Let's talk about certain aspects of a past game's mechanics that you liked but haven't seem to carry on in current day games.
I'll start with these two:
Demons Souls - world tendencies
The game environment would change certain aspects of it like enemy placement/optional bosses or items based on whether your world tendency was more to the 'black' or 'white'. You would gain a more black world tendency by dying a lot, making the game harder too. Whereas performing well and defeating bosses would contribute towards a more 'white' world tendency with it's own perks.
I celebrated this mechanics because it was so original and as far as I can remember it was even affected my people invading you, making it an even more relevant mechanic when playing online. Sadly I have never seen this feature again in either the souls series itself or any other game I played.
Call of Duty: World At War - Rifles
Also, the PS3 era. This is when I first got into Call of Duty, not being a huge shooter fan I had to find my niche in multiplayer. And I found it, the game was a looooot more fun to me when I discovered the rifle weapon type, ideally used for mid-long range shooting. It was the only weapontype I enjoyed playing and man what a great online game it was! I decided much later to buy CoD Modern warfare but to my shock it didn't include any rifles...I was stunned. Why would a developer choose to leave out a weapontype that's completely different from all other weapons? It left a hole, because I couldn't find any weapon to fill that hole.
You could argue it's because of the era the game plays in and maybe they didn't really use rifles in the age it was set in, but for gameplays sake why not just put it in anyway?
What's a gameplay mechanic that you liked and missed later on?
I'll start with these two:
Demons Souls - world tendencies
The game environment would change certain aspects of it like enemy placement/optional bosses or items based on whether your world tendency was more to the 'black' or 'white'. You would gain a more black world tendency by dying a lot, making the game harder too. Whereas performing well and defeating bosses would contribute towards a more 'white' world tendency with it's own perks.
I celebrated this mechanics because it was so original and as far as I can remember it was even affected my people invading you, making it an even more relevant mechanic when playing online. Sadly I have never seen this feature again in either the souls series itself or any other game I played.
Call of Duty: World At War - Rifles
Also, the PS3 era. This is when I first got into Call of Duty, not being a huge shooter fan I had to find my niche in multiplayer. And I found it, the game was a looooot more fun to me when I discovered the rifle weapon type, ideally used for mid-long range shooting. It was the only weapontype I enjoyed playing and man what a great online game it was! I decided much later to buy CoD Modern warfare but to my shock it didn't include any rifles...I was stunned. Why would a developer choose to leave out a weapontype that's completely different from all other weapons? It left a hole, because I couldn't find any weapon to fill that hole.
You could argue it's because of the era the game plays in and maybe they didn't really use rifles in the age it was set in, but for gameplays sake why not just put it in anyway?
What's a gameplay mechanic that you liked and missed later on?
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