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Random holdover poll #4: From Bullet sponge to one shot

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  • Garrett
    replied
    Originally posted by MadMummy76 View Post
    or even any ghost recon game that should be clear.
    Ironic since the last GR game I played has an SR-3 Vikhr and because the game's weapon stat balance is fucked, that rifle has some of the worst armor penetration and noise reduction values in the game, despite the fact that the rifle and its cartridge were specifically designed for high armor penetration with silent subsonic rounds. The game has guns whose bullets break the sound barrier twice but have 3x better sound reduction stats than a gun that doesn't break it at all.

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  • mmetalfan
    replied
    Can't pass up on instagib

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  • MadMummy76
    replied
    Originally posted by Garrett View Post
    The problem with realistic damage is that it makes a large selection of weapons functionally pointless. There's no need to trade firing speed for more firepower when realism dictates that 9mm is just as fatal as .338
    So if all those weapons are pointless why do they even exist in the real world? Against a single plain clothes target it shouldn't matter which weapon you use. Different weapons are chosen based on the environment and the range, not necessarily firepower. if you played any good tactical shooter, or even any ghost recon game that should be clear.

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  • Thomas_JCG
    commented on 's reply
    https://www.youtube.com/watch?v=I6LrVeq41js

  • Garrett
    commented on 's reply
    Thomas_JCG Except if the small gun is more silent

  • Thomas_JCG
    commented on 's reply
    That is true, but lots of people would still rather use a big and cool gun than a little one, even if they did the same damage.

  • The Messenger
    replied
    River City Girls is an example of this philosophy. Every single enemy in the game is a damage sponge, some more than others. You pretty much NEED to learn a good combo to kill anyone in a reasonable amount of time. Of course, you start the game with no moves and shitty stats. It's such an obnoxious design choice

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  • Garrett
    replied
    The problem with realistic damage is that it makes a large selection of weapons functionally pointless. There's no need to trade firing speed for more firepower when realism dictates that 9mm is just as fatal as .338

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  • pumpkinpoy
    replied
    I feel like enemies that take less shots to kill are more satisfying to destroy. It makes you feel good when you get those headshots and they instantly drop as opposed to bullet sponge enemies who just end up being a chore to fight because they take so damn long to kill.

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  • Musou Tensei
    replied
    "They should be defeatable with a realistic amount of hits depending on their armor" is my choice, but I would add "and depending what species the enemy is".

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  • Jokerthefoolio
    replied
    Make an enemy hard with their AI and Kit not just giving them a shit ton of health. Anthem's boss design is bullet sponges with bullshit AOE attacks and I could barely stand to play that piece of shit

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  • DazoftheDroid
    replied
    Depends on the game, really. I personally think bullet sponges are lazy programming my self, but what do i know? I just play games.

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  • Irritablesquid
    replied
    It depends on the enemy, if it's just a normal human then it shouldn't be a bullet sponge.
    If there is a good valid reason why an enemy is a bullet sponge then I can understand to a point. I see bullet sponges as a lazy way to add difficulty to a game,

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  • Dub-Z
    replied
    Don't have a preference. I play some games that skew more realistic, some that eat up shots and have different parameters for damage scaling or headshots etc, some that skew more to RPG numbers, some that have freaks and creatures + monster bosses.

    Whatever the game is trying to do, if I'm enjoying it, I'm enjoying it.

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  • Mike
    replied
    If an enemy takes half an hour to kill (with just bullets/weapons) isn't that just a lazy way for the devs to make the game feel longer and tougher than it actually is? Instead of having to design more levels or create a bigger variety of enemies.

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