Make Geralt a Powerful Mage in this ‘Witcher 3’ Mod
- Swords are for losers when you can make the sky fall.
- Dart about the battlefield as a shadowy cloud of bats.
- Befuddle your foes by teleporting them about.
There are a good many spells that were not displayed in the demonstration above. From meteor storms, to turning into a cloud of bats, the ‘Magic Spells for Signs’ mod gives Geralt some serious magical power. The way it works, according to its author is as follows:
The mod brings in new magic items that modify/replace signs abilities when equipped in quick and/or trophy slots (except for the The Sword Ring). They can be bought from ofieri and novigradian merchants, or just use the console command:
Each of the items has unique descriptions to connect them with the game lore.
Some items are trophies and other are quickslot items, so they can be combined, giving different effects to signs. In order to make spells work, place quickslot items in your quick slot (where the torch is) and simply choose one, like you choose bomb or crossbow, and trophy items in your Roach trophy slot, then use corresponding sign; to use spells which modifies the alternate cast you need the proper sign skill equipped in the skill tree. If you need to use standard vanilla sign’s effect, just choose torch, bomb or crossbow, and unequip a tome from the trophy slot.
If you have for example spell of invisibility in trophy slot and the spell of assassin chosen in quickslot, then the assassin effect will be applied; to apply invisibility just choose crossbow or bomb instead of assassin tome.
You can find the full list of magical items, and the powers the bestow in the description on the mod’s official nexus page here. Personally, I’m less a fan of mods that grant unfathomable power, and more for immersion and rebalances, but no one can argue that this one certainly looks cool.