I primarily play RPGs, which are story and narrative heavy games, yet I still think that the mechanics come above everything else. Music, art direction and story all should serve the gameplay for the simple reason that if your games mechanics are poorly thought out then I'm not going to be playing long enough for your story to take flight. Gameplay is the back bone of games, just how cinematography is the back bone of film, use them well and you accentuate the supporting arts, use them poorly and they clash so horribly that it becomes difficult to enjoy either the gameplay or it's supporting music, art, and story.
I see gameplay as more of a science than an art. It's a foundation in which the arts can then be built upon for the purposes of expression. Beautiful music, breath taking scenery, and a gripping story are all things you should strive for, but only on top a solid foundation.
I see gameplay as more of a science than an art. It's a foundation in which the arts can then be built upon for the purposes of expression. Beautiful music, breath taking scenery, and a gripping story are all things you should strive for, but only on top a solid foundation.
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