Announcement

Collapse
No announcement yet.

Biggest Problems in Game Design?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I think there's more than one problem with modern games but then I am not sure if some of them have always been that way and I've just been too blind to see it until recently. For a start I tend to feel games tread the same ground over and over. First and third person shooters tend to for the most part be set in either the first or second world war but there have been other conflicts that could and probably would be a good setting for a game, I personally was glad to play the first Black Ops in the Call Of Duty Series though more for the setting rather than the actual game play but that is my personal preference and sure a lot will have enjoyed it. There are other issues I have too, sandbox games where they fill the game with collectibles at the expense in some cases of stories and missions and variety in game-play.

    Comment


    • Sorain
      Sorain commented
      Editing a comment
      Honestly I think the WW2 fatigue has more to do with 95% of the games focusing on Europe. You don't see the pacific campaign (which you'd think you would see more of given most of these games are aimed at american audiences) and the Russian front. You don't see much of North Africa, which is a damn shame. WW1 hardly saw much, which was one of the reasons Battlefield 1 got some initial interest from me. Frankly I think FPS and TPS game developers should either mine history for more uncovered conflicts or to avoid any obligation to do history justice, just make things up. Give me an alternate WW1 where steam punk armored exoskeletons are a thing to overcome the trench warfare problem (instead of land dreadnoughts aka Tanks) or a nice modern style conflict on a semi-terraformed Mars colony after a civilization collapse pushed them back to 20 minutes into the future levels of tech.

  • #17
    Making them intuitive and user friendly.

    Comment


    • #18
      To launch an incomplete game with a bunch of DLCs with content that should have been in a $60 game in the first place. The amount and the severity of bugs gamers are getting is ridiculous. It is almost as if they just didn't test it at all.

      That is widespread behavior in the industry and it does not seems game producers care about the backlash, too many people buy the games anyway, I am including myself in that list.

      Comment


      • #19
        I think Trend Followers are the worst.

        World of Warcraft is making money? Lets set all devs to build MMOs.
        Overwatch is making money? So Drawn to death and Lawbreakers looks like a good idea.
        LOL and DOTA are huge esports? Paragon and HOTS will do amazing too.
        PUBG and Fortnite are trending? Lets make everything battle royalle.

        Comment


        • #20
          The biggest issue i have with games nowadays is the fact that most games try to be more of a movie than a game. I just hate it, when you get interrupted every 5 minutes because the game wants to show you an unskippable cutscene that gets boring after the first time watching. It just interrupts the flow of the gameplay and ads nothing to the replay value.

          Comment

          Working...
          X