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Random holdover poll #4: From Bullet sponge to one shot

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  • #16
    I feel like enemies that take less shots to kill are more satisfying to destroy. It makes you feel good when you get those headshots and they instantly drop as opposed to bullet sponge enemies who just end up being a chore to fight because they take so damn long to kill.

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    • #17
      The problem with realistic damage is that it makes a large selection of weapons functionally pointless. There's no need to trade firing speed for more firepower when realism dictates that 9mm is just as fatal as .338

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    • #18
      River City Girls is an example of this philosophy. Every single enemy in the game is a damage sponge, some more than others. You pretty much NEED to learn a good combo to kill anyone in a reasonable amount of time. Of course, you start the game with no moves and shitty stats. It's such an obnoxious design choice

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      • #19
        Originally posted by Garrett View Post
        The problem with realistic damage is that it makes a large selection of weapons functionally pointless. There's no need to trade firing speed for more firepower when realism dictates that 9mm is just as fatal as .338
        So if all those weapons are pointless why do they even exist in the real world? Against a single plain clothes target it shouldn't matter which weapon you use. Different weapons are chosen based on the environment and the range, not necessarily firepower. if you played any good tactical shooter, or even any ghost recon game that should be clear.
        Click here for all my game reviews. | Click here for my PC hardware history from 1991
        Games purchased on EGS: 0 | Free games redeemed on EGS: 0

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        • #20
          Can't pass up on instagib

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          • #21
            Originally posted by MadMummy76 View Post
            or even any ghost recon game that should be clear.
            Ironic since the last GR game I played has an SR-3 Vikhr and because the game's weapon stat balance is fucked, that rifle has some of the worst armor penetration and noise reduction values in the game, despite the fact that the rifle and its cartridge were specifically designed for high armor penetration with silent subsonic rounds. The game has guns whose bullets break the sound barrier twice but have 3x better sound reduction stats than a gun that doesn't break it at all.

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