The relationship between the two factors is like Ying and Yang. One cannot exist without the other. At first, that sounds like extremely flawed logic, however, let's put this into perspective of many games you have played that are extremely narrative driven. Say for instance, INSIDE, Undertale, Heavy Rain, etc. All of those games explore their stories more so over their game mechanics, and yet they are playable enough to not hinder the story, nor do they straight up prevent you from exploring it, they all play simply enough. Not to mention there is more to take away from a more impactful and meaningful story than a game that is fun for a few hours then it is forgotten and pushed to the back of your mind until it will rarely come up in conversation. Now, how about the many cases in which both are present; those are what we call great games. Whether it'd be Rockstar's beautiful and chaotic sandboxes such as GTA, Red Dead Redemption, or LA Noire, or the recent Indie Microsoft Exclusive Souls-inspired Ashen, or the zany and over the top open-worlds of insomniacs Sunset Overdrive, Infamous Second Son, or their recent Spider-Man. All of these games blend story-telling and well-written narratives to exciting and engaging gameplay with tight mechanics that never feel too gimmicky, since that is when problems begin to arise with subversive or archetypal games.
Simply brushing off a good story because the mechanics in-short prevent you from playing the game, is a legitimate criticism, however labeling one as more meaningful and one can be done without, is quite a detrimental way of thinking, because that will allow for you to disregard blatant issues with the product or piece of media you are currently consuming. The takeaway here is BALANCE. If the balance is perverted, then the entire work suffers, which is why well-balanced games in terms of story vs gameplay should be paraded as examples of great design and production, and it is why I am very happy to be living in a time where story-telling in games simply was not possible, such as the earliest of consoles in the 1980s.
Simply brushing off a good story because the mechanics in-short prevent you from playing the game, is a legitimate criticism, however labeling one as more meaningful and one can be done without, is quite a detrimental way of thinking, because that will allow for you to disregard blatant issues with the product or piece of media you are currently consuming. The takeaway here is BALANCE. If the balance is perverted, then the entire work suffers, which is why well-balanced games in terms of story vs gameplay should be paraded as examples of great design and production, and it is why I am very happy to be living in a time where story-telling in games simply was not possible, such as the earliest of consoles in the 1980s.
Comment