Summary
  • Developer: Ninja Theory
 

Review: I have really been diving in the PS Now world. It almost feels like I am earning money by beating a lot of games when contrasted against the monthly payments. I had this scratching feeling in the back of my head that I told myself long time ago to play Heavenly Sword if the opportunity arises. I did get a flashback during a rope sliding scene to a distant memory 11-12 years ago of watching this exact same… Expand

Review: I have really been diving in the PS Now world. It almost feels like I am earning money by beating a lot of games when contrasted against the monthly payments. I had this scratching feeling in the back of my head that I told myself long time ago to play Heavenly Sword if the opportunity arises. I did get a flashback during a rope sliding scene to a distant memory 11-12 years ago of watching this exact same scene during a gameplay trailer. It felt good to pick up something I promised myself to play so long ago.
But that’s where the fun stops. Almost all aspects of the game feel like they are only 80-85% finished. The combat, the storyline and the environment. The combat is also very easy where I could beat 90% of the enemies by simple spamming the same attack. I didn’t even bother opening up the combo pages since I didn’t need to. Some might argue here “but you unlock a harder difficulty after you beat the game”. Well, that is annoying problem for me. It has been many years since I played on any difficulty below the highest. My time is limited and I am very picky about which games I replay on a harder unlocked difficulty. There is no way I am replaying a bad game or even a mediocre game just because the developer chose to lock the harder difficulty at start. Only time I had to wake up was for the last boss battle which was the only challenging part (except for a damn timed frisbee puzzle).

Heavenly sword also suffer from the “pigeon”-problem as Bloodrayne: Betrayel. There are segments in the Heavenly sword where you have to shot at people and other things. Maybe they thought these segments would be a welcomed break from all the melee combat but they only feel weird. Don’t get me wrong, there certainly is a fun value of shooting soldiers in different bodyparts, but it also feels out of place.
Heavenly Sword just doesn’t get me there where I feel like I am playing a fun, challenging game with a good storyline. Last spring I spend playing God of war 2, God of War: Chains of Olympus and God of War: Ghost of Sparta. Last two I even beat to full completion with all challenges and hardmodes. So I naturally compare Heavenly sword to God of war. God of War gets me there everytime, so far, and Heavenly Sword just doesn’t.

Pros:
Interesting characters
Entertaining dialog

Cons:
Not God of War
Easy battles
Quite short
Weird Close

User Score

Mixed or average reviews based on 0 Ratings

User Score Distribution: