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I miss the days of pushing raw graphics

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  • I miss the days of pushing raw graphics

    Remember when games were coming out that straight pushed the limits of current tech and devs tried to make games look as real as possible? It's such a shame that we're stuck in this loop of pushing to make games as accessible as possible to as many people as possible rather than trying to push graphical boundaries and win customers over that way.

    Witcher 3 is currently considered one of the best looking games available and it was released in 2015. There hasn't been another big title since then that suits at the top of the chart for graphics. That's over 3 years without a any real competition.

    What do you think? Would you like to set more games pushing graphics, or do you prefer stylized games that avoid realistic graphics?
    i7 8700k - 32GB DDR4 Trident Z RGB - EVGA 1080ti FTW3 Hybrid - 120GB Samsung SSD (OS) - 1TB Samsung SSD (Everything else) - Kraken X62 - ASRock Z370 Extreme4 - EVGA 1000 P2 - Corsair Crystal 570X Black

  • #2
    Mhh, I should be someone countering your viewpoint, as many graphically impressive Video-Games lack substance even compared to Games from Era's where the best we had was 2D.
    But I can't argue like that. At best we would have a conflict in terminology.
    I make a distinction between graphics and visuals, to point out, that even in the SNES era of gaming, games strove to have more impressive and detailed visuals, for example Secret of Mana (1 and 2), while others tried to do the same but compromized gameplay for deadlines. Terranigma showed that you can have almost perfect gameplay and impressive musical, visual and artistic design if you take the time.

    Still, when new tech emerged everyone wanted to make as much money as possible by advertising the fact that we have now graphical capabilities that never were possible before, and so, the art of making videogames became fooling people that artistic value doesn't exist and if a video game is not using the latest state-of-the-art graphics is not worth giving attention to.

    So what I try to say is, that I think that rushing to some technical apsolute to have a more reality-mimicing graphics in a video-game is the wrong direction
    while I, at the same time, agree that I'd like to have games that have more immersive visuals without compromising gameplay.
    Last edited by Kraneloran; 12-17-2018, 06:49 PM.

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    • #3
      It's well known in game development that limitations breed creativity. Unique problem solving and variation in approach to a technological issues in many older games created a lot of character and interesting history. Now that graphics horsepower has flattened out, and hardware is all basically homogenized, studios need massive investment in both manpower and external libraries just to keep up with the pack. When the credits screen to a modern game takes over 15 minutes to go by, something has gone wrong in my opinion.

      Sure games like Witcher 3 are awesome looking, but what kind of staying power will it have when games always have to 1-up each other over graphics or content? I think the market is simply over-saturated, and most studios aren't willing to reinvent the wheel or go crazy with new graphical techniques when their product will simply be forgotten in six months. Another thing to consider is the constantly aging console market. Developers could go crazy with hardware on modern PCs, but their investors all want console ports as well. Making a stripped down port is much more work than simply creating the game within the confines of the lowest performing hardware in the first place.

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      • #4
        We're kind of in a weird cycle drop where the PC and console targets are all kind of stuck in a plateau of quality largely centered around where ps4/xb1 is at. I think we'll see a big upgrade push with the ps5 cycle. I wish it was more aggressive but that's just how it is I suppose. You can make some graphic tech that pushes higher end for PC, but the assets are still just largely going to be made for ps4 gen tech
        making things at funktronic labs | current working on wave break (thps+waverace 64)

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        • #5
          Why do games have to look as real as possible? And it's almost like gaming today is ALL about graphics and lootboxes. I wouldn't mind a good game with unrealistic graphics every now and then.

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          • GypsyJuice95
            GypsyJuice95 commented
            Editing a comment
            Yeah I agree, I do like graphics but would rather have a more enjoyable game than a pretty game. RDR2 got it right lol

        • #6
          It's quite expensive to push the graphical barriers like they used to, and I'm not sure most of the customers care any longer. Most games look good enough these days, and development is expensive as it is already.

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          • #7
            It is pricey to develop a game with cutting edge graphics and it is super time consuming, but when you back the massive graphics with good gameplay and good story telling you generally come out ahead.

            SaltyPaladin I'm not sure what you're saying. Most games that come out are games that have ultra stylized unrealistic graphics.
            i7 8700k - 32GB DDR4 Trident Z RGB - EVGA 1080ti FTW3 Hybrid - 120GB Samsung SSD (OS) - 1TB Samsung SSD (Everything else) - Kraken X62 - ASRock Z370 Extreme4 - EVGA 1000 P2 - Corsair Crystal 570X Black

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            • #8
              There are some very graphically intensive games being released now - Red Dead, God of War, and - despite its flaws - Battlefield 5.

              We even have a console on the market that's regularly pushed as "the most powerful console ever."

              You don't see as much of the "graphics wars" anymore, though, simply because we've reached the law of diminishing returns.

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              • #9
                Originally posted by SaltyPaladin View Post
                Why do games have to look as real as possible? And it's almost like gaming today is ALL about graphics and lootboxes. I wouldn't mind a good game with unrealistic graphics every now and then.
                I will answer your Question in the most subjective way possible, although I'm a little bit closer to your camp:

                Because after Final Fantasy 7 all we children wanted to see was the characters to look so real, that we could tell ourselves that they're actually real :'(

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                • #10
                  To me I dont think thats nessecary, sure it helps if a game looks beautiful, but I think artstyle is more important (I still think Journey is one of the most beautiful looking games ever made). And I have never been one for graphics anyway. Thats why I still love Nintendo, they make good games without trying to push the limits of realism. Its mostly about gameplay and fun with them.
                  And I think we already hit a point where most games are as good looking as they are going to get. I think the true worth of a game is what it can provide you, how it will stand out, how it plays. Or how creative it is.
                  but thats just me

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                  • #11
                    Is this really the case? If so it sucks. Yeah the best looking games are not always (maybe not even the majority) the most fun. But the cutting edge of graphics one year becomes the norm of graphics a couple years later. At least that's the way it used to be. And I think that's a good thing until you reach the pinnacle of graphics: That they are indistinguishable from reality. Wouldn't that be awesome if that was possible? Not every game would take advantage of it, but wouldn't you like that technology to exist?

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                    • #12
                      I never really put much stock into graphics. For me it's only a real bonus when the graphics allow better details in things like the gun you're using or whatever. Never much cared about how realistic the characters look.

                      Meh.

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                      • #13
                        Graphics are nice and do provide some enjoyment the first time you boot up a graphically stunning game and your mesmerized by every blade of grass and gravel piece you can pick out fades quickly when the gameplay and story is lacking.

                        my favorite game of all time “Super Power2” is essentially a map of earth and a UI hiding what is probably some excel document lol but what made that game great was the gameplay with a community of good gamers that role played their nation. Such a great time

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                        • #14
                          Originally posted by ciderPunk1877 View Post
                          There are some very graphically intensive games being released now - Red Dead, God of War, and - despite its flaws - Battlefield 5.

                          We even have a console on the market that's regularly pushed as "the most powerful console ever."

                          You don't see as much of the "graphics wars" anymore, though, simply because we've reached the law of diminishing returns.
                          I don't think you can really call console exclusives graphics intensive.

                          I agree about the diminishing returns though. It's long gone past the point of graphics actually mattering to the gameplay, so they're no longer relevant to me anymore. In fact with certain games I'm left wishing for slightly less good graphics if only to avoid the uncanney valley effect with the characters. It's often said (and indeed has been in this very thread) that limitations induce creativity. But it's also true that limitations can cover up deficiencies. Programmers often aren't the best artists, and some games are better with no art rather than bad art.

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                          • #15
                            Shadow of the Tomb Raider did a pretty decent job at pushing my hardware. Has a great benchmarking tool baked into the game that I frequently reference for stress testing. Monster Hunter World looks pretty good (CPU hog), but I wish they would have released a high res texture pack to go with it. But yeah really any game where you can crank up the foliage and LOD is gona get me full immersed. There's a place for both stylized graphics and AAA world building. I love my indie games and love to see devs make a beautiful game on a shoestring budget. I think, more importantly, it comes down to the game itself and whether the art fits the tone and theme properly.

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