Read More

It’s Time For A Total War: Horus Heresy Game

Please follow and like us:

A piece on where the Warhammer branch of Total War needs to go next.

Creative Assembly pulled me back into the Total War franchise after many years apart from it with Total War: Warhammer and Total War: Warhammer 2. To see the massive RTS battles combined with the politics and tactics of a turn-based overworld applied to a gore-ridden fantasy setting was an awesome change of pace from the Total War games I had played prior. But you know what? Creative Assembly can push it further. The fantasy side of Warhammer still keeps Creative Assembly deep in their comfort zone, mostly due to the fact that most units are still based around melee and simplistic ranged combat. It’s time for them to kick it up a notch, and in so doing attract fans of Warhammer 40k proper.

It’s time to take on the Horus Heresy.

Why start there? Why not the current timelines of 40k?

The Horus Heresy saw entire worlds engulfed in warfare at once. We aren’t talking encounters here and there, we are speaking of a battle for the very souls of the Imperium of Man as the traitor legions led by Horus Luprecal spread the will and might of the gods of Chaos across the galaxy.

During these wars, all the Adeptus Astartes factions were at full legion strengths. Nearly every Primarch had a role to play, and countless major battles became full chapters in the history of mankind. This would be a perfect setting to demonstrate the gameplay mechanics that Total War is known for during battles, but to also expand upon them as ranged combat takes the wheel over melee combat. Trench warfare, rolling armored columns, an expansion on aerial and artillery options. To see the screen shake as a Warlord Titan crests the horizon overlooking a battle of hundreds, if not thousands of soldiers on screen at once.

Apart from gameplay, it would also serve as a way for people to soak up the lore of the war that brought 40k to where it is now outside of the massive library of books, YouTube lore videos, and wiki pages in a more interactive manner.  For example, I want to see the Burning of Prospero play out as I either lead the Space Wolves or defend as the Thousand Sons. To see Leman Russ and Magnus the Red as hero characters fight among the fray as total destruction and bloodshed erupt around them and the marvels in the city of Tizca crumble around them.

The Horus Heresy is just too ripe of an opportunity in the Warhammer 40k storyline not to pursue. Combining it with the formulas developed by Creative Assembly could not only elevate the popularity of both franchises, but allow players to live out the era of the Horus Heresy which would make the lore of the tabletop game hit that much harder. It would state out firmly that these events are more than just interesting backstory, they’re the full unbridled might of the Imperium of Man let loose on itself in one of the most incredible civil wars ever to grace any form of the sci-fi medium. So come on Creative Assembly, throw the fans of both series a bone here. Pursue the deals you need to, and let’s see you make Total War: Horus Heresy more than a gamer’s dream.

Thanks for reading, we hope you enjoyed the article! If you’d like to see some related content, and support Exclusively Games in the process, click on our Amazon Affiliate links listed below to find related products. – EG Staff

Post Comment

  1. Wanted this for as long as the Total War series has been around. However after their decline since Empire I have no faith they would be able to bring the vision to full fruition.

    While Total War Warhammer I and II were a refreshing incarnation they were not what the series has once been with their constant streamlining of the mechanics, narrowing of scope and chasing of differing markets rather than their base.

    If someone else took up the cup I would be totally behind it.

    • Fenrir the Unchained on April 29, 2019 at 4:33 pm said

      I hate to be that guy, but the Total War franchise has never seen sales numbers like they have for Warhammer I and II. So, financially, Creative Assembly chasing those “different markets” as opposed to their supposed “base” has worked out very, very well for them as a company. I’d expect that to continue as a result.

      Sorry, but realistically, when your “base” isn’t delivering, you make a new base.

      • LowSanity on April 29, 2019 at 9:16 pm said

        You are right Fenrir the Unchained but their “base” isn’t delivering ’cause they make games with less and less features that are and they are horribly balanced. They have sowly one by one alienated their old base to the point that they needed to find a new one.

        • This. Creative Assembly can do whatever they wish. But the people who liked what they used to do don’t have to buy it and don’t.

    • The Books are amazing.
      I dont care if it were made as a C&C, total war, 3rd person style etc. I think with effort it would be an amazing game if the story was true to the books.

      • Ranek Eisenkralle on May 11, 2019 at 4:38 am said

        …which is part of the problem. A game trying to remain true to a book – let alone a massive series of over 60 books – is doomed to fall flat because there is too much material to reasonably cram into a game without blowing it way out of proportion and potentially losing the focus.
        If they tried, they’d probably just ruin the experience for too many fans, further sullying theri reputation as allegedly not giving a damn.

  2. I would love a TWW40k game, I’m not a fan of ‘Oops, All Marines!’

  3. War Hammer on April 29, 2019 at 5:36 pm said

    I like the idea alot, but I am not sure how you would fit multiple planets in a galactic war into the Total War formula. Perhaps a DoW4 would be better to tell the stories of individual battles in the conflict.

    • Ranek Eisenkralle on May 11, 2019 at 4:40 am said

      You mean a REAL DoW 3? The abomination that claims that title cannot seriously be regarded as Dawn of War.

      But which route would you go with that? Mass-warfare along the lines of DoW 1? Or a more tactical scenario like DoW 2?

  4. LowSanity on April 29, 2019 at 9:39 pm said

    I don’t think that TWW40k would work well. When i think ’bout how huge and diverse the features would need to be to have epic space and land battles i’m not even sure what company would be able to make it.
    I don’t want ‘nother decent Space Cans game. I want a game from the point of Guards. Huge horrifying, bloody reality of 40k. We should be shown how Empire clings to everything it can.

    • You’d think someone would take a stab at this IP. The depth of lore to be tapped is pretty breathtaking and there’s definitely a passionate fan-base out there already.
      Recommend taking a look at some of the fan-made videos on YouTube (i.e. “Astartes” etc).
      And if you love the lore, the “Luetin09” channel has done loads of great content that’s good to listen to while you’re chilling or up to something else.

      But yeah, would love to see a TW-like game with all the factions and not just the Space Marines – Dawn of War series was a bit hit and miss for me.

      • Ranek Eisenkralle on May 11, 2019 at 4:43 am said

        I actually prefer Arch Warhammer over Luetin – even though I don’t agree to several of his political views.

        Other than that, I share OP’s concerns about the scope being too big for a Total War game to pull off successfully (and without dulling down things too much)

  5. GandalfSquad on April 30, 2019 at 11:52 pm said

    I always preferred WH Fantasy on the tabletop but I would buy a 40k Total War game in a heartbeat.

    • Ranek Eisenkralle on May 11, 2019 at 4:45 am said

      Ahh.. the days when Warhammer Fantasy still existed…. …instead of the thrice-cursed piece of garbage that it was replaced with. I still think the 5th Chaos God Matt Ward is behind that….

  6. JackofTears on May 1, 2019 at 5:12 am said

    I wouldn’t buy it, because RTS games aren’t for me, but I would most certainly watch other people play it on Youtube.

  7. It’s really funny to me that warhammer40k is rife with 4X options yet the only 4X game they made was final liberation (combat was turn-based though but otherwise it was the closest to a TW game you’re gonna get that’s 40k).

    My guess is that 40k doesn’t lend itself to the large scale galactic 4X system because lore wise many factions are “undefeatable” and it would insulting for a faction to win in a 4X campaign. The tyranid eat entire planets in a very short time frame. The chaos, necron and orks are supposed to practically unstoppable. The only way to do a war40k 4X would either be to severely limit the scope (make it one planet) or have so many simplifications as to completely destroy immersion (i.e one battle takes the planet, limited orbital bombardment and exterminatus etc.).

  8. Psycho Pyro on May 7, 2019 at 9:27 pm said

    This gets me harder than terminator armor

  9. Doesn’t necessarily need to be set during that time. I think set it just before the time line jumped forward. And then DLC the Great rift and Hours Heresy if the game gets traction.

Leave a Reply

Your email address will not be published. Required fields are marked *