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Let’s Talk About the Epic Games Store

It’s not an easy topic to breach. It seems like whatever community you go into, you’re likely to find someone who will endlessly defend the store to the hilt of a blade, or happily run through anyone who dares utter a positive word. This leads to a lot of misinformation on just what use the store is, or why anyone would use it. So, let’s break down the pros and cons of Epic’s new foray, step by step. But before that, we should at least take a look at the state of things at the moment.

While it’s unfair to say Steam holds a monopoly, it’s also unfair to say they don’t have a huge amount of control over the market at this time. If you play on PC even remotely seriously, you have a Steam account. They’re backed up by other stores that either offer Steam keys or their own advantages, such as the DRM-free, EA and Ubisoft’s platforms for their own titles, game bundle originators Humble, and more experimentally-focused marketplaces like (which offer a “choose-how-much-we-get” revenue split).

This isn’t even going into other, smaller ventures, like Kongregate’s Kartridge or Discord’s store.

Right out the gate, Epic doesn’t have much in the way of advantages. They have Fortnite, quite the advertisement vector, but that’s about it. They can’t beat Steam’s quantity and features, GOG’s lack of DRM, the ‘quality’ (if you see it that way) of the EA or Ubisoft libraries. What they were looking for was a massive feature, something that would get people talking, something that would be spread like wildfire to advertise their shiny new store. Eventually, someone in an office somewhere decided upon making games exclusive. Before we dive deep into why this is an outrage to so many people, I will say this: while the line “any publicity is good publicity” is not a solid truth, in this case, it certainly puts more eyes on Epic.

Most exclusives, here or in the console industry, are designed to do one thing; appeal. Halo helps the Xbox appeal to other factions. Same with the smorgasboard of JRPGs on PlayStation from Persona to Yakuza. Epic getting exclusive titles absolutely appeals to many people, with some of the names being honestly ridiculous; most of David Cage’s games in the past 10 years leaving the PlayStation platform, or games like industry gem Journey making their way onto computers is, to put it in two words, kinda nutty, and definitely enough to attract segments of gamers.

At least on consoles, exclusivity makes sense in a handful of ways. Games being paid for by the console’s developer are at least forgivable if not desirable, as it’s beneficial for your machine to have appeal, and if they’re willing to put up millions for that to happen, so be it. Developers also get to only worry about one set of hardware, as opposed to two or three. And any sorts of unique features (like the DualShock 4’s speaker) can be implemented without worry.

On PC though, it’s an entirely different story – hardware is open for anyone to work on. The only real barriers to a game running on any particular computer is the strength of the hardware it runs; you have to worry about hardware variety from beginning to end. No software platform truly renders a game unplayable under the majority of reasonable circumstances. So when Epic makes a game exclusive like they have, they’re spitting in the face of a kind of freedom only really available on PC, even if that freedom is only across a handful of digital download platforms in some cases.

This applies double when it occurs to a game that’s literally about to come out and has had pre-orders open for a significant length of time, which has happened a few times already. Games promising Steam releases, only to turn their back on that promise, is the absolute best way to break trust in that studio to keep their word. Make it triple when it’s a Kickstarter campaign; you dropped funds expecting a lovely statue, only to get an ugly garden gnome they didn’t advertise until the last minute as a replacement.

Of course, revenue is still a thing, and it’s one of the things Epic is using to appeal to people: big, fat stacks of cash. Their arguments money-wise are honestly incredibly appealing from the developer side of things. Not only is their revenue share smaller (an idea we’ll get into shortly), but Epic have also offered a ‘minimum sales guarantee’ – which is more or less them saying “if you don’t sell this many copies, we’ll make up the difference”. This is basically a godsend for certain game studios / developers, and I’d like to take the opportunity to explain why.

Imagine you’re an independent developer with a great idea, and not much money to put into it. You don’t have many options; quitting your job is insanely risky, asking for loans may not be viable, and heck, even if you do manage to finish the game, chances are you’ll be buried in the giant pile of games that Steam contains and never manage to sell enough to so much as break even, let alone continue supporting the game / any more you might want to make. You might do better on curated platforms like GoG, but barely, thanks to their audience size.

To demonstrate my point, the Phoenix Point fiasco – promised Steam on Kickstarter, offered money by Epic, now they’re Epic exclusive for an indeterminate time.

They have one of these deals, and they let slip that even if they had to refund all the preorders up to this point, they’d still be making a profit, and they still have enough to run their studio for years. This is an incredibly appealing prospect – finish the project stress-free, have enough to spare for years of updates and even another game, no sales numbers to worry about, and all you need to do is absorb a bit of blowback and refunds that they’re covering anyway? Hot damn is that a spicy deal for a lot of passionate devs, especially in an industry where a lot can go wrong, really really quickly.

It’s even sweeter when it comes to the revenue share argument. The default spread is 30% to them, 70% to you. That’s the average for both mobile stores, Steam, consoles, and most other digital stores. (Sometimes it can be different, e.g. letting you choose the spread.) Epic only takes 12%, with no upfront licensing fees on their own Unreal Engine. That’s also kinda nuts, but in a way, it also makes sense on both Steam and Epic’s side.

On Epic’s side, and they have talked about this with numbers that don’t seem unreasonable at a glance, maintaining that kind of revenue cut as things are now is pretty easy for them. Their store’s simplicity definitely helps with that kind of thing; its lack of features means they don’t have anywhere near the same strain on their servers as something like Steam does. This really doesn’t excuse some incredibly simple things being missing, including a cart that lets you buy multiple games at once, or a search function.

That leads into another mark against Epic though; their store feature set is incredibly limited. Steam has a ridiculous feature set for a free-to-use social platform; community forums and reviews, screenshots with tons of free cloud space, integrated mod support…even features purely for devs, like automatic sales and currency exchange, decent DRM that isn’t bloated (looking at you Denuvo), and the Steamworks API.

That stuff isn’t cheap to make and manage, and considering the effort and cost to maintain these features outside of the Steam ecosystem, it makes their share a lot more reasonable. Real time and money is needed for this kind of thing.

With that said though, Steam’s recent move of lowering their cut the more you sell seems like a bit of a slap in the face to those smaller devs. Things are hard enough for them, trying to fight their way above the bile-filled wastes of Steam’s new releases, and now they’re being told that if they’re one of the lucky ones who gets to $10 million in sales, they get slightly more money? I doubt half the indie games you could name off the top of your head have reached that amount. I’m not going to call it unfair, but I can definitely sympathize with those people who feel they’re being screwed by these cuts.

Speaking of storefronts, the storefronts are kind of one of two extremes right now. Steam is, to be frank, too cluttered.

They’ve been working on all kinds of ways to declutter it without actually removing games; pretty much the entire front page, down to the ‘new and trending’ tab, is part of their efforts. The results have been mixed at best; the discovery queue is anything from great to garbage from one queue to another, half the curators are jokes, ‘recently updated’ is for games I haven’t even played yet half the time, damn Steam sales…


Meanwhile, Epic is on the other extreme; they have so few games that they think one long-ass page is enough to make it work, when it really isn’t – scrolling through it with its big square boxes for games is more of an eyesore than a proper storefront. Their status on not taking absolute garbage games on is a good one, and with them opening up for submissions sometime this year, they’re going to have to figure out some way to have more than one page for browsing games on the store…we’ll just have to see if they’re capable of solving Steam’s problems with discovery.

All of these issues would be…well, I won’t say forgivable in all cases, but most are–at least with time and polish (although launching without things such as a shopping cart is almost inexcusable – rushed launch or just that egotistical?) With that said though, these faults might hurt less if Epic didn’t seem so up themselves about the entire thing. Tim Sweeney (the CEO of Epic) in particular just needs to learn to keep his mouth shut.

There’s more quotes along these lines to be found; Tim’s Twitter and Reddit aren’t far away.

I have even more to say that I’ll have to summarize:

  • While there’s no definite proof that EGS sends data to China, Epic is 40% owned by Chinese company Tencent, which doesn’t give people much hope for their data integrity, and old code found in the Epic Launcher isn’t helping these fears.
  • User reviews won’t be an on-by-default option, allowing shadier devs a chance to hide criticism, at least after their initial launch, which is usually the best time for sales. As bad as review bombs are, they really do seem to be what little that the individual consumer has available to make their voices heard these days.
  • They dropped a sale what appears to be out of nowhere, upsetting their own developers enough to pull their games from the service until the end of the sale. If they can’t even afford to let their developers know about what they’re doing…
  • People are constantly getting login access attempts on their accounts, and the lack of security features has definitely cost people their entire libraries. I’ve had a couple of dozen access attempts from all over the planet despite only having played Fortnite twice, although thankfully none have got in to my knowledge.

It’s strange, because Epic have the potential ace in the hole already, and they’ve already bought it up in other interviews: be cheaper. Sell their games elsewhere, and allow games into their store, but take the hit and sell the games cheaper on their own platform. I know enough PC gamers that would appreciate even a $5 cut on the next AAA stealth/craft/shoot game of the week. Many games that cost $15 on other sites might turn into an impulse buy at $10 on Epic. If they just want to throw money at the problem, that would be 100x more effective.

We want competition. We always want more people to stand up to the big boys in any industry; it breeds innovation and everyone involved gets a better deal.

But when it comes like this: games being restricted to one platform in the name of “choice,” a lack of features being passed off as “competition,” and weird business tactics like Tim’s quotes above (all which come off as hostile doublespeak more than fair competition). This attempt seems like a cluster of bad ideas and wonky execution at best, and outright unwarranted hostility towards ‘the big guy’ at worst. I won’t deny Steam’s problems, from terrible discovery to outright lack of curation, to weird choices for revenue splits, but more bad practices is not the way to combat bad practices. Whether or not any of these choices works for Epic will be discovered in the coming months. Personally, I choose not to support practices like these, even with the benefit of the developers involved.

Thankfully, the PC is a platform that embraces choice, so you get to make one as well.

What say you?

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  1. neilvmoore on June 9, 2019 at 1:52 pm said

    I have purchased a few games on EGS, and so far I have had no problems. That’s not to say EGS is without its problems. I have seen the hundreds of reddit posts about how abysmal it is, and how insecure it is.

    However, given enough time, Epic will resolve all of those problems, the same way this site will resolve all of its own security problems too. See:

    “People are constantly getting login access attempts on their accounts, and the lack of security features has definitely cost people their entire libraries. I’ve had a couple of dozen access attempts from all over the planet despite only having played Fortnite twice, although thankfully none have got in to my knowledge.”

    So, with that said, I’m not trying to shit all over exclusively games, but quite the contrary. I want this website to be a raving success. But before you go and write a big long, controversial, political article about someone else’s security problems, you should probably resolve your own so that you don’t appear hypocritical.

    • BrigandBoy on June 11, 2019 at 4:20 pm said

      How is this article political in the slightest? How is it controversial? The quote you used from the article is a common problem with Epic’s account security. I myself continued to get constant notifications about someone trying to login to my accound, sometimes as frequent as once a day, for months. I only ever played Strider for a few hours. I had no personal info and had never purchased a thing on the store using that account. I never once played Fortnite. So I had enough of the email notifications, and asked them to delete my account and haven’t looked back.

      I know friends who also get notifications pretty frequently. It’s a problem their service has as their game is arguably the most popular game out there at the moment. Not sure how that paragraph you quoted makes the author look hypocritical.

    • Dreadjaws on June 12, 2019 at 1:36 pm said

      “But before you go and write a big long, controversial, political article about someone else’s security problems, you should probably resolve your own so that you don’t appear hypocritical.”

      What a painfully ignorant thing to say. How can in this day and age people still be ignorant of the fact that working somewhere doesn’t give you responsibility over the whole place? A website’s writers are certainly not the ones in charge of security. Why would the author be a hypocrite? It’s not like he’s the one with security concerns.

      Furthermore, there’s a MAJOR difference between a website where, at most, you can leave some comments and reviews and a STORE in which you leave your personal DATA, where you spend MONEY on and you have a list of PURCHASES. If you lose the former (comments and reviews), you lose nothing. If you lose the latter, that’s an important loss.

      • neilvmoore on June 14, 2019 at 12:18 pm said

        Why would you consider comments and reviews to be of different value than personal data (i.e. credit card info)? One has the potential to destroy your entire livelihood, and the other can save it. So, why treat them with any different value if the outcomes can be drastic? If someone took control of your account on a popular social site, and then said derogatory things in an attempt to defile you, does it matter how many followers you have, or is it irrelevant?

        Either can result in identity theft, but one can result in unauthorized transactions, which your bank can protect you against.

        I make the argument that there’s a “difference” but it’s not “major” as you claim. They are both very serious matters.

    • There’s nothing political about this article. It’s an informative/objective op-ed that relays information (with sources) related to the pros and cons of Epic Games Store. Honestly, he wasn’t half as hostile towards it as I or many of my friends would have been. There’s little to no reason to support EGS.

  2. That’s a pretty good overview about the whole Epic Games Store issue.

    Initially I thought more competition to Steam would be great, especially with the extra money they were giving devs, but the lack of features and the overall behaviour of Sweeny are quite off-putting. You don’t get to shit on consumers in a consumer driven industry.

    I don’t mind exclusives and the irritation should be directed towards the devs who choose to make their titles only available on EGS (despite previous promises). Nowadays I put a black mark next to any developer who does that – it shows pure greed and the desire to have no accountability to consumers.

    I personally wouldn’t buy anything from the EGS, because I don’t want to support incompetence and shady practices.

  3. koyettsu on June 9, 2019 at 2:40 pm said

    I won’t buy games from epic or use their platform. They are anti-consumer, I have no interest in supporting that type of nonsense. Had they entered the market and started offering deals for cheaper games, they’d be in a different situation right now. Instead they started forcing people to use their platform like a communist government. Epic is dead to me, I’ll never use it out of principle.

  4. Woolyram on June 9, 2019 at 7:10 pm said

    A question to economic historians, is there a record of distributors in other markets successfully buying their way in to a market, in to the mind and attention of customers…

  5. Everyone knows who defends the Epic Fail Store. It’s not a secret. People of a certain political affiliation. The kind of people who like to dye their hair colors from their old childhood box of crayons. They wear a certain type of glasses and always seemed to be outraged about something. Those are the kinds of people that defend the Epic Fail Store or as it should be called Shitty Steam. Original Steam is Good Steam.

    I will never have the Fortnite launcher on my PC. I am sure I will be just fine without it.

    • roguerequest on June 11, 2019 at 9:07 am said

      I don’t believe that for one minute. I’ve seen plenty of “those” people come out against the Epic Store, guys like Jim Sterling come to mind. Brand loyalty and blind ignorance isn’t just common on one end of the spectrum, it’s problem that a lot of humans seem have these days.

      That being said, I won’t support the Epic Game Store unless they come about with a complete 180 and start to repair the damage they’ve done to consumer confidence.

    • BrigandBoy on June 11, 2019 at 4:28 pm said

      I don’t like the epic store, and yet, I disagree wholeheartedly with your comment.

      It isn’t left leaning danger-haired people who love Epic. It’s simply people who like Epic, or dislike Steam, or people who are neutral to the entire thing and just want whatever good deal they can get on games.

      This isn’t about politics, though I’d love to see your evidence to the contrary if you have any.

      • You’ve hit the nail on the head Brigandboy.

        I’m someone that doesn’t like steam, big picture mode being something I can’t uninstall is a huge issue for me among other things.
        Epic store having zero features is actually a positive for me.
        And my hair isn’t dyed, I don’t wear glasses and I right leaning politically. Or to put another way everything Cuzin Ed said is complete bullshit.

  6. I’m a developer and am coming close to releasing our first game made in Unreal Engine. This will give us great benefits if we release it on the epic store first before steam or anywhere else.
    The fact they don’t have some features set up such as achievements is actually a plus for us in the short term as we haven’t coded our achievements to link to any other system. This will give us time to set this up for steam and release an update on epic store when the functionality is there.
    So the timing is perfect for us, a smaller storefront is also a good way of people seeing it in my view. It could also build some excitement over the game if it reviews well and people are happy to wait until a later release.
    I’m not against splitting the places where I buy games but I understand if people are, hopefully having it on Epic store will give us some revenue to offer a few free updates and keep us going through to other stores and console releases.

    • Dreadjaws on June 12, 2019 at 1:40 pm said

      Right. Before getting all hopeful and that, remember that the Epic Store doesn’t just up and accept any games. They look for what’s popular. In general they seem to look for games that already have a sizable fanbase (i.e. games that were crowfunded or at least had major free advertising thanks to Steam).

      Also, expect more visibility due to the smaller amount of games in the EGS, but don’t be so naive to think that will translate into more sales or more revenue.

      • Fair points, thanks.
        I should get in touch with them soon then, the game is not well known but it is unique and 4 player local so hoping they will like it. They seem to like showing off what their engine can do and helping independents from what I have seen using it.
        We are planning to release elsewhere as well, and to be honest any revenue will be nice.

    • Question to Chris. Is the unreal engine hard to use? I am curious on why you choose Unreal engine over other game engines. Does the cost of the Unreal engine cut into profit’s? I am curious about what the attraction to the unreal engine is.

      • Hi Pospero

        When we began developing we decided it was a choice between Unreal or Unity.

        We tried both to see which we preferred and found Unreal was a bit easier to understand getting started, we also really got into using the blueprints to develop as we found it faster and quite fun.

        It’s also useful because half of the team didn’t know how to code when we started the company.

        Regarding the costs and profits, I can’t remember the exact details, but I think we needed a yearly paid license to use Unity to release commercially , whereas with Unreal they would take a cut of your profits after a certain amount.

        Our company has no payroll and we work in our spare time so paying for a licence was not really a good option for us.

        Also with the Unreal store they will even waive their cut of the profits if it is built with unreal engine and sold on their store. Which for developers is fantastic.

        • Thank you Chris for sharing. I did not know that about unreal and epic. I can understand why you choose the unreal engine and why developers choose the epic store.

        • chuchucha on June 18, 2019 at 9:30 am said

          I understand when a developer choose to put their games on Epic Store first. If Epic doesnt have any exclusivity deal, you might get more sales by putting your game on Steam and Epic Store, with fewer cut from Epic and probably large numbers of sale from Steam, it’ll be a nice stream of profit for your next game.

    • I think the rage wasn’t about peoples annoying developers who choose to release on EGS. The rage stems from the bait and switch that they employed, especially those titles that was funded by backers.

      • The rage for that is totally understandable.
        I wouldn’t be able to sleep if I had done anything like that to backers.
        We are self funded though, so in the clear to release on EGS

    • Oh you’re a game dev? That’s a loose term these days. Anyway, Epic Store huh? Enjoy failing.

  7. Thanks for the article; apparently actual investigative reporting isn’t dead.
    I’ve got Steam and, Serapis help me, Uplay. Both are an incredible pain in the butt for someone who doesn’t connect to the internet except to download games.
    I will not buy any game I can’t get thru Steam, not because I love Steam, I don’t – it’s an incredible pain the the butt… but not as bad as Steam+Uplay. I just don’t want yet another layer of useless bull requirements thru Epic or Gog, especially when one speaks Mandarin and the other, if not actively co-operating is certainly infected by the Russian Mafia or Russian Government, if indeed they aren’t the same thing.

    • GoG? requirements? WTF?. GoG gives you the game’s setup file, that’s it, you buy it, download it and then you can delete you GoG account and install the game that will still be yours forever…

  8. Dreadjaws on June 12, 2019 at 1:54 pm said

    I appreciate the article for taking a fair look at the situation instead of jumping on any hate or overpraise bandwagon. Still, I’ve chosen a side.

    Yeah, it’s true, Steam has issues. It’s also true that the reason it has reached such ubiquituousness is that it has offered major conveniences to the end user. In contrast, Epic is trying to FORCE itself into the users. This alone is enough for me to never support them, but then they also lack major, important features and keep some disgusting anti-consumer practices. Here’s what Epic has accomplished the last few months:

    – Ruin relationships between certain developers and their fanbase.
    – Make developers focus on Steam’s faults while ignoring all the benefits they’ve brought them. They ignore that Steam let them publish their games when no one else would and they use the platform for free advertising before making the jump to the EGS.
    – Raise the number of pirated games, something that Steam has worked for years to lower.
    – Destroy the confidence in crowfunding. Now everyone is wary of crowfunding a game because developers are more likely than ever to just change the established terms and break promises made without even bothering to consult the backers.

    Granted, this isn’t Epic’s blame alone. The developers who accept their deals are just as much to blame. I, for one, refuse to ever again buy games from anyone who has accepted an exclusivity deal with Epic. These shady deals prove that these people can’t be trusted and they’re willing to screw their fans for a bit of quick cash. Yeah, well, here’s your 88% of my zero dollars, jerks.

    You know what’s the worst part? This bullshit wasn’t even necessary. All they had to do was, like you mentioned, advertise their lower cut and make users notice that they could get games cheaper there. That’s literally all they needed. Instead, they went against everything PC gaming represents, and I will never forgive them for that.

    “Epic only takes 12%, with no upfront licensing fees on their own Unreal Engine.”
    What people need to remember is that this applies to PUBLISHERS and not developers. It’s OK for indies, but don’t expect the developers of games like, say, Metro Exodus to receive any extra money for their efforts.

  9. I get that life can be hard for devs and it’s hard to stand out on steam but they can just send some youtubers a steam key. What they and Epic are doing is trying to force us in a business relationship with a shady company that has done NOTHING to earn or trust and everything to convey the message that we are supposed to just be voiceless sheep lining up to be sheered. I wouldn’t trrust Epic with my library or with their launcher or with drm.
    Epic may win this but I have a backlog and another backlog of books to entertain me. I will literally never even consider buying anything from Epic.

  10. This is an amazingly well-done article. Kudos to Ben Latimore for this in-depth explanation and research on the recent events and explanations surrounding Epic Games Store.

    I’d have to say I’m among the ones who absolutely refuse to use Epic Games Store. I’ll use GOG, Discord, and Steam but I absolutely refuse to use EGS for its business practices and what it has done to goad developers into betraying consumer trust whether it’s Outer Worlds, Metro: Exodus, Shenmue III, or Phoenix Point. Epic Games is pro-actively stabbing as many consumers in the back by inhibiting their choice in PC games.

    The consumer receives nothing other than being cattle-prodded onto a subpar client while the developer has dollar sign eyes blinding them from the integrity of their own studio being jeopardized. I’m almost positive Deep Silver made the choice to have Shenmue III be an exclusive because I cannot fathom a Japanese dev studio (not publisher like Konami but studio) actively deciding to sacrifice their consumer relations and integrity for unearned profit margins.

    Again, good job with the article. I really enjoyed it.

  11. Courtimedes on June 13, 2019 at 7:23 pm said

    I’ll be honest; I don’t really care about exclusivity for most games, since I tend to buy games when they are on sale. I don’t like it, but I can deal with it. Similarly, I find many of Steam’s features nice, but wouldn’t really miss them if they were gone.
    The one thing that has so far kept me from getting on the Epic Games Store is the security issue, and I would love to get more on that; it is mentioned briefly in this article, but I would appreciate hearing a well-researched take on the matter. How safe is Epic, compared to Steam?

  12. I’m not going to use a platform that simply doesn’t give me a way to voice my opinion and read that of others about a product…

    Too bad since there are some ok titles that i would play on there.

    But i wont…

  13. The issue I see most with epic games it’s a late player to games store market. I say this cause the unreal engine was not great until recently. The unreal 4 engine is apart of Mark Rein and Tim Sweeney’s plan. I looked around for the cost to use the unreal engine and found this “Once you ship your game or application, you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter. For a more detailed explanation of how that works, see the EULA and our product release page. We also offer custom license terms to companies who prefer to pay an upfront license fee in order to lower the royalty rate.” ( So epic is trying hard as hell to to get a bigger cut into sales and wants more money as any business wants. I see this a move to get more people to use unreal 4 engine so they can make more money. Want to piss off epic well make articles about how bad unreal engine is and why it should not be used. If steam want’s to get back on top they need to make another source engine that’s easy to use, cheap to license and easy to use.

  14. ninetenduh on June 14, 2019 at 10:36 pm said

    EGS wouldn’t be an eyesore if it wasn’t aggressively trying to obtain a Monopoly and it’s only a matter of time until officials will catch up to Epic, especially in Europe.
    If they would have stood to “We give you yet another launcher for our Games and other deals” stance none would have had a problem with their existence, some would have questioned it’s security even without the exclusive disruption since Tencent is still a huge factor how Epic can even do all this. I bet most could have forgiven the fact that the Epic Store lacks basic Features that probably take a week to include.

    But all in all the Negativity and criticism are all justified, and it will only get worse from here since Tim Sweeney still believes they are helping instead they do the absolute opposite, they feel threatened by steam for absolutely no reason, They are fighting a War that Steam never entered or felt threatened by sure, a better cut for developer would be nice but looking at Steam and Epic Game Store we can clearly see that maintaining steam costs a lot more money and personal then EGS. It is quite surprising that Valve hasn’t responded to EGS.

  15. If they one day release some super amazing game and never release it on Steam, I might just buy from the Epic Store… But until then, I’ll wait for everything to come to Steam next year. I have a pretty big backlog anyway.
    About the only thing that caught my attention on the Epic Store was that Shark RPG… But after seeing the latest trailer, I despise the stupid, OTT, Borderlands wannabe-style direction they’ve taken it and have lost interest.

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