship purchases rolling.

          The first title to have macrotransactions. Long before a playable version was even out. I'm not sure the current version is even "playable" but you can definitely run it and be disappointed at the lack of meaningful things to do in it.

          Quote: "It's a tech demo to sell an ongoing scam" You said you follow it since day one... You should had keep following at day 2 and 3 because calling it a scam is at best, grossly misleading and factually false. There is not hundred meaning for scam but one: Fraud.
          Scam is as relevant to this project than some throwing “Ponzi”. Diverting true definition to match its own “definition” is at best misleading. It is not relevant (even by stretching definition in all directions) for several reasons:
          – CR and his brother Always delivered good to memorable games. Not so much individuals or companies can equal what they delivered in terms of gamer satisfaction per product during their all games production,
          – +500 employees through 5 studios. All pledges are going to game development not marketing or shareholders (hence worst scam ever),
          – Cloud Empirium Directors board is made of well known seniors individuals, including lawyer,
          – Project did received 46M$ of private investment end of 2018 after Independent Auditors did check project and valued it to +460M$ (not counting the 46M$),
          – Two roadmaps. One of them giving a Beta in 4 quarters (Squadron 42 – solo ala Wing Commander). Star Citizen (MMO) will receive all SQ42 assets at release plus at least 5 quarterly patch allowing to add most “missing” (because in development) features, contents, locations, gameplay.
          – That means that by mid-2021, (estimated) SQ42 will have been released and Star Citizen won’t have any more wipe between patch, hence a true persistence universe equal to a released product.
          – You can be part of the project for as low as 45$, nothing extra is required to get in. Even better, those with a starter ship can not only grind Credits to buy more expensive ships… but they can also crew those (mainly Orgs) who do have much larger ships. The M of multiplayer have a meaning apparently 🙂 Developing two triple-A with features no one ever put together from scratch… approved by Backers who did validated scope change mid-2014 and every single years since then with +30M$ on average per year.
          So incompetent the company is valued +460M$ end of 2018, at 2 years of SQ42 release.



          Quote: "The first title to have macrotransactions. Long before a playable version was even out"
          This is called pledging to a Crowdfunded model. 10.000's project did already get delivered with the very same model. Nothing weird, disclaimer explaining it at every pledge web page.
          Also this really fun and gold that you said one thing:"It's just a meaningless and boring and mostly broken sandbox still at this point" Then seconds after " I'm not sure the current version is even "playable"...so in short you don't know at all

          The problem is you provide information without even playing it... hence the total disconnection with yours remarks and reality.... Latest patch Live is 3.7.1 and amazing. AREA18 (as very small portion of the Arcorp City-Planet size), is amazing!...

          Comment


          • #14
            Joe.blobers You sound like you've drunk quite a lot of the Star Citizen cool-aid.
            Exclusively Games, the Fallout 76 of game forums.

            Steam: old_Navy_twidget

            Comment


            • Joe.blobers
              Joe.blobers commented
              Editing a comment
              Not really. Following the project since day one togethere with the multiple "drama" all being for sure the premise of a sure collapse within 90 days tops!… since 2015

            • twidget
              twidget commented
              Editing a comment
              2015.
              Was that the year the first deadline missed?

          • #15
            First off let me congratulate you for registering just for shilling for star citizen. I think that says a lot about your credibility.

            Originally posted by Joe.blobers View Post



            Quote: "It's a tech demo to sell an ongoing scam" You said you follow it since day one... You should had keep following at day 2 and 3 because calling it a scam is at best, grossly misleading and factually false. There is not hundred meaning for scam but one: Fraud.
            That's just a word salad, you never actually provide any argument why it is not a scam. Not every fraud is a scam, and not every scam is fraud, one is a legal term describing well, actual fraud, which is illegal, and the other is a ploy to extort money from naive and gullible individuals not necessarily breaking laws. But as you claim to be an expert on star citizen you should know that very well. Which can only mean one thing: You're being deliberately dishonest, again not boding well for your credibility.
            Scam is as relevant to this project than some throwing “Ponzi”. Diverting true definition to match its own “definition” is at best misleading. It is not relevant (even by stretching definition in all directions) for several reasons:
            And toilets are also as relevant as this whataboutism, skip.
            – CR and his brother Always delivered good to memorable games. Not so much individuals or companies can equal what they delivered in terms of gamer satisfaction per product during their all games production,
            False, CR has a history of feature creep and scope bloat and on multiple occasions it was necessary for someone else to step in and set things straight to deliver a complete product.
            He also has a history of engaging in scam, like the European movie endeavour, which was actually fraud, and some oh his co-conspirators were sentenced for it.
            – +500 employees through 5 studios. All pledges are going to game development not marketing or shareholders (hence worst scam ever),
            Thanks for making my point, it is either a scam or gross mismanagement if all they produced with 500 employees as we see after 7 years. I don't know which is worse.
            – Cloud Empirium Directors board is made of well known seniors individuals, including lawyer,
            Oh, wow "lawyer" must be a well known individual. Until now I've tried to take you seriously, but I can't any longer this is hilarious.
            – Project did received 46M$ of private investment end of 2018 after Independent Auditors did check project and valued it to +460M$ (not counting the 46M$),
            Doesn't change the fact that they don't have a product to show for 7 years of development. Investors only mean they see potential in the business model. CIG's business model is built on perpetual development, exploiting whales and those naive enough to fall for their marketing. Which I was in 2012.
            – Two roadmaps. One of them giving a Beta in 4 quarters (Squadron 42 – solo ala Wing Commander). Star Citizen (MMO) will receive all SQ42 assets at release plus at least 5 quarterly patch allowing to add most “missing” (because in development) features, contents, locations, gameplay.
            I don't think you know what a beta is. Hint: beta means a fully featured and content ready game in bugfixing phase. I'll let you figure out if Star Citizen qualifies. Or the vaporware Sq42.
            – That means that by mid-2021, (estimated) SQ42 will have been released and Star Citizen won’t have any more wipe between patch, hence a true persistence universe equal to a released product.
            Until they delay it again. Which number of promised date is that? fifth or sixth, who keeps count right?
            – You can be part of the project for as low as 45$, nothing extra is required to get in. Even better, those with a starter ship can not only grind Credits to buy more expensive ships… but they can also crew those (mainly Orgs) who do have much larger ships. The M of multiplayer have a meaning apparently 🙂 Developing two triple-A with features no one ever put together from scratch… approved by Backers who did validated scope change mid-2014 and every single years since then with +30M$ on average per year.
            So you're a paid shill after all. Thanks for that perfect copy and paste from the pamphlet.
            So incompetent the company is valued +460M$ end of 2018, at 2 years of SQ42 release.
            Guess we'll see when SQ42 releases in 2020, lol I'm not holding my breath. But if it actually does I'd be the happiest, because I backed this project to play SQ42.


            Quote: "The first title to have macrotransactions. Long before a playable version was even out"
            This is called pledging to a Crowdfunded model. 10.000's project did already get delivered with the very same model. Nothing weird, disclaimer explaining it at every pledge web page.
            Also this really fun and gold that you said one thing:"It's just a meaningless and boring and mostly broken sandbox still at this point" Then seconds after " I'm not sure the current version is even "playable"...so in short you don't know at all
            They are selling in-game content before it even exists. That is microtransactions whether you like it or not. The crowd-funding model only works if you have realistic goals, and the funding period lasts for a few months tops, not for years, constantly announcing newer and newer features nobody asked for, thereby justifying the lack of progress towards the end goal. It is a very clever scam actually, not very easy to see trough it.
            As for "playable" I put it in quotation marks for a reason. Playable to me means the game actually has a narrative, goals, and some guidance on what the player can or should do with it. Until then, it remains a tech test demo.
            The problem is you provide information without even playing it... hence the total disconnection with yours remarks and reality.... Latest patch Live is 3.7.1 and amazing. AREA18 (as very small portion of the Arcorp City-Planet size), is amazing!...
            Wrong again. I did play it, and it's still the same pointless tech demo as before, with minuscule added features and zero meaningful content, and lots of placeholder. The progress compared to 2 years ago when I last mustered to courage to be disappointed is remarkably little. I can't be blinded by flashy new models, as I know how game development works, at least how it should work. And I can clearly see that the current released version of Star Citizen shows no more than about 15% progress towards what I'd call an actual releasable game.

            How do you don't see the contradiction I don't know. They have a "very small portion of a planet size city" after 7 years, and they promised multiple star systems with multiple planet size cities. Yeah right, it doesn't add up unless they plan to develop this for an additional 50 years.

            The most laughable about the entire game is that they try to spin their lack of optimization of loading content from HDD as a feature.

            Please don't waste my time further with shilling for this scam.
            Last edited by MadMummy76; 10-27-2019, 01:44 PM.
            Click here for all my game reviews. | Click here for my PC hardware history from 1991
            Games purchased on EGS: 0 | Free games redeemed on EGS: 0

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