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‘Moons of Madness’ Gets New Gameplay Trailer

  • Lovecraft in space.
  • First-person survival horror and adventure game elements.
  • Puzzle-solving and narrative-driven gameplay.

 

In this 12-minute gameplay trailer, we get to see an introduction to the research outpost, Invictus. Both the general disrepair of the station, as well as the tactile manner in which protagonist Shane Newehart navigates its doors are reminiscent of Sevastopol Station in Alien: Isolation, and this is no coincidence, as it would be impossible not to take inspiration from such a successful game of the same genre.

The gameplay itself features first-person adventure game-style puzzle solving, and of course survival horror elements, though little of the latter was shown in the trailer. There was something ever so slightly off-putting about the voice acting, both Shane’s and his coworker’s, but this is the only niggle I had with the trailer, other than the tiresome and not-at-all-scary trope of monsters throwing their hands back and screaming when they show up, as if they’re in a play and going, “Look, it’s my intro scene; I’m scary!”

Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft.

Developed by Rock Pocket Games and published by Funcom.

A MYSTERIOUS SIGNAL HAS BEEN RECORDED COMING FROM THE RED PLANET

The message confounded Orochi scientists. Their analysts broke it down and determined it was of intelligent origin. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message.

You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties.

Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission.
Things are starting to fall apart.

You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?

Experience true cosmic horror
With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams.

Explore the darker side of Mars
Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars.

Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.

Moons of Madness will be launching on PC, Xbox One, and PS4 this Halloween. For more information, you can check out Facebook, Twitch, Twitter, and the official site.

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  1. The Secret World had a surprisingly good story, the Secret World Legends was a cut down and dumbed down version of that, but this certainly looks like it could be better than that at least. I’m also getting system shock vibes, but horror in space with ‘creepy’ writing smeared on the walls will do that.

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