- People can tire out quickly if the mechanics are too active, but it can seem dull if the mechanics are too simple.
- Games that capture your body motion don't seem all that accurate or responsive. Flailing around tends to be just as effective as any precise action.
- Space requirements. VR games should probably warn players that they are going 'out of bounds' of their pre-designated play space so the don't hit walls. Some way to allow players to get back to the middle of their play space would be great too. Also cables and wires.
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